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how to reset offsets to default[help]
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how to reset offsets to default[help]Posted:
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Joined: Sep 30, 201211Year Member
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Joined: Sep 30, 201211Year Member
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if this is super jump for mw2 how do i turn it off
byte[] jump = new byte[] { 0x44, 0x79, 0xc0, 0 };
Jtag.Call(0x8200183C, jump);
byte[] jump = new byte[] { 0x44, 0x79, 0xc0, 0 };
Jtag.Call(0x8200183C, jump);
#2. Posted:
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Status: Offline
Joined: Dec 16, 201013Year Member
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I don't know C# but it looks like in the first line
you are making an array named jump and filling it with four different byte values.
I believe you could call it using something like the following.
If you were asking what the default jump height value is then it is 39 = 0x27.
You can find default values [ Register or Signin to view external links. ] .
byte[] jump = new byte[] { 0x44, 0x79, 0xc0, 0 };
you are making an array named jump and filling it with four different byte values.
I believe you could call it using something like the following.
Jtag.Call(0x8200183C, jump[0]); //0x44 = (68) base 10
Jtag.Call(0x8200183C, jump[1]); //0x79 = (121) base 10
Jtag.Call(0x8200183C, jump[2]); //0xC0 = (192) base 10
Jtag.Call(0x8200183C, jump[3]); //0 = (0) base 10
If you were asking what the default jump height value is then it is 39 = 0x27.
You can find default values [ Register or Signin to view external links. ] .
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#3. Posted:
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I don't see why you're using call for something that needs it's memory set.
And just use peek poke to peek the offset so you can get the bytes for super jump off.
Jtag.SetMemory(offset, new byte[] { 0x44, 0x79, 0xc0, 0x00 });
And just use peek poke to peek the offset so you can get the bytes for super jump off.
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#4. Posted:
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ThatGreatKid wrote I don't see why you're using call for something that needs it's memory set.
Jtag.SetMemory(offset, new byte[] { 0x44, 0x79, 0xc0, 0x00 });
And just use peek poke to peek the offset so you can get the bytes for super jump off.
This is why I don't like using XRPC.
People pls
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