![Stray Blade Is Coming to Xbox Series X Next Year](https://www.thetechgame.com/images/news/article/6ef6c5c6bf.jpg)
As noted, Stray Blade is described as focusing around two core components of gameplay. Combat seems to be the primary component. Point Blank is building a "high noon" melee combat system highly dependent on reactions and precise movement. There's a clear Dark Souls influence visible, as combat involves a lot of circle-strafing, dodges, and quick attacks that take advantage of vulnerable moments. Stray Blade has also added a fishing move system that's familiar from Batman and God of War action games.
The second core aspect of Stray Blade is said to be exploration of its large world. Point Blank describes diverse environments including overgrown city ruins, frozen caves, and winding canyons. Exploring will lead to a variety of discovered rewards, including materials, recipes, gear, lore items, and beautiful locations. However, the most interesting aspect of Stray Blade's world is described as an ever-changing environment. Rather than time resetting like in Souls games, Stray Blade has time "move forward," so areas where enemies have been defeated will change and become repopulated with new, more challenging encounters.
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Source: https://gamerant.com/stray-blade-xbox-series-x/
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