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#11. Posted:
XBOXLIVEHACKER
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Nice Release
#12. Posted:
Tusk
  • Winter 2020
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Coolbunny u are beast.
#13. Posted:
Billy431
  • TTG Senior
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Joined: Jun 09, 201013Year Member
Posts: 1,256
Reputation Power: 68
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Joined: Jun 09, 201013Year Member
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why the **** is this on the 3rd page?
#14. Posted:
VeNoMxMoDz
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Joined: Oct 23, 201013Year Member
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how did you switch weapons on it because i tried y and scrolling the mouse but it didnt do anything, and how do you turn it off?
#15. Posted:
Billy431
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Joined: Jun 09, 201013Year Member
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Status: Offline
Joined: Jun 09, 201013Year Member
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coolbunny1234 wrote
So here is a newish code for everybody. This is Originally Zondrina's AC130 code for Black Ops, I converted it for WaW (Didn't change much). It's pretty cool, the HUD alignments are a little off but whatever.





AC130 Code


ac130z()
{
        self endon("death");
      self endon("acisdone");
      //self CloseMenu();
      //self setModel("static_peleliu_b17_bomber_body");
      //Nacht only^^
      self EnableInvulnerability();
      //self thread MonButts();
      //You need to change the button controls, or use
      //the thread above
      visionSetNaked( "kamikaze", 0.2 );
        self setClientDvar( "cg_drawGun", "0" );
        self setClientDvar( "cg_drawCrosshair", "0" );
        //self setClientDvar("g_gravity", "1");
      self setClientDvar("aftermath", "2");
      self thread acpath((166.549, -940.029, 300.123));
      //Comment the above and uncomment g_gravity for walking AC
      self setClientDvar( "player_sustainAmmo" , "1" );
        wait 0.1;
        self air(1500);
        self thread ac130_death();
        self thread doAc130105mmHUD();
        self thread ac130weapons();
        self thread ac130timer();
        wait 60;
        self notify("acisdone");
}
/*MonButts()
{   
        self endon("death");   
        self endon("disconnect");   
        for(;;)   
        {   
                if(self FragButtonPressed())   
                {   
                        self notify("frag");   
                }   
                if(self MeleeButtonPressed())   
                {   
                        self notify("melee");   
                }   
                if(self AttackButtonPressed())   
                {   
                        self notify("attack");   
                }   
                if(self AdsButtonPressed())   
                {   
                        self notify("ads");   
                }   
                if(self UseButtonPressed())   
                {   
                        self notify("use");   
                }   
                wait .15;   
        }   
}*/
air(jump)
{
        self setOrigin(self.origin+(0,0,jump));
}
acpath(origin)
{
   self endon( "acisdone" );
        center = spawn("script_origin", origin);
 
          // 600 = how far away we are from center
          // 750 = how high we are
          link = spawn("script_origin", origin+(0,600,750));
          link linkto(center);
 
        self playerlinktodelta(link);
        center thread ac130_spin();
}
ac130_spin()
{
   self endon( "acisdone" );
        for(;;)
        {
                self rotateyaw(360, 17);
                wait 0.01;
        }
}
ac130_death()
{
        self waittill("death");
      self waittill("acisdone");
        self notify("DESTROY");
    self notify("DELETE");
    self notify("NULL");
   visionSetNaked( "default", 0.2 );
    self setClientDvar("g_gravity", "800");
    self setClientDvar( "cg_drawGun", "1" );
    self setClientDvar( "cg_drawCrosshair", "1" );
}
doAc130105mmHUD()
{
        self thread ac130boxleftvert();
        self thread ac130boxrightvert();
        self thread ac130boxtophorz();
        self thread ac130boxbottomhorz();
        self thread ac130topline();
        self thread ac130bottomline();
        self thread ac130leftline();
        self thread ac130rightline();
        self thread ac130topleftleft();
        self thread ac130toplefttop();
        self thread ac130toprightright();
        self thread ac130toprighttop();
        self thread ac130bottomleftleft();
        self thread ac130bottomleftbottom();
        self thread ac130bottomrightright();
        self thread ac130bottomrightbottom();
}

ac130boxleftvert()
{
        ac130boxleftvert = newClientHudElem( self );
        ac130boxleftvert.x = -30;
        ac130boxleftvert.y = 0;
        ac130boxleftvert.alignX = "center";
        ac130boxleftvert.alignY = "middle";
        ac130boxleftvert.horzAlign = "center";
        ac130boxleftvert.vertAlign = "middle";
        ac130boxleftvert.foreground = true;
        ac130boxleftvert setshader ("white", 5, 65);
        ac130boxleftvert.alpha = 1;
        self waittill ("DESTROY");
        ac130boxleftvert destroy();
}

ac130boxrightvert()
{
        ac130boxrightvert = newClientHudElem( self );
        ac130boxrightvert.x = 30;
        ac130boxrightvert.y = 0;
        ac130boxrightvert.alignX = "center";
        ac130boxrightvert.alignY = "middle";
        ac130boxrightvert.horzAlign = "center";
        ac130boxrightvert.vertAlign = "middle";
        ac130boxrightvert.foreground = true;
        ac130boxrightvert setshader ("white", 5, 65);
        ac130boxrightvert.alpha = 1;
        self waittill ("DESTROY");
        ac130boxrightvert destroy();
}

ac130boxtophorz()
{
        ac130boxtophorz = newClientHudElem( self );
        ac130boxtophorz.x = 0;
        ac130boxtophorz.y = -25;
        ac130boxtophorz.alignX = "center";
        ac130boxtophorz.alignY = "middle";
        ac130boxtophorz.horzAlign = "center";
        ac130boxtophorz.vertAlign = "middle";
        ac130boxtophorz.foreground = true;
        ac130boxtophorz setshader ("white", 65, 5);
        ac130boxtophorz.alpha = 1;
        self waittill ("DESTROY");
        ac130boxtophorz destroy();
}

ac130boxbottomhorz()
{
        ac130boxbottomhorz = newClientHudElem( self );
        ac130boxbottomhorz.x = 0;
        ac130boxbottomhorz.y = 25;
        ac130boxbottomhorz.alignX = "center";
        ac130boxbottomhorz.alignY = "middle";
        ac130boxbottomhorz.horzAlign = "center";
        ac130boxbottomhorz.vertAlign = "middle";
        ac130boxbottomhorz.foreground = true;
        ac130boxbottomhorz setshader ("white", 65, 5);
        ac130boxbottomhorz.alpha = 1;
        self waittill ("DESTROY");
        ac130boxbottomhorz destroy();
}

ac130topline()
{
        ac130topline = newClientHudElem( self );
        ac130topline.x = 0;
        ac130topline.y = -50;
        ac130topline.alignX = "center";
        ac130topline.alignY = "middle";
        ac130topline.horzAlign = "center";
        ac130topline.vertAlign = "middle";
        ac130topline.foreground = true;
        ac130topline setshader ("white", 5, 60);
        ac130topline.alpha = 1;
        self waittill ("DESTROY");
        ac130topline destroy();
}

ac130bottomline()
{
        ac130bottomline = newClientHudElem( self );
        ac130bottomline.x = 0;
        ac130bottomline.y = 50;
        ac130bottomline.alignX = "center";
        ac130bottomline.alignY = "middle";
        ac130bottomline.horzAlign = "center";
        ac130bottomline.vertAlign = "middle";
        ac130bottomline.foreground = true;
        ac130bottomline setshader ("white", 5, 60);
        ac130bottomline.alpha = 1;
        self waittill ("DESTROY");
        ac130bottomline destroy();
}

ac130leftline()
{
        ac130leftline = newClientHudElem( self );
        ac130leftline.x = -64.5;
        ac130leftline.y = 0;
        ac130leftline.alignX = "center";
        ac130leftline.alignY = "middle";
        ac130leftline.horzAlign = "center";
        ac130leftline.vertAlign = "middle";
        ac130leftline.foreground = true;
        ac130leftline setshader ("white", 60, 5);
        ac130leftline.alpha = 1;
        self waittill ("DESTROY");
        ac130leftline destroy();
}

ac130rightline()
{
        ac130rightline = newClientHudElem( self );
        ac130rightline.x = 64;
        ac130rightline.y = 0;
        ac130rightline.alignX = "center";
        ac130rightline.alignY = "middle";
        ac130rightline.horzAlign = "center";
        ac130rightline.vertAlign = "middle";
        ac130rightline.foreground = true;
        ac130rightline setshader ("white", 60, 5);
        ac130rightline.alpha = 1;
        self waittill ("DESTROY");
        ac130rightline destroy();
}

ac130topleftleft()
{
        ac130topll = newClientHudElem( self );
        ac130topll.x = -125;
        ac130topll.y = -87;
        ac130topll.alignX = "center";
        ac130topll.alignY = "middle";
        ac130topll.horzAlign = "center";
        ac130topll.vertAlign = "middle";
        ac130topll.foreground = true;
        ac130topll setshader ("white", 5, 35);
        ac130topll.alpha = 1;
        self waittill ("DESTROY");
        ac130topll destroy();
}

ac130toplefttop()
{
        ac130toplt = newClientHudElem( self );
        ac130toplt.x = -110;
        ac130toplt.y = -100;
        ac130toplt.alignX = "center";
        ac130toplt.alignY = "middle";
        ac130toplt.horzAlign = "center";
        ac130toplt.vertAlign = "middle";
        ac130toplt.foreground = true;
        ac130toplt setshader ("white", 35, 5);
        ac130toplt.alpha = 1;
        self waittill ("DESTROY");
        ac130toplt destroy();
}

ac130toprightright()
{
        ac130toprr = newClientHudElem( self );
        ac130toprr.x = 125;
        ac130toprr.y = -87;
        ac130toprr.alignX = "center";
        ac130toprr.alignY = "middle";
        ac130toprr.horzAlign = "center";
        ac130toprr.vertAlign = "middle";
        ac130toprr.foreground = true;
        ac130toprr setshader ("white", 5, 35);
        ac130toprr.alpha = 1;
        self waittill ("DESTROY");
        ac130toprr destroy();
}

ac130toprighttop()
{
        ac130toprt = newClientHudElem( self );
        ac130toprt.x = 110;
        ac130toprt.y = -100;
        ac130toprt.alignX = "center";
        ac130toprt.alignY = "middle";
        ac130toprt.horzAlign = "center";
        ac130toprt.vertAlign = "middle";
        ac130toprt.foreground = true;
        ac130toprt setshader ("white", 35, 5);
        ac130toprt.alpha = 1;
        self waittill ("DESTROY");
        ac130toprt destroy();
}

ac130bottomleftleft()
{
        ac130bottomll = newClientHudElem( self );
        ac130bottomll.x = -125;
        ac130bottomll.y = 87;
        ac130bottomll.alignX = "center";
        ac130bottomll.alignY = "middle";
        ac130bottomll.horzAlign = "center";
        ac130bottomll.vertAlign = "middle";
        ac130bottomll.foreground = true;
        ac130bottomll setshader ("white", 5, 35);
        ac130bottomll.alpha = 1;
        self waittill ("DESTROY");
        ac130bottomll destroy();
}

ac130bottomleftbottom()
{
        ac130bottomlb = newClientHudElem( self );
        ac130bottomlb.x = -110;
        ac130bottomlb.y = 100;
        ac130bottomlb.alignX = "center";
        ac130bottomlb.alignY = "middle";
        ac130bottomlb.horzAlign = "center";
        ac130bottomlb.vertAlign = "middle";
        ac130bottomlb.foreground = true;
        ac130bottomlb setshader ("white", 35, 5);
        ac130bottomlb.alpha = 1;
        self waittill ("DESTROY");
        ac130bottomlb destroy();
}

ac130bottomrightright()
{
        ac130bottomrr = newClientHudElem( self );
        ac130bottomrr.x = 125;
        ac130bottomrr.y = 87;
        ac130bottomrr.alignX = "center";
        ac130bottomrr.alignY = "middle";
        ac130bottomrr.horzAlign = "center";
        ac130bottomrr.vertAlign = "middle";
        ac130bottomrr.foreground = true;
        ac130bottomrr setshader ("white", 5, 35);
        ac130bottomrr.alpha = 1;
        self waittill ("DESTROY");
        ac130bottomrr destroy();
}

ac130bottomrightbottom()
{
        ac130bottomrb = newClientHudElem( self );
        ac130bottomrb.x = 110;
        ac130bottomrb.y = 100;
        ac130bottomrb.alignX = "center";
        ac130bottomrb.alignY = "middle";
        ac130bottomrb.horzAlign = "center";
        ac130bottomrb.vertAlign = "middle";
        ac130bottomrb.foreground = true;
        ac130bottomrb setshader ("white", 35, 5);
        ac130bottomrb.alpha = 1;
        self waittill ("DESTROY");
        ac130bottomrb destroy();
}

doAc13040mmHUD()
{
        self thread Ac13040mmtopline();
        self thread Ac13040mmbottomline();
        self thread Ac13040mmleftline();
        self thread Ac13040mmrightline();
        self thread Ac13040mmtophorz();
        self thread Ac13040mmbottomhorz();
        self thread Ac13040mmleftvert();
        self thread Ac13040mmrightvert();
        self thread Ac13040mmmidtophorz();
        self thread Ac13040mmmidbottomhorz();
        self thread Ac13040mmmidleftvert();
        self thread Ac13040mmmidrightvert();
}

Ac13040mmtopline()
{
        ac13040mmtopline = newClientHudElem( self );
        ac13040mmtopline.x = 0;
        ac13040mmtopline.y = -70;
        ac13040mmtopline.alignX = "center";
        ac13040mmtopline.alignY = "middle";
        ac13040mmtopline.horzAlign = "center";
        ac13040mmtopline.vertAlign = "middle";
        ac13040mmtopline.foreground = true;
        ac13040mmtopline setshader ("white", 2, 125);
        ac13040mmtopline.alpha = 1;
        self waittill ("DELETE");
        ac13040mmtopline destroy();
}

Ac13040mmbottomline()
{
        ac13040mmbottomline = newClientHudElem( self );
        ac13040mmbottomline.x = 0;
        ac13040mmbottomline.y = 70;
        ac13040mmbottomline.alignX = "center";
        ac13040mmbottomline.alignY = "middle";
        ac13040mmbottomline.horzAlign = "center";
        ac13040mmbottomline.vertAlign = "middle";
        ac13040mmbottomline.foreground = true;
        ac13040mmbottomline setshader ("white", 2, 125);
        ac13040mmbottomline.alpha = 1;
        self waittill ("DELETE");
        ac13040mmbottomline destroy();
}

Ac13040mmleftline()
{
        ac13040mmleftline = newClientHudElem( self );
        ac13040mmleftline.x = -85;
        ac13040mmleftline.y = 0;
        ac13040mmleftline.alignX = "center";
        ac13040mmleftline.alignY = "middle";
        ac13040mmleftline.horzAlign = "center";
        ac13040mmleftline.vertAlign = "middle";
        ac13040mmleftline.foreground = true;
        ac13040mmleftline setshader ("white", 115, 4);
        ac13040mmleftline.alpha = 1;
        self waittill ("DELETE");
        ac13040mmleftline destroy();
}

Ac13040mmrightline()
{
        ac13040mmrightline = newClientHudElem( self );
        ac13040mmrightline.x = 85;
        ac13040mmrightline.y = 0;
        ac13040mmrightline.alignX = "center";
        ac13040mmrightline.alignY = "middle";
        ac13040mmrightline.horzAlign = "center";
        ac13040mmrightline.vertAlign = "middle";
        ac13040mmrightline.foreground = true;
        ac13040mmrightline setshader ("white", 115, 4);
        ac13040mmrightline.alpha = 1;
        self waittill ("DELETE");
        ac13040mmrightline destroy();
}

Ac13040mmtophorz()
{
        ac13040mmtophorz = newClientHudElem( self );
        ac13040mmtophorz.x = 0;
        ac13040mmtophorz.y = -118;
        ac13040mmtophorz.alignX = "center";
        ac13040mmtophorz.alignY = "middle";
        ac13040mmtophorz.horzAlign = "center";
        ac13040mmtophorz.vertAlign = "middle";
        ac13040mmtophorz.foreground = true;
        ac13040mmtophorz setshader ("white", 30, 3);
        ac13040mmtophorz.alpha = 1;
        self waittill ("DELETE");
        ac13040mmtophorz destroy();     
}

Ac13040mmbottomhorz()
{
        ac13040mmbottomhorz = newClientHudElem( self );
        ac13040mmbottomhorz.x = 0;
        ac13040mmbottomhorz.y = 118;
        ac13040mmbottomhorz.alignX = "center";
        ac13040mmbottomhorz.alignY = "middle";
        ac13040mmbottomhorz.horzAlign = "center";
        ac13040mmbottomhorz.vertAlign = "middle";
        ac13040mmbottomhorz.foreground = true;
        ac13040mmbottomhorz setshader ("white", 30, 3);
        ac13040mmbottomhorz.alpha = 1;
        self waittill ("DELETE");
        ac13040mmbottomhorz destroy(); 
}

Ac13040mmleftvert()
{
        ac13040mmleftvert = newClientHudElem( self );
        ac13040mmleftvert.x = -142;
        ac13040mmleftvert.y = 0;
        ac13040mmleftvert.alignX = "center";
        ac13040mmleftvert.alignY = "middle";
        ac13040mmleftvert.horzAlign = "center";
        ac13040mmleftvert.vertAlign = "middle";
        ac13040mmleftvert.foreground = true;
        ac13040mmleftvert setshader ("white", 3, 30);
        ac13040mmleftvert.alpha = 1;
        self waittill ("DELETE");
        ac13040mmleftvert destroy();   
}

Ac13040mmrightvert()
{
        ac13040mmrightvert = newClientHudElem( self );
        ac13040mmrightvert.x = 142;
        ac13040mmrightvert.y = 0;
        ac13040mmrightvert.alignX = "center";
        ac13040mmrightvert.alignY = "middle";
        ac13040mmrightvert.horzAlign = "center";
        ac13040mmrightvert.vertAlign = "middle";
        ac13040mmrightvert.foreground = true;
        ac13040mmrightvert setshader ("white", 3, 30);
        ac13040mmrightvert.alpha = 1;
        self waittill ("DELETE");
        ac13040mmrightvert destroy();
}

Ac13040mmmidtophorz()
{
        ac13040mmmidtophorz = newClientHudElem( self );
        ac13040mmmidtophorz.x = 0;
        ac13040mmmidtophorz.y = -69;
        ac13040mmmidtophorz.alignX = "center";
        ac13040mmmidtophorz.alignY = "middle";
        ac13040mmmidtophorz.horzAlign = "center";
        ac13040mmmidtophorz.vertAlign = "middle";
        ac13040mmmidtophorz.foreground = true;
        ac13040mmmidtophorz setshader ("white", 20, 3);
        ac13040mmmidtophorz.alpha = 1;
        self waittill ("DELETE");
        ac13040mmmidtophorz destroy(); 
}

Ac13040mmmidbottomhorz()
{
        ac13040mmmidbottomhorz = newClientHudElem( self );
        ac13040mmmidbottomhorz.x = 0;
        ac13040mmmidbottomhorz.y = 69;
        ac13040mmmidbottomhorz.alignX = "center";
        ac13040mmmidbottomhorz.alignY = "middle";
        ac13040mmmidbottomhorz.horzAlign = "center";
        ac13040mmmidbottomhorz.vertAlign = "middle";
        ac13040mmmidbottomhorz.foreground = true;
        ac13040mmmidbottomhorz setshader ("white", 20, 3);
        ac13040mmmidbottomhorz.alpha = 1;
        self waittill ("DELETE");
        ac13040mmmidbottomhorz destroy();
}

Ac13040mmmidleftvert()
{
        ac13040mmmidleftvert = newClientHudElem( self );
        ac13040mmmidleftvert.x = -81;
        ac13040mmmidleftvert.y = 0;
        ac13040mmmidleftvert.alignX = "center";
        ac13040mmmidleftvert.alignY = "middle";
        ac13040mmmidleftvert.horzAlign = "center";
        ac13040mmmidleftvert.vertAlign = "middle";
        ac13040mmmidleftvert.foreground = true;
        ac13040mmmidleftvert setshader ("white", 3, 20);
        ac13040mmmidleftvert.alpha = 1;
        self waittill ("DELETE");
        ac13040mmmidleftvert destroy();
}

Ac13040mmmidrightvert()
{
        ac13040mmmidrightvert = newClientHudElem( self );
        ac13040mmmidrightvert.x = 81;
        ac13040mmmidrightvert.y = 0;
        ac13040mmmidrightvert.alignX = "center";
        ac13040mmmidrightvert.alignY = "middle";
        ac13040mmmidrightvert.horzAlign = "center";
        ac13040mmmidrightvert.vertAlign = "middle";
        ac13040mmmidrightvert.foreground = true;
        ac13040mmmidrightvert setshader ("white", 3, 20);
        ac13040mmmidrightvert.alpha = 1;
        self waittill ("DELETE");
        ac13040mmmidrightvert destroy();
}

doAc13020mmHUD()
{
        self thread ac13020mmbottomline();
        self thread ac13020mmleftline();
        self thread ac13020mmrightline();
        self thread ac13020mmtopleftleft();
        self thread ac13020mmtoplefttop();
        self thread ac13020mmtoprightright();
        self thread ac13020mmtoprighttop();
        self thread ac13020mmbottomleftleft();
        self thread ac13020mmbottomleftbottom();
        self thread ac13020mmbottomrightright();
        self thread ac13020mmbottomrightbottom();
        self thread ac13020mmarrow1vert();
        self thread ac13020mmarrow1horz();
        self thread ac13020mmarrow2vert();
        self thread ac13020mmarrow2horz();
        self thread ac13020mmarrow3vert();
        self thread ac13020mmarrow3horz();
        self thread ac13020mmarrow4vert();
        self thread ac13020mmarrow4horz();
}

ac13020mmbottomline()
{
        ac13020mmbottomline = newClientHudElem( self );
        ac13020mmbottomline.x = 0;
        ac13020mmbottomline.y = 20;
        ac13020mmbottomline.alignX = "center";
        ac13020mmbottomline.alignY = "middle";
        ac13020mmbottomline.horzAlign = "center";
        ac13020mmbottomline.vertAlign = "middle";
        ac13020mmbottomline.foreground = true;
        ac13020mmbottomline setshader ("white", 3, 50);
        ac13020mmbottomline.alpha = 1;
        self waittill ("NULL");
        ac13020mmbottomline destroy();
}

ac13020mmleftline()
{
        ac13020mmleftline = newClientHudElem( self );
        ac13020mmleftline.x = -25;
        ac13020mmleftline.y = 0;
        ac13020mmleftline.alignX = "center";
        ac13020mmleftline.alignY = "middle";
        ac13020mmleftline.horzAlign = "center";
        ac13020mmleftline.vertAlign = "middle";
        ac13020mmleftline.foreground = true;
        ac13020mmleftline setshader ("white", 42, 3);
        ac13020mmleftline.alpha = 1;
        self waittill ("NULL");
        ac13020mmleftline destroy();
}

ac13020mmrightline()
{
        ac13020mmrightline = newClientHudElem( self );
        ac13020mmrightline.x = 25;
        ac13020mmrightline.y = 0;
        ac13020mmrightline.alignX = "center";
        ac13020mmrightline.alignY = "middle";
        ac13020mmrightline.horzAlign = "center";
        ac13020mmrightline.vertAlign = "middle";
        ac13020mmrightline.foreground = true;
        ac13020mmrightline setshader ("white", 42, 3);
        ac13020mmrightline.alpha = 1;
        self waittill ("NULL");
        ac13020mmrightline destroy();
}

ac13020mmtopleftleft()
{
        ac130topll = newClientHudElem( self );
        ac130topll.x = -75;
        ac130topll.y = -47;
        ac130topll.alignX = "center";
        ac130topll.alignY = "middle";
        ac130topll.horzAlign = "center";
        ac130topll.vertAlign = "middle";
        ac130topll.foreground = true;
        ac130topll setshader ("white", 5, 35);
        ac130topll.alpha = 1;
        self waittill ("NULL");
        ac130topll destroy();
}

ac13020mmtoplefttop()
{
        ac130toplt = newClientHudElem( self );
        ac130toplt.x = -60;
        ac130toplt.y = -60;
        ac130toplt.alignX = "center";
        ac130toplt.alignY = "middle";
        ac130toplt.horzAlign = "center";
        ac130toplt.vertAlign = "middle";
        ac130toplt.foreground = true;
        ac130toplt setshader ("white", 35, 5);
        ac130toplt.alpha = 1;
        self waittill ("NULL");
        ac130toplt destroy();
}

ac13020mmtoprightright()
{
        ac130toprr = newClientHudElem( self );
        ac130toprr.x = 75;
        ac130toprr.y = -47;
        ac130toprr.alignX = "center";
        ac130toprr.alignY = "middle";
        ac130toprr.horzAlign = "center";
        ac130toprr.vertAlign = "middle";
        ac130toprr.foreground = true;
        ac130toprr setshader ("white", 5, 35);
        ac130toprr.alpha = 1;
        self waittill ("NULL");
        ac130toprr destroy();
}

ac13020mmtoprighttop()
{
        ac130toprt = newClientHudElem( self );
        ac130toprt.x = 60;
        ac130toprt.y = -60;
        ac130toprt.alignX = "center";
        ac130toprt.alignY = "middle";
        ac130toprt.horzAlign = "center";
        ac130toprt.vertAlign = "middle";
        ac130toprt.foreground = true;
        ac130toprt setshader ("white", 35, 5);
        ac130toprt.alpha = 1;
        self waittill ("NULL");
        ac130toprt destroy();
}

ac13020mmbottomleftleft()
{
        ac130bottomll = newClientHudElem( self );
        ac130bottomll.x = -75;
        ac130bottomll.y = 47;
        ac130bottomll.alignX = "center";
        ac130bottomll.alignY = "middle";
        ac130bottomll.horzAlign = "center";
        ac130bottomll.vertAlign = "middle";
        ac130bottomll.foreground = true;
        ac130bottomll setshader ("white", 5, 35);
        ac130bottomll.alpha = 1;
        self waittill ("NULL");
        ac130bottomll destroy();
}

ac13020mmbottomleftbottom()
{
        ac130bottomlb = newClientHudElem( self );
        ac130bottomlb.x = -60;
        ac130bottomlb.y = 60;
        ac130bottomlb.alignX = "center";
        ac130bottomlb.alignY = "middle";
        ac130bottomlb.horzAlign = "center";
        ac130bottomlb.vertAlign = "middle";
        ac130bottomlb.foreground = true;
        ac130bottomlb setshader ("white", 35, 5);
        ac130bottomlb.alpha = 1;
        self waittill ("NULL");
        ac130bottomlb destroy();
}

ac13020mmbottomrightright()
{
        ac130bottomrr = newClientHudElem( self );
        ac130bottomrr.x = 75;
        ac130bottomrr.y = 47;
        ac130bottomrr.alignX = "center";
        ac130bottomrr.alignY = "middle";
        ac130bottomrr.horzAlign = "center";
        ac130bottomrr.vertAlign = "middle";
        ac130bottomrr.foreground = true;
        ac130bottomrr setshader ("white", 5, 35);
        ac130bottomrr.alpha = 1;
        self waittill ("NULL");
        ac130bottomrr destroy();
}

ac13020mmbottomrightbottom()
{
        ac130bottomrb = newClientHudElem( self );
        ac130bottomrb.x = 60;
        ac130bottomrb.y = 60;
        ac130bottomrb.alignX = "center";
        ac130bottomrb.alignY = "middle";
        ac130bottomrb.horzAlign = "center";
        ac130bottomrb.vertAlign = "middle";
        ac130bottomrb.foreground = true;
        ac130bottomrb setshader ("white", 35, 5);
        ac130bottomrb.alpha = 1;
        self waittill ("NULL");
        ac130bottomrb destroy();
}

ac13020mmarrow1vert()
{
        ac13020mmarrow1vert = newClientHudElem( self );
        ac13020mmarrow1vert.x = 10;
        ac13020mmarrow1vert.y = 12;
        ac13020mmarrow1vert.alignX = "center";
        ac13020mmarrow1vert.alignY = "middle";
        ac13020mmarrow1vert.horzAlign = "center";
        ac13020mmarrow1vert.vertAlign = "middle";
        ac13020mmarrow1vert.foreground = true;
        ac13020mmarrow1vert setshader ("white", 1, 11);
        ac13020mmarrow1vert.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow1vert destroy();
}

ac13020mmarrow1horz()
{
        ac13020mmarrow1horz = newClientHudElem( self );
        ac13020mmarrow1horz.x = 15;
        ac13020mmarrow1horz.y = 8;
        ac13020mmarrow1horz.alignX = "center";
        ac13020mmarrow1horz.alignY = "middle";
        ac13020mmarrow1horz.horzAlign = "center";
        ac13020mmarrow1horz.vertAlign = "middle";
        ac13020mmarrow1horz.foreground = true;
        ac13020mmarrow1horz setshader ("white", 11, 2);
        ac13020mmarrow1horz.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow1horz destroy();
}

ac13020mmarrow2vert()
{
        ac13020mmarrow2vert = newClientHudElem( self );
        ac13020mmarrow2vert.x = 15;
        ac13020mmarrow2vert.y = 17;
        ac13020mmarrow2vert.alignX = "center";
        ac13020mmarrow2vert.alignY = "middle";
        ac13020mmarrow2vert.horzAlign = "center";
        ac13020mmarrow2vert.vertAlign = "middle";
        ac13020mmarrow2vert.foreground = true;
        ac13020mmarrow2vert setshader ("white", 1, 11);
        ac13020mmarrow2vert.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow2vert destroy();
}

ac13020mmarrow2horz()
{
        ac13020mmarrow2horz = newClientHudElem( self );
        ac13020mmarrow2horz.x = 20;
        ac13020mmarrow2horz.y = 13;
        ac13020mmarrow2horz.alignX = "center";
        ac13020mmarrow2horz.alignY = "middle";
        ac13020mmarrow2horz.horzAlign = "center";
        ac13020mmarrow2horz.vertAlign = "middle";
        ac13020mmarrow2horz.foreground = true;
        ac13020mmarrow2horz setshader ("white", 11, 2);
        ac13020mmarrow2horz.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow2horz destroy();
}

ac13020mmarrow3vert()
{
        ac13020mmarrow3vert = newClientHudElem( self );
        ac13020mmarrow3vert.x = 20;
        ac13020mmarrow3vert.y = 22;
        ac13020mmarrow3vert.alignX = "center";
        ac13020mmarrow3vert.alignY = "middle";
        ac13020mmarrow3vert.horzAlign = "center";
        ac13020mmarrow3vert.vertAlign = "middle";
        ac13020mmarrow3vert.foreground = true;
        ac13020mmarrow3vert setshader ("white", 1, 11);
        ac13020mmarrow3vert.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow3vert destroy();
}

ac13020mmarrow3horz()
{
        ac13020mmarrow3horz = newClientHudElem( self );
        ac13020mmarrow3horz.x = 25;
        ac13020mmarrow3horz.y = 18;
        ac13020mmarrow3horz.alignX = "center";
        ac13020mmarrow3horz.alignY = "middle";
        ac13020mmarrow3horz.horzAlign = "center";
        ac13020mmarrow3horz.vertAlign = "middle";
        ac13020mmarrow3horz.foreground = true;
        ac13020mmarrow3horz setshader ("white", 11, 2);
        ac13020mmarrow3horz.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow3horz destroy();
}

ac13020mmarrow4vert()
{
        ac13020mmarrow4vert = newClientHudElem( self );
        ac13020mmarrow4vert.x = 25;
        ac13020mmarrow4vert.y = 27;
        ac13020mmarrow4vert.alignX = "center";
        ac13020mmarrow4vert.alignY = "middle";
        ac13020mmarrow4vert.horzAlign = "center";
        ac13020mmarrow4vert.vertAlign = "middle";
        ac13020mmarrow4vert.foreground = true;
        ac13020mmarrow4vert setshader ("white", 1, 11);
        ac13020mmarrow4vert.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow4vert destroy();
}

ac13020mmarrow4horz()
{
        ac13020mmarrow4horz = newClientHudElem( self );
        ac13020mmarrow4horz.x = 30;
        ac13020mmarrow4horz.y = 23;
        ac13020mmarrow4horz.alignX = "center";
        ac13020mmarrow4horz.alignY = "middle";
        ac13020mmarrow4horz.horzAlign = "center";
        ac13020mmarrow4horz.vertAlign = "middle";
        ac13020mmarrow4horz.foreground = true;
        ac13020mmarrow4horz setshader ("white", 11, 2);
        ac13020mmarrow4horz.alpha = 1;
        self waittill ("NULL");
        ac13020mmarrow4horz destroy();
}

ac130weapons()
{
        self endon("death");
        for(;;)
        {
                self.ac130weapon = "1";
                if(self.ac130weapon == 1)
                {
                        self thread ac130105mm();
                        self thread doAc130105mmHUD();
                        self notify("NULL");
                }
                wait 1;
                self waittill ("use");
                self.ac130weapon = "2";
                if(self.ac130weapon == 2)
                {               
                        self thread ac13040mm();
                        self thread doAc13040mmHUD();
                        self notify("DESTROY");
                }
                wait 1;
                self waittill ("use");
                self.ac130weapon = "3";
                if(self.ac130weapon == 3)
                {
                        self thread ac13020mm();
                        self thread doAc13020mmHUD();
                        self notify("DELETE");
                }
                wait 2;
                self waittill ("use");
        }
}

ac130105mm()
{
        self endon ("death");
        self.ac130weapon = "1";
        self iPrintln("^5105mm Cannon Ready For Action!");
        self takeallweapons();
        self giveWeapon( "zombie_30cal" );
        self switchToWeapon( "zombie_30cal" );
        while(1)
        {
                if(self.ac130weapon == "1")
                {
      self waittill ( "weapon_fired" );
        forward = self geteye();
        vec = anglestoforward(self getPlayerAngles());
        end = (vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000);
        SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
      RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
      playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
                }
        }
}

ac13040mm()
{
        self endon ("death");
        self.ac130weapon = "2";
        self iPrintln("^340mm Cannon Ready For Action!");
        while(1)
        {
                if(self.ac130weapon == "2")
                {
            self waittill ( "weapon_fired" );
        forward = self geteye();
        vec = anglestoforward(self getPlayerAngles());
        end = (vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000);
        SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
      RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
      playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
                }
        }
}

ac13020mm()
{
        self endon("death");
        self.ac130weapon = "3";
        self iPrintln("^220mm Gun Ready For Action!");
        self takeallweapons();
        self giveWeapon( "zombie_fg42" );
        self switchToWeapon( "zombie_fg42" );
        while(1)
        {
                if(self.ac130weapon == "3")
                {
            self waittill ( "weapon_fired" );
        forward = self geteye();
        vec = anglestoforward(self getPlayerAngles());
        end = (vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000);
        SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
      RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
      playfx(loadFx("maps/mp_maps/fx_mp_zombie_hand_dirt_burst"), SPLOSIONlocation);
                }
        }
}

ac130timer( duration )
{
        level.HUDItem[ "timer" ] = newClientHudElem( self );
        level.HUDItem[ "timer" ].x = -100;
        level.HUDItem[ "timer" ].y = 50;
        level.HUDItem[ "timer" ].alignX = "right";
        level.HUDItem[ "timer" ].alignY = "bottom";
        level.HUDItem[ "timer" ].horzAlign = "right";
        level.HUDItem[ "timer" ].vertAlign = "bottom";
        level.HUDItem[ "timer" ].font = "objective";
        level.HUDItem[ "timer" ].fontScale = 2.5;
        level.HUDItem[ "timer" ] setTimer( 60.0 );
        level.HUDItem[ "timer" ].alpha = 1.0;
        level.HUDItem[ "timer" ] setTimer( duration );
        self waittill( "death" );
        level.HUDItem[ "timer" ] destroy();
}



did u intentionally make it so the weapon switching didn't work(unless u knew how to code) if so its a great idea. less leeches will be able to use it.
#16. Posted:
coolbunny1234
  • TTG Commander
Status: Offline
Joined: Aug 09, 200914Year Member
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Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200914Year Member
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Motto: The Original Bunny
Nah it's just a different button
#17. Posted:
Billy431
  • TTG Senior
Status: Offline
Joined: Jun 09, 201013Year Member
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Status: Offline
Joined: Jun 09, 201013Year Member
Posts: 1,256
Reputation Power: 68
coolbunny1234 wrote Nah it's just a different button



that and theres something else

#18. Posted:
M2_Vag_Buster
  • Junior Member
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 57
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Joined: Feb 04, 201113Year Member
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that look mint good work
#19. Posted:
coolbunny1234
  • Summer 2020
Status: Offline
Joined: Aug 09, 200914Year Member
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Status: Offline
Joined: Aug 09, 200914Year Member
Posts: 6,491
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Motto: The Original Bunny
M2_Vag_Buster wrote that look mint good work


Thank you :arrow:
#20. Posted:
VeNoMxMoDz
  • TTG Addict
Status: Offline
Joined: Oct 23, 201013Year Member
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Joined: Oct 23, 201013Year Member
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Reputation Power: 133
i love this ac130 great work, +rep
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