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Every submachine gun veriant and stats
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Every submachine gun veriant and statsPosted:

Jr4
  • Challenger
Status: Offline
Joined: Jul 03, 201211Year Member
Posts: 157
Reputation Power: 6
Status: Offline
Joined: Jul 03, 201211Year Member
Posts: 157
Reputation Power: 6
Submachine Guns
KF5
Breakneck [Elite] (Fire Rate +3, Accuracy -1; can't use rapid fire, extended mags, dual mags, stock, or quickdraw grip)
Spanner [Elite] (Range +3, Fire Rate -2, Handling -1)
Genuine [Professional] (Accuracy +1, Damage +1, Range -1, no optical attachments)
Endless [Professional] (Range +1, Mobility +1, Magazine Capacity -10 rounds)
Locomotive [Professional] (Mobility +2, Fire Rate -1, Reserve Magazines -1)
Scout [Enlisted] (Mobility +1, Fire Rate -1)
Single Stack [Enlisted] (Fire Rate +1, Damage -1)
Sporter [Enlisted] (Range +1, Handling -1)
Savior [Enlisted] (Accuracy +1, Damage -1)
Marxman [Marksman (300 kills)] (Range +2, Damage -1, Accuracy -1)

MP11
Goliath [Elite] (Damage +3, Handling -3)
Squeaker [Elite] (Integrated Red Dot Sight, Fire Rate +2, Accuracy -2)
Savior [Professional] (Integrated Laser Sight, Fire Rate +1, Accuracy -1)
Toxic [Professional] (Fire Rate +1, Handling +1, Damage -1, Accuracy -1)
Plunderer [Professional] (Mobility +2, Accuracy -2)
Airborne [Enlisted] (Accuracy +1, Handling -1)
Scout [Enlisted] (Mobility +1, Fire Rate -1)
Deceiver [Enlisted] (Damage +1, Accuracy -1)
Express [Enlisted] (Range +1, Damage -1)
Devourer [Marksman (300 kills)] (Range +2, Fire Rate -2)

ASM1
Strider [Elite] (Range +2, Damage +1, Accuracy -3)
Speakeasy [Elite] (Integrated Extended Mags, Fire Rate +2, Damage -1, Range -1)
Competence [Professional] (Damage +1, Handling +1, Accuracy -1, Range -1)
Rigor [Professional] (Accuracy +2, Handling -2)
Reckless [Professional] (Integrated Rapid Fire, Fire Rate +1, Handling -1)
Sweeper [Enlisted] (Damage +1, Range -1)
Reliable [Enlisted] (Accuracy +1, Range -1)
Scout [Enlisted] (Mobility +1, Fire Rate -1)
Extended [Enlisted] (Range +1, Damage -1)
Magnitude [Marksman (300 kills)] (Range +2, Handling -1, Mobility -1)

SN6
Money [Elite] (Accuracy +1, Range +1, Reserve Magazines +1, Handling -1, Mobility -2)
The Third [Elite] (Range +2, Damage +1, Mobility -3)
Executioner [Professional] (Damage +1, Handling +1, Range -2)
Jury [Professional] (Integrated Laser Sight, Accuracy +1, Damage -1)
K [Professional] (Integrated Foregrip, Fire Rate +1, Damage -2)
Hammer [Enlisted] (Damage +1, Magazine Capacity -4 rounds)
C-Mas [Enlisted] (Mobility +1, Accuracy -1)
Precision [Enlisted] (Range +1, Mobility -1)
Cycled [Enlisted] (Fire Rate +1, Damage -1)
Magistrate [Marksman (300 kills)] (Accuracy +1, Range +1, Handling -1, Mobility -1)

SAC3
Pain & Suffering [Elite] (Accuracy +3, Damage -2, Range -1)
Blood & Glory [Elite] (Fire Rate +1, Mobility +2, Accuracy -1, Handling -2)
Fire & Brimstone [Professional] (Damage +2, Fire Rate -2)
Crime and Punishment [Professional] (Accuracy +1, Handling +1, Fire Rate -1, Magazine Capacity -4 rounds)
Misery & Company [Professional] (Fire Rate +1, Mobility +1, Handling -1, Magazine Capacity -4 rounds)
Sporter [Enlisted] (Range +1, Handling -1) (White Base Camo)
S [Enlisted] (Accuracy +1, Magazine Capacity -4 rounds)
JK [Enlisted] (Damage +1, Range -1)
Rapid [Enlisted] (Fire Rate +1, Mobility -1)
Thunder & Lightning [Marksman (300 kills)] (Range +2, Accuracy -1, Damage -1)

AMR9
Pro Pipe [Elite] (Integrated Grenade Launcher, Damage +2, Fire Rate -2)
Dynamo [Elite] (Fire Rate +2, Mobility +1, Damage -1, Accuracy -1, Range -1)
Banger [Professional] (Integrated Grenade Launcher, Handling +1, Range -1)
Noobtube [Professional] (Integrated Grenade Launcher, Accuracy +1, Fire Rate -1)
Skill Cannon [Professional] (Integrated Grenade Launcher, Accuracy +1, Fire Rate -1)
Hipshot [Professional] (Fire Rate +1, Mobility +1, Damage -1, Accuracy -1)
Express [Enlisted] (Range +1, Damage -1)
Featherweight [Enlisted] (Handling +1, Accuracy -1)
Paratrooper [Enlisted] (Mobility +1, Handling -1)
Shorty [Enlisted] (Fire Rate +1, Damage -1)
Outlaw [Marksman (300 kills)] (Range +2, Fire Rate -1, Handling -1)
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