Tutorials Navigation
A Plague Tale: Innocence: Curiosities collector
Tutorial Name: A Plague Tale: Innocence: Curiosities collector
Category: Xbox One Tutorials
Submitted By: Ryan
Date Added:
Comments: 0
Views: 186
Related Forum: Xbox Forum
Share:
[ Register or Signin to view external links. ]
Find all curiosities
There are 26 curiosities:
Chapter 1:
Spices - 2nd floor of kitchen inside the estate
Tablecloth - on the bed of Amicia's room on the 2nd floor of the estate
Chapter 2:
Soap - on a stool beside a house located behind a small alleyway nearby the stone bridge in the plague-infested village
Incense and herbs - on the bed-side table on the 2nd floor of peasant Clervie's home
Chapter 3:
Brew - in the side room directly next to the swinging brazier puzzle below the church
Crusader Tabard - in a small box located on the second floor of the room where Hugo climbs down a ladder to reunite with Amicia
Chapter 4:
Hermetic vessel - next to the stump near the river bank in the starting area
V.I.T.R.I.O.L - on the table inside the right-hand room on the 2nd floor of alchemist Laurentius' home
Chapter 5:
Sickle - inside the chest to the far left of the area which has a brazier cart and a huge siege tower. Kill the soldier next to the chest to open the chest safely.
Oliphant - at the end of the left-hand path before climbing into the fallen siege tower where the trapped English soldier is
Chapter 6:
Pound Sterling - on a table inside the workshop area to the right of the group of red tents in the middle of the camp
Declaration of War - on a stool in one of the red tents to the left of the camp near the ending area
Chapter 7:
Horseshoe - on a plank inside the abandoned house next to the mill in the starting area. To access the house, locate the workshop in the same area and shoot a stone through the opening to get rid of the window blocking the entrance point
Map - on the table in the outpost to the furthest right of the area directly outside a castle gate in the woods
Chapter 8:
Iconography - at the top end of the spiral column of stairs which descends to the laboratory
Bird Language Manual - behind the barrel at the top of the chateau where Amicia talks to Melie
Chapter 9:
Sheepskin - inside the 1st floor chest in the house where a hanging corpse must be dropped to progress
Piece of Transis - on the wall inside a covered grave near the graveyard. To reach the covered grave, climb over the ledge next to the cart and go left
Chapter 10:
Study of a skinned person - on a seat to the right of a long corridor while following Rodric
Theriaque - on the table inside a corner alcove in the crank puzzle room in the underground library
Chapter 12:
Harnois Helmet - in an opened chest in the far right corner of the room past the dining hall in the estate
Family tree - on the table near the two copper stills inside the secret laboratory
Chapter 13:
Rag doll - on the child's bed inside the nook to the left of the main path before heading through the door opened by Clervie
Knight figurine - on the table in the old alchemy room directly opposite to Hugo's bedroom
Chapter 16:
Discipline - next to a dead soldier at the end of the alleyway accessed by going right from the main route near the starting area
Inquisitor's Manual - behind several barrels to the right of the flight of stairs whose top is a public execution platform near the ending area
Consult the following video, which covers every collectible in the game, for their specific locations.
Find all curiosities
There are 26 curiosities:
Chapter 1:
Spices - 2nd floor of kitchen inside the estate
Tablecloth - on the bed of Amicia's room on the 2nd floor of the estate
Chapter 2:
Soap - on a stool beside a house located behind a small alleyway nearby the stone bridge in the plague-infested village
Incense and herbs - on the bed-side table on the 2nd floor of peasant Clervie's home
Chapter 3:
Brew - in the side room directly next to the swinging brazier puzzle below the church
Crusader Tabard - in a small box located on the second floor of the room where Hugo climbs down a ladder to reunite with Amicia
Chapter 4:
Hermetic vessel - next to the stump near the river bank in the starting area
V.I.T.R.I.O.L - on the table inside the right-hand room on the 2nd floor of alchemist Laurentius' home
Chapter 5:
Sickle - inside the chest to the far left of the area which has a brazier cart and a huge siege tower. Kill the soldier next to the chest to open the chest safely.
Oliphant - at the end of the left-hand path before climbing into the fallen siege tower where the trapped English soldier is
Chapter 6:
Pound Sterling - on a table inside the workshop area to the right of the group of red tents in the middle of the camp
Declaration of War - on a stool in one of the red tents to the left of the camp near the ending area
Chapter 7:
Horseshoe - on a plank inside the abandoned house next to the mill in the starting area. To access the house, locate the workshop in the same area and shoot a stone through the opening to get rid of the window blocking the entrance point
Map - on the table in the outpost to the furthest right of the area directly outside a castle gate in the woods
Chapter 8:
Iconography - at the top end of the spiral column of stairs which descends to the laboratory
Bird Language Manual - behind the barrel at the top of the chateau where Amicia talks to Melie
Chapter 9:
Sheepskin - inside the 1st floor chest in the house where a hanging corpse must be dropped to progress
Piece of Transis - on the wall inside a covered grave near the graveyard. To reach the covered grave, climb over the ledge next to the cart and go left
Chapter 10:
Study of a skinned person - on a seat to the right of a long corridor while following Rodric
Theriaque - on the table inside a corner alcove in the crank puzzle room in the underground library
Chapter 12:
Harnois Helmet - in an opened chest in the far right corner of the room past the dining hall in the estate
Family tree - on the table near the two copper stills inside the secret laboratory
Chapter 13:
Rag doll - on the child's bed inside the nook to the left of the main path before heading through the door opened by Clervie
Knight figurine - on the table in the old alchemy room directly opposite to Hugo's bedroom
Chapter 16:
Discipline - next to a dead soldier at the end of the alleyway accessed by going right from the main route near the starting area
Inquisitor's Manual - behind several barrels to the right of the flight of stairs whose top is a public execution platform near the ending area
Consult the following video, which covers every collectible in the game, for their specific locations.
Ratings
Comments
Related Tutorials
- 01. Stumble Guys | Express Yourself(216)
- 02. Stumble Guys | I See Stars Achievement(372)
- 03. Stumble Guys | Trophy Collector Achievement(259)
- 04. Stumble Guys | Battler Achievement(254)
- 05. Stumble Guys | Leveling Up(208)
- 06. Stumble Guys | Champion! Achievement(203)
- 07. FIFA 22 | Design and Conquer Achievement Guide(2,167)
- 08. Back 4 Blood - Jukebox Hero(1,553)
- 09. Back 4 Blood - A Humerus Weapon(1,938)
- 10. Fractured Minds - The Mundane(1,972)
- 11. Fractured Minds - Wrong key wrong key wrong key(2,149)
- 12. Mortal Shell - You Seem Different...(2,720)
- 13. Mortal Shell - Flesh and Instinct(1,608)
- 14. Mortal Shell - Fun Guy(1,742)
- 15. Mortal Shell - Is This a Sparta?(4,161)
"A Plague Tale: Innocence: Curiosities collector" :: Login/Create an Account :: 0 comments