Phil Spencer Explains How Xbox One Backwards Compatibility Works

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Phil Spencer told Giant Bomb on their E3 Day One podcast that the decision to include legacy support was one motivated by ensuring that Xbox 360 owners feel good about making the transition. There are still a lot of people who have large libraries that might not have had a chance to play every single game, so this is now a “safe place to play” as Spencer puts it.



"Millions of people made investments in 360 content," he said. "We thought the right thing to do was to make that content go forward, but we didn't know [how difficult it would be]."


"[Emulation] is hard," admitted Spencer, explaining that the company was dealing with having to harmonise PowerPC architecture with x86.


"The approach that we've taken is to actually emulate the full Xbox 360 hardware layer. So the [operating system] for the 360 is actually running when you run the game,"
Spencer explained.

"If you watch the game's boot you'll see the Xbox 360 boot animation come up. From a performance standpoint it allows [emulation] to work. We're able to get frame by frame performance equivalents."


"[Xbox Live] thinks you're on a 360, so people have been asking 'hey, why are you playing Mass Effect on the 360?,' I was actually playing on the Xbox One."


Spencer continued to explain that, since the Xbox One thinks it's playing a normal game, features such as streaming and screenshots are supported.

"The 360 games think they're running on the 360 OS, which they are. And the 360 OS thinks its running on the hardware, which it's not, it's running on an emulated VM. On the other side, the Xbox One thinks it's a game. That's why things like streaming, game DVR, and screenshots all work, because it thinks there's just one big game called 360."


Delving deeper, Spencer explained exactly how the emulator packages the Xbox 360 games, and how it compares to Xbox 360's emulation of original Xbox games.

"You download a kind of manifest of wrapper for the 360 game, so we can say 'hey, this is actually Banjo, or this is Mass Effect. The emulator runs exactly the same for all the games.


"I was around when we did the original Xbox [backwards compatibility] for Xbox 360 where we had a shim for every game and it just didn't scale very well. This is actually the same emulator running for all of the games. Different games do different things, as we're rolling them out we'll say 'oh maybe we have to tweak the emulator.' But in the end, the emulator is emulating the 360, so it's for everybody."


Asked about whether Microsoft would require permission from game publishers to adjust game code, Spencer clarified it would not be interfering with code.

"The bits are not touched," he said. "There's some caveats, and as always I like to be as transparent as I can be on this: Kinect games won't work from the 360, because translating between the Kinect sensors is almost impossible."


Finally, the subject of multi-disc games was also addressed. According to Spencer, it's an issue engineers are looking into.

"We're still working on multi-disc," he said. "Lost Odyssey and Blue Dragon are some of my favourites from the 360. There's actually work in packing a multi-disc into single that requires us to go back and look at the original package on the multiple discs and reconfigure that."


Whether or not this provides you with a reason to consider the Xbox One is, of course, up to you, but it’s certainly one more check mark that the PS4 doesn’t currently have.

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"Phil Spencer Explains How Xbox One Backwards Compatibility Works" :: Login/Create an Account :: 54 comments

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Cristiano-Ronaldo-7Posted:

One of my favourite updates Microsoft have ever done

FirminoPosted:

Backwards compatibility is the best thing Microsoft ever did!

SIKSPosted:

That's pretty crazy i have to say, really good idea behind this, i like it!

DeluxeHazardPosted:

Cha0ticxMoDz Sounds crazy. An emulator within the xbox 1. thats crazy


Not really. Most computers and smart phones can emulate many of the old Nintendo consoles with ease.

YokePosted:

Sounds crazy. An emulator within the xbox 1. thats crazy

Ex-WifePosted:

Its about time they do this

TomPosted:

want them to add cod already to the xbox one. I wanna play bo2 again.

ArzuaPosted:

Really like that Microsoft are listening to us, can't wait.

nober555Posted:

I don't know if anyone else has realized this but up until now there hasn't been a "true" Xbox 360 emulator. Since Microsoft has released this emulator for the Xbox one which (correct me if I'm wrong) basically runs a special version of windows 8/10 from what I have read. Meaning that it is possible to make a emulator for the PC and possibly just run unsigned code through the emulator? Cutting out the whole need for a RGH. If people are able to make it so the servers will be able to recognize the emulator. Just a theory I first thought of when I heard how the Xbox one backwards compatibility works.

GILFPosted:

Gospel The technology behind this is amazing


Its amazing how they do all of this stuff and when we play the console we dont really take much notice....cant wait for the compatibility thing to be released though