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Sonic the Hedgehog 3 Walkthrough - MarbleGarden Zone - Act 2

Tutorial Name: Sonic the Hedgehog 3 Walkthrough - MarbleGarden Zone - Act 2  

Category: Gaming Tutorials

Submitted By: Sega

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3.03 - Marble Garden Zone
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Act 2
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From the start, head right and Spin Dash through the wall to re-emerge in the
overworld. You'll go up a slope, getting three rings, and you'll grab a ring
attached to a wire that'll pull you up the slope. Once you've been taken up to
the wheel by the wire, jump over to the slope to the left and land on the
little platform at the foot of it. Jump up and grab the next ring attached to a
wire that'll pull you up. At the top of this, jump to the right, getting the
rings, and landing on the ledge with the two signposts on.

Go right and jump over that rubber-spiked enemy and through the tunnel to the
right. Go down the slope and spin dash through the wall. You'll enter a big
room and after a few moments, Robotnik appears out of the ground at the right
hand side. Don't bother hitting him; it's irrelevant. When he disappears you
can continue advancing through the level.

Go right and jump onto the ledge. Run right and go past a rubber spiky thing,
get the rings in the air and as you go right a little more, you'll emerge back
out in the overworld. Fight the Mantis and run up the curve. Run right some
more and the ground will start moving and drop down. Let it take you down and
you'll go down a slope getting rings. A spring at the foot of the slope will
shoot you over to the other slope to the right. Go down this and you are
flicked off a curve at the end to find a top on a raise.

Stand on the top and run left and then let the top take you along. You go over
a slope and then break through the ground. Jump off the top and then go right
(Spin Dash through the spike crusher) and you'll see some spikes next to the
wall and a circling triplet of platforms above you. Jump on one of the
platforms and allow yourself to be taken up. Jump onto the ledge to the right
and carefully get past the swinging spikeball. Run down the slope and then go
up the next slope, jump over the spring and Spin Dash against the wheel to make
the platforms appear.

Climb up them, getting the rings and then go right, fighting a Mantis, and at
the end you'll see a platform moving up and down above a little pit. Drop into
this pit and Spin Dash past the spike crusher to go through the wall into a
secret area with a Super Ring, so that you can try to go for another Chaos
Emerald in the Special Stage. Once you're done, exit and go back to the
platform that was hovering above the pit and let it take you up. From there,
jump onto the ledge to the right and run back out into the overworld.

Run up the slope and jump onto the top on the little raise and run right on it
and it's take you down the slope, then up another slope, you'll hit a spring
and be launched over to the left, getting some rings in the air and break
through the wall. You go back into a little underground area and are taken up
and go out through the wall to the right. The top goes over a mud pit and you
are knocked off when you hit a Spiky. Run down the slope to the right and then
go up the slope and fight the Mantises. Get past the camouflaged spikes and
jump on the circling platforms above it. Let it take you up and jump onto the
ledge to your left (watch out for a Spiky here).

Go left, get the three rings and Spin Dash against the blue wheel. A stairway
appears to the left. Climb it and continue advancing to the left. Get past the
spiky and run down the slope, getting the rings and at the left end, jump onto
the ring on the wire to be taken up the steep slope. Then, once you're at the
top of the wire, jump over and grab the ring on the wire on the other slope
opposite you. Let it take you up then jump onto the spring hanging out of the
wall to the left and you'll fly through some rings in the air. Go right some
more and touch the Starpost as a checkpoint.

Touch the spring sticking out of the wall to be sent speeding up the slope to
your right. You go sent up to a loop-de-loop with a blue spiral on it. You'll
run around this and run off on the right hand side of it. You'll go up another
loop and down a spiral and this time come off on the left-hand side. When you
touch the wall you'll hit a spring so that you can get on the ledge to the
left. Jump on the platform going up and down, let it take you up, then jump
over onto the platform that is floating stationary to your left, that has two
rings on it. Then from this one, jump onto the next floating platform to the
left. Then jump onto the ledge to the left but be careful not to be touched by
the spikeball.

Run down the slope to your left and be careful of a Mantis that pops up. Jump
onto the circling platforms to the left and drop down to the level below you.
Go right and hit the face's eyeball three time to make the ground disappear so
that you can drop into the next area. Run left and get past the Spikys. Get the
Flame Shield and hit the face's eyeball three times. Go back to the right and
you'll find a little raise has appeared next to the pillars. Spin Dash through
them from this raise and you go back out into the overworld.

You'll go down a slope, taking out some Mantises and go up a flick. Land on the
ledge to the right. Go right and Spin Dash against the blue wheel and the
platforms will lower so that you can climb up them. Fight the Mantis and run
down the slope to the right and jump over the springboard sticking out of the
ground. Jump onto one of the circular moving platforms above the mud pit then
jump onto the ledge to the right and land on the blue top on the raise and run
right on it and let it take you along.

It goes into another of those underground places where you will be taken
directly up and go out the exit to the right and back out into the overworld.
Let it keep speeding to the right, and at the part it stops, jump off. Get past
the Spiky to your right and jump over the spikes. Spin Dash through the wall
and hit the face's red eyeball three times in this area to drop down into the
next area.

Get the Flame Shield to the right then run to the left and touch the Starpost.
Now Spin Dash against the blue wheel to create an exit, which you should go out
of and you'll land in an open area. Robotnik appears again, but don't bother
hitting him as he goes away as usual.

In the next part, you'll have to be quick as the ground raises and if you're
not fast enough, you'll get stuck and die, so be as speedy as you possibly can.
Once Robotnik buggers off, Spin Dash through the wall to the left and you'll go
down a slopeand get a Super Ring monitor. The ground slopes down here and you
can go down the new slope that is created and end up in an underground part.
Stand on the crumbling ledge to fall into the next area. Go left and get past
the crushing spikes and drop off the ledge to the left and go down the slope.
Now here, advance to the right AS FAST AS YOU CAN. Jump over all the ledges and
spikes and when you come to a wall, you've gotten there quick enough =).

Allow the ground to raise until it stops. Jump onto the ledge to the right and
touch the Starpost. Play Bonus Stage if you wish, then jump onto the ledge to
the left and head into the underground area. Watch out for some Mantises that
jump up when you go up the slope. When you reach the top of the slope, drop
into the next area and use the moving thorny platform to get the six rings in
the air, then jump onto the ledge to the left of it with the springboard next
to it. Spin Dash against the blue wheel and climb the platforms that you
create. Jump over the fake spikes then onto the vertically-moving platform. Get
onto the ledge to the right, Spin Dash through the wall and you'll go down the
slope and a little more you'll face the boss. Read the "Boss List" section of
this guide for help on beating Robotnik. After you beat him, push the switch on
the capsule to finish the Zone and enter Carnival Night.

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