You are viewing our Forum Archives. To view or take place in current topics click here.
#71. Posted:
jumparoundalot
  • Challenger
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 184
Reputation Power: 8
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 184
Reputation Power: 8
I personally think killstreaks would make the game a bit more interesting. However, something like a copper gunner and such would be a bit ridiculous. I was think more the lines of getting max ammo and what not. However, it would have to be more stringent requirements.

For example,

25 Straight Headshots = Max ammo.

It pretty much force those who are low on ammo to aim more cautiously in order to recharge their ammo, encouraging higher round play but not entirely barney-styling the process.
#72. Posted:
ZackMods
  • Ladder Climber
Status: Offline
Joined: Mar 21, 201113Year Member
Posts: 347
Reputation Power: 13
Status: Offline
Joined: Mar 21, 201113Year Member
Posts: 347
Reputation Power: 13
Pretty good idea. But it wont happen.
#73. Posted:
TankDempsey
  • Prospect
Status: Offline
Joined: Feb 14, 201113Year Member
Posts: 679
Reputation Power: 30
Status: Offline
Joined: Feb 14, 201113Year Member
Posts: 679
Reputation Power: 30
jumparoundalot wrote I personally think killstreaks would make the game a bit more interesting. However, something like a copper gunner and such would be a bit ridiculous. I was think more the lines of getting max ammo and what not. However, it would have to be more stringent requirements.

For example,

25 Straight Headshots = Max ammo.

It pretty much force those who are low on ammo to aim more cautiously in order to recharge their ammo, encouraging higher round play but not entirely barney-styling the process.


I think something like that would be interesting.. Although i dont think it should be max ammo neccessarily.. If it was like 25 or 50 or some reasonable number of straight headshot kills you maybe get a random power-up (max ammo, x2 points, DM, insta-kill, ect)

The idea of using killstreaks (like the ones from multiplayer) is just stupid because it would make the game way too easy and doesnt make any sense (why would a chopper just fly in all of a sudden)
#74. Posted:
OIIy
  • TTG Senior
Status: Offline
Joined: Mar 27, 201113Year Member
Posts: 1,786
Reputation Power: 81
Status: Offline
Joined: Mar 27, 201113Year Member
Posts: 1,786
Reputation Power: 81
What about some kind of weapon damage enhancement every (5-10) rounds you constantly survive
Only like 20-30%
#75. Posted:
TankDempsey
  • Prospect
Status: Offline
Joined: Feb 14, 201113Year Member
Posts: 679
Reputation Power: 30
Status: Offline
Joined: Feb 14, 201113Year Member
Posts: 679
Reputation Power: 30
RadiqaL wrote What about some kind of weapon damage enhancement every (5-10) rounds you constantly survive
Only like 20-30%


yea but then by the time you are at round 30 (if you are good you didnt go down once) you have either 60-90% added? that seems way too much.. maybe like 10% per 10 rounds but i still feel like that would just defeat the purpose of the zombies getting stronger as you go..
#76. Posted:
jumparoundalot
  • Challenger
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 184
Reputation Power: 8
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 184
Reputation Power: 8
I just realized, how is the chopper gunner any better than the DM. Only difference I see is with the CG, you'd be completely vulnerable on the ground.
#77. Posted:
Aliens
  • TTG Senior
Status: Offline
Joined: Jan 12, 201113Year Member
Posts: 1,210
Reputation Power: 63
Status: Offline
Joined: Jan 12, 201113Year Member
Posts: 1,210
Reputation Power: 63
jumparoundalot wrote I just realized, how is the chopper gunner any better than the DM. Only difference I see is with the CG, you'd be completely vulnerable on the ground.

ya true but more mobility with death machine
#78. Posted:
-MiniFlakesJR-
  • TTG Senior
Status: Offline
Joined: Apr 10, 201113Year Member
Posts: 1,099
Reputation Power: 0
Status: Offline
Joined: Apr 10, 201113Year Member
Posts: 1,099
Reputation Power: 0
i think a rare sentry gun powerup by getting 100 headshots without getting downed
#79. Posted:
Aliens
  • TTG Senior
Status: Offline
Joined: Jan 12, 201113Year Member
Posts: 1,210
Reputation Power: 63
Status: Offline
Joined: Jan 12, 201113Year Member
Posts: 1,210
Reputation Power: 63
VAPORs-Fanboy wrote i think a rare sentry gun powerup by getting 100 headshots without getting downed

but thats like the death machine.
#80. Posted:
TankDempsey
  • Prospect
Status: Offline
Joined: Feb 14, 201113Year Member
Posts: 679
Reputation Power: 30
Status: Offline
Joined: Feb 14, 201113Year Member
Posts: 679
Reputation Power: 30
actually the chopper gunner is significantly more powerful then a DM so its not balanced.. Not to mention there would still be no explanation for why a random helicopter would just show up
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.