Nintendo nukes fan-made super mario 64 HD browser game
While 3D games had been around for a couple of decades prior to its release, the launch of Super Mario 64 alongside Nintendo’s then flagship console N64 in 1996 was a gaming moment to behold.
Coupled with its revolutionary controller, the N64’s hardware placed flesh on Mario’s traditional 2D bones, bringing the iconic character into the 3D world in a way no other game had previously managed.
Little wonder then that the gaming media was filled with delight late last week when news broke that the game’s most iconic level had been recreated by developer Roystan Ross.
Not only had Bob-Omb Battlefield been brought back to life in full HD, but also via the Unity Engine meaning that players were given the first ever chance to play the game via a web browser – a black magic achievement by 1996 standards.
But just as dozens of stories were heralding the return of the king, Nintendo has gatecrashed the party and shut down the fun.
In a complaint sent by Nintendo of America via attorneys at the Miller Nash Graham & Dunn LLP lawfirm, the game company has ordered CDN outfit Cloudflare to disable access to the site hosting the popular browser version of the game.
“The copyrighted work at issue is Nintendo’s Super Mario 64 video game (U.S. Copyright Reg. No. PA0000788138), including but not limited to the audiovisual work, computer program, music, and fictional character depictions,” the company told Cloudflare.
“The web site at http://mario64-erik.u85.net/Web.html displays, and allows users to play, an electronic game that makes unauthorized use of copyright-protected features of Nintendo’s Super Mario 64 video game. Nintendo requests that CloudFlare, Inc. immediately disable public access to http://mario64-erik.u85.net/Web.html.”
In an email to the person operating the server (not Ross himself), Cloudflare said that it had revealed the name of the actual host to Nintendo’s lawyers and forwarded the complaint to the host itself.
“We have provided the name of your hosting provider to the reporter. Additionally, we have forwarded this complaint to your hosting provider as well,” Cloudflare advised.
The complaint from Nintendo was enough to take the browser version immediately offline.
“Thank you for forwarding the request to me. I was hosting this work for a good friend who is an avid fan, and built the project from scratch as a tech demo. As mentioned on the original blog post, and noted in various big name media press, there is no intention to monetize this, ever,” the hoster told Cloudflare.
“All back-end properties hosting the original files have been updated and files removed. I trust that the issue is fully rectified.”
But while the browser edition is now well and truly offline following Cloudflare’s intervention, the desktop versions remain available hosted by Mediafire and with mirrors provided by Microsoft.
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Related Forum: Gaming Discussion
Source: http://torrentfreak.com/nintendo-nukes-fan-made-super-mario-64-hd-1503131/
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Comments
GeekwadPosted:
All that work from a fan, and this is how the corporations treat him.. It's not like he was making money off of it.
FriskyPandaPosted:
Well that's shitty Nintendo for ya. With a company who is losing sales and slowly losing money each and every day they seem not too worried about it
PryzelPosted:
Nintendo makes so many mistakes like this, the amount of publicity this would have gotten them...
MickersPosted:
Although it is downloadable, Nintendo shutting this down will do more bad than good. Was good publicity for them.
MissPosted:
Such a group of stupid imbeciles honestly. This would have probably got them so much needed attention, but they foolishly deny it. Lost a lot of respect for Nintendo from this.
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