Mario Maker Player Has Spent 1,500 Hours Trying to Beat His Own Stage
There are more nuances, tricks, traps, and intricacies in this stage than we even care to imagine navigating. You'll notice at several points that carefully timed, precise jumps are necessary to make it from one section of the stage to the next. Sometimes you have to remain ducking while jumping; sometimes you'll need to execute a series of spin jumps. Other times you'll be required to escort a Yoshi or P block through several hazards in order to gain entry to the next section.
"A lot of people wonder how I have the patience for this," creator Bradon Moor said in an interview with Waypoint, "and one of the most helpful things is that I never go into a session thinking 'Today is going to be the day' or 'I'll have this done by this point in time.' It all comes down to the final section," he said. "I only ever have to complete the ending once."
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Related Forum: Gaming Discussion
Source: http://comicbook.com/gaming/2017/07/07/super-mario-maker-player-1500-hours-trying-to-beat-stage/
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Comments
k3rryPosted:
Crazy video, tons of crazy mechanics in that level, I definitely wouldn't be able to beat that anytime soon.
Mario350Posted:
that would be me pretty much cause i make FK YOU PLAYER levels in smw rom hacking, i would gladly remake one of the hardest levels i made and keep trying to beat it just to piss people off, that is if i owned a dead console
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