Street Fighter 6 Will Have 'Button-Mashing' Control Scheme

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In a visit to Capcom's headquarters in Osaka, Japan, GameInformer discovered that the developers have added a third control scheme for the upcoming Street Fighter 6, aside from the previously revealed two, and this one is set to aid button mashers' success.

The 'Classic Controls' have the traditional division for light, medium, and heavy kicks and punches, as well button combinations for throws. The 'Modern Controls' are slightly simplified, conjoining kicks and punches into light, medium, and heavy attacks. The 'Dynamic Controls' are as simple as it gets. The square, cross, and circle buttons are labeled 'Auto-Attack' and all you have to do is press them haphazardly; the game will do the rest.

GameInformer explains that when playing with this control scheme an AI dynamically decides which attacks are performed, mostly dependent on your character's position in relation to your opponent. A simple example is that if your opponent is far away, the Dynamic Controls are more likely to send out a projectile and, if they're closer, a melee attack. It's unclear exactly just how dynamic it is, meaning how varied and complex can the combos the AI does for you get, but the following video displays at least a certain degree of effectiveness.


Here, Game Director Takayuki Nakayama and producer Shuhei Matsumoto sit next to each other for a match. While Nakayama is sticking to traditional controls, Matsumoto decides to show off the Dynamic Controls. As you can notice, Matsumoto doesn't even touch his control stick, he doesn't even hold the controller, he simply mashes some face buttons and ends up winning the round. Though you can tell that his character, Luke, doesn't ever walk, the Dynamic Controls do seem to input forward jumps when it deems them appropriate.

Nakayama explains that he was inspired to actually make button mashing something viable. "In a normal fighting game," he stated, "when they [mash buttons], they just do a lot of whiffs." The team wanted to create a scheme in which "something important [happened] by randomly pressing buttons." Nakayama deems the Modern and Classic Controls as competitively equal and thus, they're available in all game modes. Dynamic Controls, however, are seemingly meant more for newer players to have fun and are therefore exclusively reserved for local play.

Street Fighter 6 is set to launch sometime in 2023 on PlayStation 4, PlayStation 5, Xbox Series X|S, and PC.



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Source: https://www.dualshockers.com/street-fighter-6-button-mashing-controls/

Comments

"Street Fighter 6 Will Have 'Button-Mashing' Control Scheme" :: Login/Create an Account :: 3 comments

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ReidsoPosted:

We will be hearing about gamers smashing their controllers more

RuntsPosted:

Good ol classic button smashing fighting games ! Lol

BothPosted:

love the street fighter games always a hit