Resident Evil 7 - Out Before Dessert
Tutorial Name: Resident Evil 7 - Out Before Dessert
Submitted By: Petite
Guide By: Tyger7 and LickableLemons7
There are 58 achievements with a total of 1620 points.
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Playing it Safe 20
Complete the game on Easy. Solo Difficulty Stackable Offline Story-related (1)
This is the easiest mode, and the suggested mode you play on for most achievements. Just by beating this you will unlock the following:
The Nightmare's Finally Over 20
Complete the game on Normal. Solo Difficulty Stackable Offline Story-related
Some people like to start with this difficulty. If you want the achievements faster, play on easy instead. You will unlock the following:
Secrets of Defense
Who's Your Daddy Now? 40
Complete the game on Madhouse. Solo Difficulty Stackable Offline Story-related Subsequent (NG+) (5)
In order to gain access to madhouse difficulty, you must clear the game at least once on easy or normal (unless you have the Survival Pack: Recovery Set pre-order bonus, in which case you can play madhouse right away).
Madhouse has many differences compared to easy and normal:
You need cassette tapes in order to manually save the game. Cassette tapes can mostly be acquired in save rooms by cassette recorders.
There are almost no checkpoints
Enemies are twice as fast, detect you much faster, do more damage to you, and take more damage from you.
Item placements from easy/normal have been rearranged, and items are rarer to come by.
There are thirty-three antique coins to collect on madhouse, compared to the eighteen on easy/normal.
Madhouse encourages some stealth, item crafting, and item management more than easy/normal. Avoid combat whenever you can. Save ammo for the boss battles and try to sneak or run past common molded enemies.
If you\'ve already cleared the game at least once before you started madhouse difficulty, you will gain access to the Albert 01-R once you arrive at the main house. If you've finished your speedrun playthrough, you'll have access to the circular saw which makes madhouse significantly easier. Both weapons will be very useful on madhouse, especially during the boss battles in the morgue, greenhouse, barn, and boat house.
Another useful weapon is the broken shotgun, once you repair it into the M21 shotgun. On madhouse difficulty, spend three antique coins to acquire the scorpion key from the bird cage in the main hall. Use the scorpion key on the door upstairs in the recreation room to get the broken shotgun. You can find a repair kit once you step outside into the yard. When you walk down the steps from the dog head door, immediately walk to the right, then turn right again into the shrubs/bushes. A repair kit will be tucked away here on madhouse difficulty. Combine the repair kit with the broken shotgun to have a functioning M21 shotgun.
Make the branching decision to earn ending 1 when you play on madhouse in order to avoid a boss fight. It\'s a small fight that isn't all that challenging, but in case people have trouble with melee battles just remember to get ending 1 in this playthrough.
Mia (Guest House - First Floor):
There's nothing much to this fight, other than alternating between attacking and blocking. Pick up the axe. When she's getting ready to swipe at you, block, immediately attack her afterwards, then block again. Continue to do this until she goes down. MAKE SURE YOU PICK UP THE AXE AFTER THE FIGHT. If you can't find the axe immediately after beating Mia here, wait for the call from Zoe. After the call, return to the room and the axe should be on the ground.
Mia (Guest House - Attic):
This is the toughest fight on madhouse difficulty. If you can beat Mia in the attic, you can beat the game on madhouse. Make sure you have the axe with you (from the previous fight) before you enter the attic. Look around the attic for handgun ammo. You should have 27 bullets. Make a save at the cassette recorder on the second floor behind the attic stairs before starting the boss battle.
Always aim for Mia's head, and try to not miss a shot. She can break down all three doors in the attic as well as the center wall, so use that to your advantage. Shoot her head right when she finishes her animation after chainsawing the doors/wall.
Run in circles around the attic, turn around, and keep shooting her in the head while she walks toward you. If she runs at you, then run back in a circle around the attic again.
If you run out of bullets and she hasn't gone down, you'll have to resort to the axe. Try to block her attacks while you still can (you can't keep blocking them forever as you'll gradually lose health), and hit her with the axe in between her chainsaw swings.
Jack Baker (Main House - Garage):
Don't bother wasting ammo. When Jack attacks the Deputy, run to the back left corner of the garage where the yellow shelf/table is. Pick up the lockpick on the table. Run to the lockbox in the opposite corner of the garage, use the lockpick on the lockbox, and take out the car keys. Get in the car and start it up, then proceed to run over Jack with the car.
Later on, when Jack is on fire and exits the car, keep your distance and don't let him grab you to avoid extra damage. The car should explode very soon, which will knock both of you down. Exit the garage via the ladder by the table with the lockbox where you took the car keys. If the game won't let you climb up the ladder, make sure you pick up the Deputy's handgun that was dropped on the floor, then try climbing up the ladder again.
Jack Baker (Main House - Morgue):
Bring the circular saw and the Albert 01-R to this fight. Avoid Jack's axe until the axe breaks. After he grabs his makeshift chainsaw/scissor weapon, start shooting with the Albert. Once he mutates a little bit, cut him with the circular saw when he's kneeling on the floor. Shoot him with the Albert when he stands back up, then use the saw when he kneels again.
Marguerite (Old House):
This is when Marguerite throws you from the crow door and you fall into the pit. Shoot her with the Albert and M21 shotgun for a little. If any bugs appear, take them down with the burner. You can also deal some damage to Marguerite with the burner. When Marguerite falls into the pit, immediately climb back up the ladder.
Make a save before entering the greenhouse. Bring the Albert, the M21 shotgun, the burner, and the circular saw.
When you walk up the stairs, be careful of Marguerite once she bursts through the window. You can avoid her grab attack by stepping back down the steps or quick turning and running back down. Shoot her in the head to get a couple of free hits before she leaves the window.
Aim for Marguerite's weak spot underneath her belly. Rush in and use the circular saw to deal big damage when you can. Aside from that, there's not much else to this fight other than paying attention when she runs away and creates an insect nest. When you hear her heaving and groaning, follow her sounds to quickly find her and attack before she lays a nest. If you took too long to find Marguerite, that's ok. Just use the burner to get rid of the nest.
Double Bloater Testing Area Fight (Barn):
When you get to the end of the testing area, the last fight you have will be against two of the big bloater enemies that shoot vomit and bile at you.
Hide behind the bales of hay. Use the M21 shotgun and enhanced handgun ammo for the Albert and pull off headshots on both of the bloaters. When the bloaters go down, stay back since they explode and can do damage upon death if you're close enough.
Mutated Jack Baker (Boat House):
Stock up on health items, bring the grenade launcher with flame rounds and neuro rounds, enhanced handgun ammo for the Albert, the M21 shotgun, and the circular saw. Hop down to the bottom floor, and shoot the eyes hiding underneath Jack. Shoot him with a neuro round from the grenade launcher to slow him down, and take out some of his eyes with the circular saw. Keep alternating between the floors and run to the corners for different vantage points. Try to break all of the boxes with the saw in order to find more ammo and health items.
After taking out all of Jack's eyes, he'll go underwater then reappear with a new eye on his head. At this stage, block his attacks and shoot his last eye when he's readying up for this next attack. Keep alternating between blocking and shooting until he goes down.
This boss battle only happens if you cure Zoe with the serum for ending 2. You can avoid this fight entirely by curing Mia with the serum.
If you fight Mia here on madhouse anyway, this fight is basically the same as the first time you fought her in the guest house. Walk behind you and grab the crowbar on the ground. Equip the crowbar, block Mia's attack, then hit her with the crowbar. Alternate between blocking and attacking until she falls.
Double Bloater Fight (End of the Mines):
Here's another double boater molded battle like the one in the barn. However, you can skip this one if you save some remote bombs and neuro rounds for the grenade launcher.
Shoot the three trip mines on the ladder leading up to the guest house. Use the remote bombs to stun the bloaters and knock them down. Shoot them with neuro rounds from the grenade launcher so they'll move slowly for a couple of seconds. Run up to the ladder and climb before one of the bloaters can recover and knock you down from the ladder with their vomit.
Final Boss (Return to the Guest House):
This fight is relatively simple and plays out the same as it does on the other difficulties. It's certainly a nice and relaxing fight compared to most other bosses in the game!
During the initial phase, block her shockwave blasts and run to her in between the blasts.
For the next phase, shoot her face with the machine gun or Albert until you're thrown out of the guest house.
In the final phase, just keep shooting at her with the machine gun or Albert until she drops you on the ground. Grab the Albert 01 that was thrown from the helicopter and fire away at her face.
Behind Closed Doors 10
Close an open door by yourself. Solo Missable Offline
You can do this upon entering the guest house when the game begins. As you move into the guest house, the door will shut behind you and will be locked. Continue to the very next door in the house, open it by tapping twice, and close it again by tapping twice.
Arms in the Air 10
Block an enemy attack by guarding. Solo Missable Offline (1)
You press to block. This is best done with the knife on the first or second enemy in the game (the ones you can actually kill). See "Things Got Personal" achievement for a video showing it being done.
Obtain something by closely examining an item. Solo Offline Story-related
One of the first places you can obtain this achievement is before you enter the guest house at the start of the game. Make your way to the guest house after getting out of the car. Eventually, you\'ll have to leap down a small ledge. You\'ll see some smoke and notice the remains of a fire. In the remains of the fire is an orange purse. Pick up the purse and rotate and (the analog sticks) to look inside. Grab Mia\'s driver\'s license.
There are many other places to obtain this achievement throughout Resident Evil VII. Occasionally you will encounter small vases or orange-red tin boxes. When you look inside of those items, sometimes you might find a lockpick.
This is actually a story-related achievement, since you must take the blue dog head hidden inside of the thick book in the recreation room on the second floor of the main house. However, it's likely that you'll unlock this achievement earlier on simply through exploration.
Master of Unlocking 10
Use a lock pick to open something. Solo Missable Offline (1)
After you get to the main house and watch the dinner scene, you\'ll shortly arrive at the first safe room. Once you get to this safe room, head towards the door, but before you leave, look to your right and on the metal shelf will be an orange-red tin box. Look inside this box and you will find a lockpick. Take the lockpick (this unlocks the "A-ha!" achievement, if you don\'t already have it). Exit the safe room and immediately turn right. Walk all the way down the hall. You\'ll notice two drawers here. One is next to the boarded-up window, and the other drawer will be next to a door. Go to the drawer closest to the door, and press when looking at the top shelf of this drawer. Your inventory will pop up, prompting you to use an item. Select the lockpick, and the achievement will unlock.
Nice Try 10
Put an unrelated object on a shadow plinth. Solo Missable Offline (2)
You can earn this achievement once you use the ox statuette to gain access to the main hall on the first floor of the main house. The ox statuette is found on a picture frame in the upper area of the garage. The Deputy will tell you to go to the garage shortly after arriving at the main house.
Once you use the ox statuette on the double door entrance to the main hall, look straight ahead and you will see a projector. In front of the projector is the shadow plinth. Walk up to the plinth and press . You\'ll be prompted to select an item. This plinth requires the wooden statuette, so put any other item on the plinth, other than the wooden statuette. I personally used the knife. You\'ll then see a new screen where you have to rotate the object you placed on the plinth. Back out of this screen with . Once you back out, the achievement unlocks.
Open Your Eyes 10
Use psychostimulants. Solo Missable Offline
After you obtain the wooden statuette (drain the bathtub in the upstairs bathroom of the main house) and solve the shadow plinth puzzle in the main hall of the main house, a new pathway will open in front of the shadow plinth. Head into this pathway and you will soon come to an area called the drawing room. There\'s a large stuffed deer in here. Head to the wooden table in the drawing room. You should find some psychostimulants on this table. Take it.
Psychostimulants make item detection much easier. You can choose to save the psychostimulants for later consumption, or use them now and unlock the achievement.
In the Bag 10
Increase your item slots. Solo Missable Offline (2)
There are some backpacks in the game that give you more item slots. If for some reason you miss them, after the wrecked ship area, you will swim through a swamp. Once you climb the ladder, you will find a backpack sitting there. This only appears if you missed one.
Backpack 1: While inside the old house, you'll come to an area that's outside. There is a shack that has the backpack inside
Backpack 2: After obtaining the snake key, you will go into a master bedroom with a clock that you must set the time for in order to move a bed. The backpack is in the walk in closet.
Backpack 3: Floor 1 of wrecked ship, inside the Recreation Room. You will need to have a corrosive in hand.
Things Got Personal 20
Finish off an enemy with the knife. Solo Missable Offline (2)
This is best done on the first or second enemy to get it out of the way (not the family characters). Later, enemies can withstand more damage. Shoot the enemy a couple times in the body, then just slash away with the knife until it dies. This is easy to combine with the achievement related to blocking an attack.
You can also easily earn this achievement as soon as you enter the old house. You should see some large flying insects resting on the walls. Equip the knife, approach one of the insects, hold (left trigger), then press (right trigger) to stab the insect and kill it in one hit.
Slash Slash, Slashity Slash! 20
Clear insects off a door using a knife. Solo Missable Offline (3)
You must obtain this achievement in the old house. The description mentions doors, but you can also remove insects from some green cabinets in the old house and earn the achievement that way instead. Equip the knife and use (right trigger) to slash away at the spiders.
You can also get this achievement during the first time you encounter Marguerite Baker in the old house (immediately before the "Back Off, Mrs. B!" achievement).
Less is More 40
Take down two or more enemies with one shot. Solo Missable Offline (3)
This can be rather difficult to obtain if you're trying to kill 2 enemies at once with one shot. The Burner weapon (flamethrower) does not seem to work. It has to be done with bullets.
The easiest time to complete this is in the Old House, where there are lots of insects. You can sometimes find two of the giant flying insects on the walls fairly close to each other. Lining them up with a shotgun will work.
Also, attacking and shooting at Marguerite with the shotgun while she's sending insects at you seems to randomly unlock it sometimes (must be hitting the tons of flies and the bigger winged insect).
That's a Spicy Meat-a-ball 20
Kill an enemy by attaching a Remote Bomb to them and detonating it. Solo Missable Offline (8)
You can get this in the video tape portion, while doing the Wrecked Ship area. You will eventually come to the remote bombs. When you do, go ahead and just choose to "retry". Now, run past the first enemy and kill the second. Grab the bombs and lure the enemy into the hallway. This can be an extremely frustrating achievement. The monster will either slash, or grapple you. If it grapples, it will either bite your arm (which happens most of the time), or it will push you to the ground. When this happens, you will need to press to resist. This will plant the bomb inside of the mouth of the monster. Now press to blow it up.
This can be done on any difficulty. It may take several retries. Try to keep a medium distance so that the enemy lunges instead of strikes. If you are close and it strikes, remember to just block it. It's possible the reason it bites more is because often, your character will have the watch out. Equip your knife and then equip the bomb again so that it shows the bomb and not the watch (if things don't seem to be going your way).
1st Place at the Science Fair 20
Create all items that contain Chem Fluid and Strong Chem Fluid. Solo Missable Offline (4)
This must be done in one playthrough. You cannot just reload and use the different combinations. There are a total of 4 items to mix with chem fluids. This means 8 total combinations. Chem Fluid is yellow, while Strong Chem Fluid is red.
There is an easy way to keep track of this. While in your inventory, press to look at Combined tab. It will show you which ones you have unlocked. The top row is First Aid Med, Handgun Ammo, Burner Fuel, and Psychostimulants. The second row is Strong First Aid Med, Enhanced Handgun Ammo, Flame Rounds, and Neuro Rounds. Read below to see how they are all crafted.
Combine Chem Fluid with
- Herb = First Aid
- Gunpowder = Handgun bullets (10)
- Supplements = Pyschostimulants
- Solid Fuel = Burner Fuel (100)
Combine Strong Chem Fluid with
- Herb = Strong First Aid
- Gunpowder = Enhanced Handgun bullets (10)
- Supplements = Neuro Rounds (2)
- Solid Fuel = Flame Rounds (2)
Can't Catch Me 20
Complete the "Mia" videotape without being spotted by Marguerite. Solo Missable Offline (5)
The Mia videotape is acquired in the main house. Once you enter the main hall, go upstairs and enter the door on the west. Turn left, go past the shelf with the American football helmet on it, move past the door with the dead snake, and enter the brown door you\'ll see on the right at the end of the corridor. This is the recreation room. Mia\'s tape will be next to the TV and VHS player. You can play the tape right here.
Avoiding Marguerite is a matter of patience. You\'ll have to stealthily make your way through the old house whenever she\'s near you.
When you enter the old house, go left, then right and enter the door. Turn right and make your way through this room to the door on the other side. Go through this door and you\'ll notice a large crate in front of you. Get ready to hide behind this crate. Turn the corner to trigger Marguerite, then step back a little and crouch behind the crate. Wait for Marguerite to go through the door on the right, then leave and head past the door Marguerite came from.
Ignore the shadow plinth puzzle for now, exit the double doors, then turn right and hide in this corner. Wait for Marguerite to go away, then interact with the shadow plinth and solve the puzzle to uncover a secret passage behind the wall. Get into this passage and move to the next area.
In front of you is a small "island" that consists of boxes, wood, and a table. You\'ll have to crouch behind here and wait for Marguerite to walk past before continuing. Once Marguerite has moved on, continue forward and to the right. Hop down into the floor where the wood is broken. Make your way to the end of this passage, then the lights will turn out and a cutscene will play.
As long as you weren\'t spotted, the achievement will unlock upon exiting the tape.
Out Before Dessert 40
Complete the "Happy Birthday" videotape within 5 minutes. Solo Missable Offline (9)
After you wrap up with the old house area, you\'ll eventually have to acquire the snake key in the dissection room of the main house. The dissection room is right next to the morgue where you fought Jack Baker. Once you have the snake key, go back to the main hall. Watch out for the two molded that now spawn here. Go upstairs to the west side, head past the shelf with the American football helmet on it, and the snake room door will be right in front of you. Open the door with the snake key, and head on over to the table in the middle on the right side of this room. Grab the lamp, turn it upside down, and press the hidden button. A ladder will drop down. Climb up the ladder and open the cupboard directly in front of you to acquire the Happy Birthday videotape. Head down the ladder, leave the room, and go left and then right through the door to the recreation room where you found Mia\'s videotape. You can play the Happy Birthday tape here.
Once you gain control of the character, do a 180 degree turn and grab the candle. Go left and then right to the room with the cake. Wait for Lucas to finish talking, then interact with the combination lock on the cabinet.
The combination from left to right should look like: a figure with its head in a noose, a bird resting on a tombstone, and a fetus.
Grab the straw doll, then turn to your left and remove the winding key from the keg. Exit the room, go forward into the kitchen, turn on the stove, burn the straw doll at the stove, and you will receive the dummy finger. Relight the candle at the stove as well. Go to your right, and use the candle on the door handle with the rope. Go through the door and grab the hidden yellow-green balloon hidden on the floor next to the drawer.
Leave the balloon room through the door you came from, and look at the broken wall on your right to find the broken gas pipe. Use the yellow-green balloon on this pipe to get the quill.
Now return to the clown dummy you took the candle from, put the dummy finger on the hand, put the quill in the dummy\'s hand, then use the winding key on the dummy. It will write "LOSER" on your arm.
Return to the balloon room, go to the back with the locked door, and enter "LOSER" on the lock. Go into the room to get the valve handle. Go back to the birthday cake and use the valve handle on the pipe. Turn the valve handle to turn off the sprinkler. Head to the stove and relight the candle once more. Put the candle on the cake. If you completed the tape in less than five minutes, the achievement will unlock right away. If you took over five minutes, you can replay the tape and try again.
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