The World of Kungfu: Dragon and Eagle Hands-On Impression + Interview

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The World of Kungfu: Dragon and Eagle promises a humorous and charming journey inspired by classic 90’s kungfu novels popular in China. The old-school, wuxia turn-based RPG uses Chinese history as a backdrop for a fantasy story of epic proportions.

You start out choosing a background for your character, which helps determine starting stats as you begin your journey to become a kung fu master. Through the game, you’ll encounter over 100 companions which you can recruit and level up with you as you face encounter after encounter of enemies that you’ll need to toe stomp or jab.

The game is semi-open world, with an overworld that sees you moving to different key locations before exploring them. Through my time with the game, I returned to an earlier part of the game where I had spotted a hungry dog and fed it a lamb bun which resulted in it joining me on my adventure.

Before you ask, yes, the dog was also able to do kung fu.

CEO of ChillyRoom Zeyang Li let me know that it could also be trained up to kung fu master if I decided to keep leveling it up. I know exactly what I’ll be doing when I get my hands on the full game.

As for the combat, it’s a turn-based RPG and while I didn’t find very much difficulty in it, Li let me know that there are difficulty options for those who are looking for a relaxed story-focused experience or a challenge.

At the start of combat, you choose which companions you want to bring into battle with you. It then plays out on a grid as you move your party around and strategically work to defeat the enemy.

I eventually found a snake that was clearly meant as a gatekeeper for a much higher-level zone. Foolishly, I thought I was invincible while riding the high of recruiting a dog that knew kung fu. The snake put me in my place and sent me home.

Li also let me know that while the game was released in early-access in Chinese with a 20-25 hour long campaign, they have plans to bolster that story length to 40-45 hours in the full release. They’re also hard at work with the localization, trying to keep the humor intact without losing the nuance of the source material.

Through my time with the game, it was clear that the English localization was a work in progress but it also led to some unintentional humor. Personally, I felt some of the poorly translated English fell in line with classic kungfu movies you’d find on VHS at your local video store back in the day.

ChillyRoom is looking to bring the game to Switch and potentially other platforms if possible. You can currently find the game on Steam, unfortunately, the English localization isn’t available yet. The expected full release, including the localization, is expected Q2 of next year.



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Kelton Burns is a freelance games reporter and recently graduated with his degree in Journalism. You can find him talking about the latest gaming news on his podcast Press Why or reach him on Twitter at @KeltonBurns His favorite game is Alan Wake.

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"The World of Kungfu: Dragon and Eagle Hands-On Impression + Interview" :: Login/Create an Account :: 3 comments

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ReidsoPosted:

"ChillyRoom is looking to bring the game to Switch and potentially other platforms if possible."

No, just release the game on Switch fr

QTPosted:

Yeah not for me. Just dont think I would get any enjoyment out of a game like this. Cool article though. Thanks for sharing

RuntsPosted:

I couldn't even imagine being apart of a team to make a game like this these days lol