Data caps would kill Google Stadia for a reported 17% of gamers
The US-based NPD Group reported in 2014 that 34 million ‘core gamers’ spend an average of 22 hours a week playing games. An estimate from PC Gamer suggests that Stadia will use about 15.75GB per hour of 4K gameplay.
In a survey from Broadband Now, 17% survey respondents say they have a data cap, so even at a generous estimate of one terabyte – many caps are significantly lower – six million regular gamers would be out of luck on Stadia. The survey suggests a further 21% of people don’t know whether they have a cap or not, which could make further trouble for players choosing Stadia.
Earlier this year, Google’s Phil Harrison told GameSpot that ISPs will likely increase their data caps as more users start to use streaming services, and suggests that the data usage estimates are a little extreme – Stadia likely won’t use its full potential bandwidth the whole time, after all – but didn’t offer any alternative numbers.
Stadia’s “negative latency” tech has generated plenty of suspicious publicity recently, with the promise that the streaming tech will – eventually – feel more responsive and run faster than they do locally. Yet we won’t find out either way if our ISPs are constraining the data.
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Related Forum: Gaming Discussion
Source: https://www.pcgamesn.com/stadia/data-caps
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OGTrey079Posted:
For videos I know 1080p uses a lil over 1gb per/hr while a 4k uses around 7gb. I can't see it being an xtra 10gb for 4k game steaming unless they didn't optimize shit by releasing an unfinished product(like most game devs do beside Nintendo).
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