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Mw2/Bo1/Mw3/Bo2 Stats Release!
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Mw2/Bo1/Mw3/Bo2 Stats Release!Posted:

chrispro1994
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I take no credit for this I am just sharing what I saw on Se7ensins.
All credit goes to GuTu.


Mw2 Tu8:

0x831A05C0 - Entry Stats

+ 0x2818 - Prestige
+ 0x2810 - Exp
+ 0x2820 - Score
+ 0x2824 - Kills
+ 0x282C - Deaths
+ 0x2834 - Assits
+ 0x2838 - Headshots
+ 0x2828 - Killstreak
+ 0x2858 - Wins
+ 0x285C - Losses
+ 0x2860 - Ties
+ 0x2864 - Win Streak
+ 0x2844 - Time Played Axis
+ 0x2848 - Time Played Allies
+ 0x284C - Time Played Spectators


Black Ops Tu11:

0x84085720 - Entry Stats

+ 0x90DD - Prestige
+ 0x90E1 - Rank
+ 0x90E5 - RankXp
+ 0x8E29 - Kills
+ 0x8CF5 - Deaths
+ 0x90F9 - Score
+ 0x8E0D - Headshots
+ 0x915D - Wins
+ 0x8EDD - Losses
+ 0x8C91 - Assists
+ 0x8CD1 - Codpoints
+ 0x9125 - Time Played Allies
+ 0x9129 - Time Played Opfor
+ 0x912D - Time Played Other
+ 0x9131 - Time Played Total


Mw3 Tu23:

0x8306C460 - Entry Stats

+ 0xCAC - Prestige
+ 0xA9C - Experience
+ 0xCB4 - Score
+ 0xCDC - Kills
+ 0xCE0 - KillStreak
+ 0xCE4 - Deaths
+ 0xCEC - Assists
+ 0xCF0 - HeadShots
+ 0xD0C - K-D Ratio
+ 0xD10 - Wins
+ 0xD14 - Losses
+ 0xD18 - Ties
+ 0xD1C - WinStreak
+ 0xCFC - TimePlayed
+ 0xD00 - TimePlayed
+ 0xD04 - TimePlayed
+ 0xD08 - TimePlayedTotal
+ 0x2B0B - PrestigeTokens
+ 0x2B61 - 2x XP Time
+ 0x2B69 - 2x WeaponXP


Black Ops 2 Tu8:

0x84358868 - Entry Stats

+ 0x7F4 - RankXp
+ 0x7EE - Rank
+ 0x7DC - Prestige
+ 0x818 - Score
+ 0x338 - Kills
+ 0x10A - Deaths
+ 0x91A - Wins
+ 0xC0E - Losses
+ 0x620 - Killstreak
+ 0x20C - Headshots
+ 0x8D2 - Time Played
+ 0x9F66 - Tokens

The following 2 users thanked chrispro1994 for this useful post:

The-Rev (03-26-2013), ashley0307 (03-26-2013)
#2. Posted:
Nissan
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How would I add this in to a xrpc program
#3. Posted:
hacksorce
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RGHJTAGZ wrote How would I add this in to a xrpc program

include this class [ Register or Signin to view external links. ] and the make a new instance of it like this
uint entity = 0x8306C460;
            XRPC Poker = new XRPC();
            Poker.WriteInt32(entity + 0x3A90C, PrestigeInput.Value);
            Poker.WriteInt32(entity + 0x3A914, RankInput.Value);
            Poker.WriteInt32(entity + 0x3A93C, KillInput.Value);
            Poker.WriteInt32(entity + 0x3C7C1, DoubleXP.Value);
            Poker.WriteInt32(entity + 0x3C7C9, DoubleWepXP.Value);
            Poker.WriteInt32(entity + 0x3A970, WinImput.Value);
            Poker.WriteInt32(entity + 0x3A950, HeadshotImput.Value);
            Poker.WriteInt32(entity + 0x3C76B, PrestigeTokens.Value);
            Poker.WriteInt32(entity + 0x3A994, AccuracyImput.Value);
            Poker.WriteInt32(entity + 0x3A944, DeathsImput.Value);
#4. Posted:
Nissan
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hacksorce wrote
RGHJTAGZ wrote How would I add this in to a xrpc program

include this class [ Register or Signin to view external links. ] and the make a new instance of it like this
uint entity = 0x8306C460;
            XRPC Poker = new XRPC();
            Poker.WriteInt32(entity + 0x3A90C, PrestigeInput.Value);
            Poker.WriteInt32(entity + 0x3A914, RankInput.Value);
            Poker.WriteInt32(entity + 0x3A93C, KillInput.Value);
            Poker.WriteInt32(entity + 0x3C7C1, DoubleXP.Value);
            Poker.WriteInt32(entity + 0x3C7C9, DoubleWepXP.Value);
            Poker.WriteInt32(entity + 0x3A970, WinImput.Value);
            Poker.WriteInt32(entity + 0x3A950, HeadshotImput.Value);
            Poker.WriteInt32(entity + 0x3C76B, PrestigeTokens.Value);
            Poker.WriteInt32(entity + 0x3A994, AccuracyImput.Value);
            Poker.WriteInt32(entity + 0x3A944, DeathsImput.Value);


Thanks so much for telling me
#5. Posted:
GHM_I_FaLcOn
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j 0x831A05C0 9
Deaths
is it correctly ???????in C++
#6. Posted:
hacksorce
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GHM_I_FaLcOn wrote j 0x831A05C0 9
Deaths
is it correctly ???????in C++

No not calling setting memory
#7. Posted:
ImTreyZ
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GHM_I_FaLcOn wrote j 0x831A05C0 9
Deaths
is it correctly ???????in C++


xD wow many people should do more researches before posting
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