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Dayz Standalone item Esp Script
Posted:

Dayz Standalone item Esp ScriptPosted:

SheilaJones
  • Junior Member
Status: Offline
Joined: Nov 15, 201310Year Member
Posts: 91
Reputation Power: 3
Status: Offline
Joined: Nov 15, 201310Year Member
Posts: 91
Reputation Power: 3
Hello everyone this is my first release.I know no one have to use this now because, if you can execute scripts.You are already able to teleport items.But i think what if the methot will detected like "attacto".And i did this esp by editing some other diffrent scripts.


i tryed to show images but it says to big of a file....














Code:
eses_alis = {
alisdis = 200;

if (isNil 'eses_alison') then
{
eses_alison = 0;
};

if (eses_alison == 0) then
{
eses_alison = 1;
Hint "Alisa tem ES-P Open";

_a = [];
while {eses_alison == 1} do
{
_entities = (positionCameraToWorld [0,0,0]) nearObjects 200;
_count = count _entities;
{
if (((_x in _a)) or ((_x in _a) && ((positionCameraToWorld [0,0,0] distance _x) > alisdis))) then {_a = _a - [_x];};
if ((_x != player) && !(_x isKindOf "Man") && ((positionCameraToWorld [0,0,0] distance _x) <= alisdis)) then
{
_typeof = toArray typeof _x;
_typeof resize 5;
_typeof;
_typeof = toString _typeof;
if ((_typeof != "land_") && (_typeof != "#crat") && (_typeof != "") && (_typeof != "#part")) then
{
_a = _a + [_x];
[_x] spawn eses_alisdra;
sleep 0.5;
};
};
} forEach _entities;
sleep 10;
};
} else {
eses_alison = 0;
Hint "Alisa tem ES-P Close";

};
};
eses_alisdra = {
disableSerialization;
if (isNil 'eses_aliscoun11') then {eses_aliscoun11 = 2733;};
eses_aliscoun11 cutRsc ['rscDynamicText', 'PLAIN'];
eses_aliscoun11 = eses_aliscoun11 + 1;
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
_unit = _this select 0;
while {((positionCameraToWorld [0,0,0] distance _unit) < alisdis)} do
{
if (eses_alison == 0) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
_pos = [(getPosATL _unit) select 0, (getPosATL _unit) select 1, ((getPosATL _unit) select 2) + 2];
_pos2D = WorldToScreen _pos;
if ((count _pos2D > 0)) then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.45'' color=''#FF3300''>%1 %2 %3m </t>', "",typeOf _unit,round (positionCameraToWorld [0,0,0] distance _unit)];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
sleep 0.05;
};
_ctrl ctrlShow false;
_ctrl ctrlEnable false;
};
[] spawn eses_alis;
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