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how to reset offsets to default[help]
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how to reset offsets to default[help]Posted:

Revscape718
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if this is super jump for mw2 how do i turn it off

byte[] jump = new byte[] { 0x44, 0x79, 0xc0, 0 };
Jtag.Call(0x8200183C, jump);
#2. Posted:
marsupiallizard
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I don't know C# but it looks like in the first line
byte[] jump = new byte[] { 0x44, 0x79, 0xc0, 0 };

you are making an array named jump and filling it with four different byte values.

I believe you could call it using something like the following.
Jtag.Call(0x8200183C, jump[0]); //0x44 = (68) base 10
Jtag.Call(0x8200183C, jump[1]); //0x79 = (121) base 10
Jtag.Call(0x8200183C, jump[2]); //0xC0 = (192) base 10
Jtag.Call(0x8200183C, jump[3]); //0 = (0) base 10


If you were asking what the default jump height value is then it is 39 = 0x27.
You can find default values [ Register or Signin to view external links. ] .
#3. Posted:
ThatGreatKid
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I don't see why you're using call for something that needs it's memory set.
Jtag.SetMemory(offset, new byte[] { 0x44, 0x79, 0xc0, 0x00 });


And just use peek poke to peek the offset so you can get the bytes for super jump off.
#4. Posted:
SK7
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ThatGreatKid wrote I don't see why you're using call for something that needs it's memory set.
Jtag.SetMemory(offset, new byte[] { 0x44, 0x79, 0xc0, 0x00 });


And just use peek poke to peek the offset so you can get the bytes for super jump off.


This is why I don't like using XRPC.
People pls
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