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MW3 Save Game Editor | Campaign Only | BETA [TuT]

Tutorial Name: MW3 Save Game Editor | Campaign Only | BETA [TuT]  

Category: Xbox 360 Tutorials

Submitted By: Clovr

Date Added:

Comments: 2

Views: 8,457

Related Forum: Xbox Forum

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This is still in its beta and is buggy. Its kind of complex so if you don't understand it than you probably should just wait til it gets out of its beta.

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i didnt make this tool btw.

in the .rar file i included an unmodded game save for you to mess around with.


How to :

1. open up your savegame (con file, no extraction)
2. make changes and hit save.
3. rehash and resign with modio, horizon, ect.
4. transfer back to your MU, and enjoy.

known dvr list found by: nicholasbroo

=====Campaign=====

Found so far.
DVARS:

hud_missionFailed "0" Turns 1 if Failed.

ai_busyEventDistFootstepSprint "256" "donno"

vehSubmarineMinForwardVel "0" "might be the velocity"

objectiveHideIcon "0" "Hides where you need to complete to beat the mission"

sm_spotLimit "1" "dont know"

ui_hideMap "0" "hides the map"

sm_sunEnable "1" "the sun"

ai_eventDistSilencedShot "128" "idk"

cg_hudGrenadeiconOffset "50" "icon appears/located when thrown on your screen"

vehSubmarinePitchRestore "0.99" "idk"

r_thermalDetailScale "1" "idk"

r_filmTweakDesaturation "1" "fixes Film colors"

missleRemoteSpeedUp "1000" "dont know."

vehSubmarinemaxRoll "10 "idk"

objectiveFontSize "0.6" "Font on your Screen that tells you where to go." "keyword Font"

g_fogMaxOpacityReadOnly "0.762021" "idk"

vehCam_pitchClamp3P "12" "idk"

cg_cinematicCanPause "0" "idk"

laserEndOffset "0.5" "idk"

g_sunFogScaleReadOnly "1" "idk"

r_filmTweakMediumTint "0.9 1 0.9" "hmmm"

player_view_pitch_down "70" "you should know what this is" if you dont how fast when you look down."

cg_fovScale "1" "you know what this is "

vehSubmarineForwardDampening "0.95" "idk"

r_polygonOffsetBiasMult "1" "idk"

vehUGVRollTrack "1" "idk"

ui_nextMission "0" "mission continues"

vehCam_yawClamp "45" "idk"

ai_friendlySuppression "1" "idk"

missleRemoteFOV "15" "idk"

vehHudTargetScreenEdgeClampBufferTop "0" "idk"

bg_viewKickRandom "0.4"

r_lightGridIntensity "1"

r_filmTweakBrightness "0" "figure it out"

scr_dof_enable "1" "idk"

ai_friendlyFireBlockDuration "2000" "idk"

bg_viewBobAmplitudeDucked "0.0075 0.0075" "idk"

glass_meleeDamage "2000" "idk"

sm_spotLightScoreModelScale "0" "idk"

cg_hudGrenadeIconheight "25" "figure it out"

sv_saveOnStartMap "1" "saves after loading screen"

bullet_penetration_damage "1"

vehSubmarineMaxLateralVel "20" "idk"

ai_busyEventDistProjImpact "256" "idk"

player_sprintSpeedScale "1.5" "you should know"

vehCam_speedInfluence3P "0.05" "idk"

hud_showStance "1" "idk"

bg_viewkickScale "0.8"

player_damageMultiplier "1"

vehSubmarineMaxNegativeBuoyancy "40"

vehSubmarineMaxDownPitch "30"

ai_eventDistBullet "128"

vehUGVWheelInfluence "0.3"

vehHelicopterMaxAccelVertical "30"

g_fogColorReadOnly "0.623529 0.666667 0.690196 1"

missleRemoteSteerPitchRange "1 87"

missleRemoteSteerYawRate "20"

hud_fade_offhand "8"

vehHudTargetScreenEdgeClampBufferBottom "0"

compassTickertapeStretch "0.5"

hud_fade_ammodisplay "8"

vehSubmarineMaxReverseVel "20"

ai_eventDistGrenadePing "512"

vehHelicoperFreeLookReleaseSpeed "0"

vehCam_pitchTurnRate "90"

vehSubmarineMinVelNoRestore "5"

com_cinematicEndInWhite "0"

glass_radiusDamageMultiplier "8"

vehCam_yawRate3P "160"

glass_damageToDestroy "275"

ai_eventDistGunShot "2048"

vehHelicopterHeadSwayDontSwayTheTurret "1"

vehHelicopterInvertUpDown "0"

ai_eventDistnewEnemy "1024"

laserFlarePct_alt "0"

g_deathDelay "3000"

ai_accuracyDistScale "1"

vehHudTargetSize "30"

vehHelicoptermaxyawAccel "90"

player_view_pitch_up "70"

g_friendlyNameDist "15000"

chaplinCheat "0"

sv_znear "0"

vehHelicoptermaxPitch "10"

cg_fovNonVehAdd "0"

ai_busyEventDistDeath "256"

ai_maxgrenadeThrowSpeed "850"

vehHelicopterDecelerationup "1.5"

vehSubmarinemaxReverseAccel "20"

vehSubmarineRollDampening "0.9"

ai_playerADS_LOSRange "150"

fx_alphaThreshold "9'

vehCam_offset "0 0 0"

sm_spotEnable "1"

ai_busyEventDistSilencedShot "128"

ai_eventDistProjPing "128"

vehCam_yawTurnRate "260"

nightVisionDisableEffects "0"

snd_newWhizby "1"

laserRadius "100"

ammoCounterhide "0"

vehSubmarineStoppedVel "0.4"

bgviewBobAmplitudeDuckedAds "0.0075 0.0075"

cg_drawCrosshair "1"

ai_busyEventDistFootstepWalk "128"

compassHideVehicles "0"

cg_hudGrenadePointerWidth "25"

missleJavSpeedLimitClimb "1000"

ai_eventDistBadPlace "256"

vehSubmarinemaxForwardAccel "200"

nightVisionFadeInOutTime "0.1"

compass "1"

hud_drawHUD "1"

ai_dropAkimboChance "15"

missleRemoteStreerPitchRate "15"

hud_fade_compass "8"

snd_occlusionDelay "150"

sm_lightScore_eyeProjectDist "64"

cg_viewVehicleInfluence "1"

cl_accessibilityAkimboEnabled "1"

vehSubmarineInvertUpDown "1"

g_sunFogBeginFadeAngleReadOnly "0"

thermalBlurFactorNoScope "250"

vehHelicopterTiltFromDeceleration "2"

vehCam_offset3P "0 0 78"

vehHelicopterDecelerationFwd "0.5"

sm_sunShadowScale "0.85"

g_fogHalfDistReadOnly "4440.21"

vehSubmarineMaxPositiveBuoyancy "40"

vehHelicopterTiltMomentum "0.4"

vehHudReticleBouncingRadius "80"

sm_sunShadowCenterMode "0"

compassObjectiveNearbyDist "8"

vehCam_radius "0"

cg_fovMin "1"

sm_lightScore_spotProjectFrac "0.125"

laserLightRadius "9"

vehSubmarineRollDrivenyaw "0"

objectiveAlphaEnabled "0"

al_playerLOSRange "150"

r_lightGridEnableTweaks "0"

vehCam_pitchTurnRate3P "90"

ai_busyEventDistPain "256"

ragdoll_explode_force "18000"

sm_dynlightAllSModels "0"

actionSlotsHide "0"

player_meleeDamageMultiplier "500"

vehHudTargetScreenEdgeClampBufferLeft "0"

vehHelicopterMaxSpeedVertical "50"

phys_bulletSpinScale "3"

cg_drawSpinScale "3"

cg_drawBreathHint "1"

vehSubmarineMaxReverseYawAccel "5"

physVeh_collideWithClipOnly "0"

player_radiusDamageMultiplier "1"

objectiveFadeTimeWaitOn "2"

objective_alpha

sm_sunShadowCenter

vehCam_yewClamp3P

vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt

aim_auto_AimRangeScale

hud_forceMantleHint

g_friendlyfireDamageScale

bg_weaponBobAmplitudeStanding

ai_busyEventDistFootstep

physVeh_explodeForce

phys_gravity_ragdoll

vehHudRecticleBouncingSpeed

misslejavAccelClimb

compassObjectiveDetailDist

vehSubmarineAllowinSolid

bg_viewBobAmplitudeBase

r_dlightLimit

compassObjectiveMinHeight

vehHelicopterTiltFromFwdAndYaw

ai_busyEventDistGunShot

objectiveFadeTimeWaitOff

ai_eventDistpain

vehCam_radius3P

r_thermalColorScale

vehSubmarineMaxForwardYawAccel

cg_fov 1

r_filmTweakContrast

vehUGVPitchTrack

bg_viewBobAmplitudeStandingAds

cg_fov

g_compassShowEnemies

vehSubmarineMaxReversePitchAccel

com_timescale

bg_viewBobmax

missleJavClimbHeightTop

objectiveHide

ai_eventDistExplosion

hud_fade_stance

sm_qualitySpotShadow

g_speed "190"

bg_viewKickMin

r_filmTweakDesaturationDark "0.2"

snd_occulsionEnabled "1"

player_useRadius "72"

g_sunFogEndFadeAngleReadOnly

vehBoatRockingScale "1"

ragdoll_max_life "4500"

r_filmTweakEnable "0"

laserLightBeginoffset

VehSubmarineMaxForwardPitchAccel

r_thermalColorOffset

vehHelicopterYawOnLeftStick

player_deathInvulnerableToProjectile

ai_eventDistFootstepSprint

ai_eventDistProjImpact

phys_gravity

vehCam_angles

laserRangePlaer

laserLightEndOffset

vehHudReticleBOuncingDiamondSize

vehHelicopterBoundsRadius

objectiveColor

player_deathInvulnerableToMelee

con_typewriterColorBase

vehSubmarineRollRestore

missleRemoteSpeedTargetRange

ai_busyEentDistExplosion

r_filmTweakLightTint

vehSubmarineYawDampening

g_sunFogDirReadOnly

vehSubmarinePitchDampening

bg_viewBobAmplitudeSprinting

vehHelicopterDecelerationSide "1"

cg_footsteps

vehCam_speedInfluence

bg_viewBobAmplitudeStanding

r_diffuseColorScale

bg_weaponBobAmplitudeSprinting

ai_friendlySuppressionDist

laserRadius_alt

cg_hudGrenadeIconWidth

r_filmTweakHeroSaturation

vehSubmarineBodyRelRotation

r_glow_allowed_script_forced "0"

vehCam_angles3P

ai_count

vehSubmarineControls

missleRemoteSpeedDown

phys_gravityChangeWakeupRadius

objectiveFadeTooFar

ai_busyEventDistGunShotTeam

cg_cinematicFullScreen

cg_playerFovScale0 "1"

ai_eventDistFootstep

laserRange

compassObjectiveMaxHeight

r_specularColorScale

mantle_enable "1"

r_lightGridContrast "0"

vehSubmarineMaxStoppedYawAccel

cg_hudGrenagePointerPivot

physVeh_stepsPerFrame "3"

glass_damageToWeaken

ai_eventDistGunShotTeam

laserRange_alt

sm_cameraOffset

ai_accuracy_attackerCountMax

bg_viewKickMax "90"

thermalBlurFactorScope "250"

cg_weaponHintsCod1Style "1"

compassObjectiveMinDistRange "2"

compassHideSansObjectivePointer "0"

g_gravity "800" "GAME GRAVITY basically 800 is Default 999 (FAT) (MOON) 0

jump_height "99" Jump high

r_outdoorFeather

r_filmTweakDarkTint "0.7 0.85 1"

nightVisionPowerOnTime

turrentSentryRestrictUsageToOwner "1"

g_friendlyfireDist "175"

r_fog_depthhack_scale "-1"

vehSubmarineMaxStoppedPitchAccel "3"

ai_busyEventNewEnemy "256"

sm_sunSampleSizeNear 0.25"

ai_eventDistFootstepWalk "128'

compassmaxRange "6000" Default

laserLightRadius_alt "100"

snd_occlusionLerpTime "500"

cg_playerFovScale1 "1"

objectiveArrowWidth "32"

ai_foliageSeeThroughDist "128"

cg_hudGrenadePointerHeight "12"

vehSubmarineMaxRollAccel "3"

vehAudio_spawnVolumeTime "2"

VehHudTargetScreenEdgeClampBufferRight "0"

vehSubmarineMaxUpPitch "30"

bullet_ricochetBaseChance "0.5"

vehSubmarineLateralDampening "0.95"

ai_busyEventDistProjPing "128"

g_fogStartDistReadOnly "1726.31"

ai_busyEventDistBullet "128"

g_sunFogColorReadOnly "1 0 0 1"

ai_eventDistDeath "1024"

laserFlarePct "0.2"

grenadeRollingEnabled "1"

r_filmTweakInvert "0"

ai_accuracy_attackerCountDecrease "0.75"

g_sunFogEnabledReadOnly "0"

Ai_busyEventDistGrenadePing "256"

Unlimited Sprint

player_sprintUnlimited "1"

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Comments

"MW3 Save Game Editor | Campaign Only | BETA [TuT]" :: Login/Create an Account :: 2 comments

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L30NPosted:

Doesn't work

CoderPosted:

Im Going To Use All The MW2 Modmenu Codes Into This