Step inside the artistic algorithms of 'No Man's Sky'

4.3
Even if you haven't played it yet, one thing is clear about No Man's Sky: It's stunning. The entire game hinges on the idea of procedural generation on a massive scale, meaning when artists at Hello Games create a patch of grass or a fluffy animal tail, these elements are mixed and matched in nearly infinite combinations across the entire in-game universe. But, it isn't all left to random chance -- there are complex algorithms working behind the scenes to make sure every planet is aesthetically pleasing in some sense. Controlled chaos, if you will.

"We have a really complex kind of color theory system so they all obey rules, like leaves having complimentary colors compared to the grass and things like that," art director Grant Duncan says in a new video. "And the same goes for silhouettes. So, if a planet's very hot, we'll have things like everything becomes a little bit more dried out or you'll get more sharp shapes."

As players journey toward the center of No Man's Sky's universe, the creatures and landscapes will become more "unsettling," Duncan says. That sense of discovery and weirdness is a main feature that will drive players through the game -- not that Hello Games expects anyone to actually reach the center of No Man's Sky's universe.


Posted:
Related Forum: PlayStation Forum

Comments

"Step inside the artistic algorithms of 'No Man's Sky'" :: Login/Create an Account :: 17 comments

If you would like to post a comment please signin to your account or register for an account.

WLRPosted:

Looks really interesting

SupervisorPosted:

The game looks pretty interesting

EG6Posted:

I like the idea of this game. Although it seems to much like a cartoon for me. I mean don't get me wrong, I loved the Borderlands collection, but I'm not too sure about this. Hopefully there is a beta so I can decide from there whether or not I'll play this game.

StifledPosted:

never heard of it if I'm honest.

Woodzy-Posted:

Not something that interests me but it could be good would need more gameplay to make a judgement

Vancouver_CanucksPosted:

Going to be an incredible game to say it's a low budget title. A game universe so big that they didn't bother making the game sustainable enough for more than 2 or 3 players in the same area, because the chances of that happening were slim.

9ntyPosted:

This game looks awesome to play, just imaging playing with friends and going into MP and just shooting things around. I need to see a Trailer of this game first then maybe download the demo for this game then I might buy this game.

AhriPosted:

This game looks so artistically pleasing, considering it's a full price game I can't wait to see how this game develops. It's also nice to see that the PC specifications are actually very low, so running this game won't be an issue for consoles, and dependant on how optimized the PC version is, hopefully that runs smoothly also.

MickersPosted:

Think i am going to need to see some more videos first. On first views it looks good though.

-RiderPosted:

fokeiro no real multiplayer is the only thing that may stop some people from buying it, game is beautiful.


You are wrong. It doesn't matter, the rest trumps that.