Need For Speed Unbound Will Feature 16-Player PvP Races
As spotted by TheNobeds, Criterion Games shared more details about the in-game activities in Need For Speed Unbound in a recent blog post, revealing the return of multiplayer PvP races where players get to compete against each other in lobbies that can consist of up to 16 players. This is already an improvement compared to Need For Speed Payback which used to feature 8-player online lobbies.
That being said, the developer confirms that the party size will be reduced to 4 in Unbound, which is half the amount of party size compared to Need For Speed Heat. Players can stick to their party and participate in online races among friends rather than competing with other players on the server, though playing online against other players will help you increase your cash much faster.
As Criterion Games explains, players will need to earn enough cash during the week to be eligible to participate in the Weekly Qualifiers, which are the entry races to a bigger tournament called The Grand.
Calling it the most engaging NFS world ever created, Criterion Games describes Lakeshore as an incredible playground for street races with a wide variety of locations, roads, highways, and of course environment styles. The game will inherit the signature speed traps and stunt jumps from its predecessor to give a bit more heat and hype to the player's free roam in Lakeshore. Similar to its predecessor, Unbound will challenge rulebreakers with tough police forces who will try to interrupt your race and put you in jail.
As we get closer to Unbound's December 2 release date, it is expected that Criterion shares more in-depth details and gameplay footage from the game. We haven't seen the depth of the customization system in Need For Speed Unbound yet. As the developer reveals, In addition to your car, you will be able to customize your in-game character as well.
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Source: https://www.dualshockers.com/need-for-speed-unbound-feature-16-player-pvp-races/
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GhostPosted:
I don't feel like they'll have a big enough fan base for this especially after a few months after release. But we'll see.
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