You are viewing our Forum Archives. To view or take place in current topics click here.
(2-19-13) *Sliqlifier Glitched PATCHED*
Posted:

(2-19-13) *Sliqlifier Glitched PATCHED*Posted:

Retain
  • Challenger
Status: Offline
Joined: Nov 05, 201211Year Member
Posts: 142
Reputation Power: 5
Status: Offline
Joined: Nov 05, 201211Year Member
Posts: 142
Reputation Power: 5
It has been patched, most people have been banned for the people that went to 150+ on solo.

I'v tried this my self, an the zombies spawn on top of you now, few spawn in the room, I went down fast.


New glitch will be found soon!
#2. Posted:
Ghosted
  • TTG Senior
Status: Offline
Joined: May 30, 201212Year Member
Posts: 1,030
Reputation Power: 60
Status: Offline
Joined: May 30, 201212Year Member
Posts: 1,030
Reputation Power: 60
This is true. Good post!
#3. Posted:
SIy
  • TTG Contender
Status: Offline
Joined: Jul 10, 201112Year Member
Posts: 3,338
Reputation Power: 156
Status: Offline
Joined: Jul 10, 201112Year Member
Posts: 3,338
Reputation Power: 156
Wow...people really got banned for zombie glitching? Treyarch are so strict...good thing i never tried it
#4. Posted:
zDCx-
  • Junior Member
Status: Offline
Joined: Jul 20, 200914Year Member
Posts: 96
Reputation Power: 28
Status: Offline
Joined: Jul 20, 200914Year Member
Posts: 96
Reputation Power: 28
They've also fixed the in-game lag switch, where you would switch past "Facebook" which would make it lag.
#5. Posted:
xGoWxBigHeadx
  • Challenger
Status: Offline
Joined: Feb 21, 201113Year Member
Posts: 174
Reputation Power: 7
Status: Offline
Joined: Feb 21, 201113Year Member
Posts: 174
Reputation Power: 7
Are we calling the knucks room ledge a glitch now? Cuz technically its not. It's an oversight in spawn pattern. Them banning people for this is retarded.
#6. Posted:
xGoWxBigHeadx
  • Challenger
Status: Offline
Joined: Feb 21, 201113Year Member
Posts: 174
Reputation Power: 7
Status: Offline
Joined: Feb 21, 201113Year Member
Posts: 174
Reputation Power: 7
I wonder if they fixed the rounds don't count after sum1 quitting? I doubt it because that would actually make sense.
#7. Posted:
efsdfe
  • Resident Elite
Status: Offline
Joined: Jan 06, 201311Year Member
Posts: 256
Reputation Power: 9
Status: Offline
Joined: Jan 06, 201311Year Member
Posts: 256
Reputation Power: 9
FINALLY!!!!!!!!!!!!!!
#8. Posted:
Wilez
  • TTG Addict
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 2,192
Reputation Power: 99
Status: Offline
Joined: Apr 29, 201113Year Member
Posts: 2,192
Reputation Power: 99
xGoWxBigHeadx wrote Are we calling the knucks room ledge a glitch now? Cuz technically its not. It's an oversight in spawn pattern. Them banning people for this is retarded.

And people exploited this 'oversight' and used it to their advantage.
Which, if you read the T&C's, Is against the rules, so Treyarch have every right to ban them.
#9. Posted:
Odin
  • Christmas!
Status: Offline
Joined: Dec 23, 201013Year Member
Posts: 2,446
Reputation Power: 80
Status: Offline
Joined: Dec 23, 201013Year Member
Posts: 2,446
Reputation Power: 80
SIy wrote Wow...people really got banned for zombie glitching? Treyarch are so strict...good thing i never tried it


I never got banned but yeah Treyarch is anal about glitches.
#10. Posted:
mgzhaxorr
  • Resident Elite
Status: Offline
Joined: Jul 20, 201211Year Member
Posts: 280
Reputation Power: 11
Status: Offline
Joined: Jul 20, 201211Year Member
Posts: 280
Reputation Power: 11
Wilez wrote
xGoWxBigHeadx wrote Are we calling the knucks room ledge a glitch now? Cuz technically its not. It's an oversight in spawn pattern. Them banning people for this is retarded.

And people exploited this 'oversight' and used it to their advantage.
Which, if you read the T&C's, Is against the rules, so Treyarch have every right to ban them.
i dont give a fu*k about people glitching. It was how the game was produced and i will whatever the f*ck i want to do. And they are gonna ban you for their mistake, that pisses me off.

And no im not mad/raging at you. If you think about what i said, its true
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.