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Many fans would agree that it was a very welcome addition in Battlefield: Bad Company 1, which was later improved in Bad Company 2. However, it has introduced other un-anticipated problems along with it as well. For instance, ”there were some maps that actually, after a while, if you played very long in the same area, you’d just grind down everything to the bottom, which made it really hard sometimes for, like, the defenders in a rush map,” said Troedsson himself. ”When we see these things, [we think] okay, we have to add some covers that actually are not destructible.”
In recent trailers and interviews, it’s been revealed that there won’t be as many completely destructible buildings like there were in Bad Company 2, however, destruction will still play a large role. Though you won’t be able to drop buildings on enemy’s heads in BF3, you will still be able to kill them with falling debris from destroyed walls or structures. Alan Kertz, senior gameplay designer at DICE, shed some more light on this subject when asked whether the player who caused the debris gets credit for the kill or not. He simply replied, “credit is given where credit is due.”
If you played the multiplayer in the 2010 reboot of Medal of Honor, you will notice that DICE did not include any destruction at all. So far, we’ve seen a few things from MoH carry over into Battlefield 3 and now, perhaps, we will see less destructible environments as well.
http://mp1st.com/2011/09/05/less-destructible-environments-in-battlefield-3-dice-explains/
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