First major XCOM 2 patch addresses performance issues, adds Zip Mode

4.8
Firaxis has released the first major patch for XCOM 2 which applies several performance optimizations such as improved framerate.

Patch notes are below and the update should auto-download for you when the Steam client is launched. The team said it will continue to “improve the XCOM 2 experience” with additional updates and patches over the coming months.

Performance
  • Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
  • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
  • Support for nVidia SLI and AMD Crossfire
  • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
  • Reworked Light Clipping Manager
  • Particle Vertex Buffer Reallocation
  • Optimization to shadows in the Avenger
  • Enable triple buffering to fix VSync performance
  • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
  • Disabled shadow casting from character lights w/in Avenger
  • Reduced High Shadow Resolution – Reduce shadow resolution when set to HIGH to 1536, instead of 2048
  • Reduces the impact count of the Avatar Rifle
  • Removed a hitch that occurs when the camera enables/disables building visualizer
  • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
  • After changing graphics settings, based on the selected preset, extra crew will be capped
  • Character head mesh optimized

Balance

  • Mimic beacon rebalance: Price increased to 75
  • Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
  • Wet Work is no longer retroactive
  • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge

Gameplay

  • Added a new recommended Steam Controller configuration with support for additional actions
  • Fixed an issue where VIP units would take damage when their origin location was damaged
  • Fixed an issue where Promotion Earned text appeared before action is seen on screen
  • Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
  • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
  • Fixed an issue where weapons did not keep names and customizations upon tier bump
  • Fixed an issue causing some scan timers to go into negative time
  • Engineering items that are full squad upgrades are now designated in the UI
  • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
  • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
  • Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
  • Minimized action camera obstructions
  • Minimized camera look-at hopping during AI abilities
  • Fixed an issue where Psi abilities did not trigger death cams
  • Kill Zone now respects concealment status
  • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
  • Buildings don’t cut down when tabbing through units
  • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player’s last action is being visualized
  • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
  • Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
  • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
  • Optimized Return Fire hits causing long delays
  • Optimized AI reveals causing long hangs
  • Optimized Wait actions causing long timeouts
  • Optimized falling unit visualization to timeout faster
  • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
  • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
  • Destroyed cover does not take reduce % to-hit on enemies

Systems

  • New option to only use Character Pool creations until the pool is exhausted
  • Bulletproofing bad saves from causing main menu crashes
  • Fixed an issue causing hitches in strategy
  • Fixed an issue where armor customizations did not save

Graphics: Unit Highlighting Flash when targeting units

Multiplayer: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen; Added camera rotation to MP.



Posted:
Related Forum: PC Gaming Forum

Source: http://www.vg247.com/2016/03/10/first-major-xcom-2-patch-addresses-performance-issues-adds-zip-mode/

Comments

"First major XCOM 2 patch addresses performance issues, adds Zip Mode" :: Login/Create an Account :: 9 comments

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MajPosted:

Never even heard of this game? Seems ok tho

ValorPosted:

Daaaaamnnn XCOM back at it again with updates.

HDzPosted:

dammmmmmmm xciom thats a big update

EarnPosted:

This is a huge update, glad all the bugs have been fixed.

MickersPosted:

As long as it has fixed some bugs.

DanielPosted:

I have heard of this once about a month or 2 ago, I don't have a clue what it is and I haven't seen much about it tbf.

BCSPosted:

I have never heard or seen this game..

DownsizePosted:

Same as @MDA I have actually never even heard of it! Doesn't look that good either.

StifledPosted:

What even is this game? never heard of it...