OXMâ€™s Call of Duty: Black Ops cover feature has been stripped of information. Head inside, soldier.The magazine says, â€œYouâ€™re not just relegated to mini-gun man who holds down the trigger and nudges the aiming reticle around the screen. For once, youâ€™re flying the helicopter. And firing the missiles. And the mini-guns.â€ ( read what's confirmed in read more )
Other stuff:- You will be fighting the North Vietnamese Army in certain
- Youâ€™re an off-the-grid, best-of-the-best badass with a more important
- Vehicles will return, but â€œnot in the way you remember them from WaWâ€.
- There will be â€œdedicated co-opâ€ with separate levels. Treyarch
changed the subject when the mag asked about World at Warâ€™s hugely
popular Nazi Zombies.
- A multiplayer betaâ€™s being â€œconsidered.â€
- Treyarch will be improving mulitplayer by taking on feedback â€“ even
going so far as to openly acknowledge the under-the-map glitches that
initially plagued World at War.
- Changes are being made to the matchmaking to â€œmake it easier for
[players] to get into games with their friends.â€
- Multiplayer was up and running so early that some campaign levels
were actually built from multiplayer maps.
- Create-a-Class 2.0 will allow you to customise yourself like never
before. This should include kit and appearance items as well as perks.
OXM seems very excited about the game, saying, â€œThe evolution Treyarch
has undergone between World at War and Black Ops feels very familiar.
In fact, we donâ€™t have to look far to figure it out. We saw this exact
kind of â€œoh-ha!â€ corner-turning in game design and execution from this
very franchise back when Infinity Ward leapt from A-list to the
AAA-list between CoD2 and the first Modern Warfare.â€
The developer also seems excited about the game, with Treyarch boss
Mark Lamia saying, â€œWeâ€™ve taken some creative risksâ€¦ We want to do
something different than weâ€™ve done before. Itâ€™s timeâ€¦ We want the game
to speak for itself.â€