Titanfall:freedom of movement makes higher player count uncomfortable
Speaking with Polygon, lead designer Justin Hendry said that the fact that players can move in all directions across open maps means anything higher than 12 players is too chaotic.
“The higher the player count, the more uncomfortable the game gets,” he said.
“Unlike in most games where you can sit there and guard the two ways in, in Titanfall the guy can come in through the window right behind you, he can come from the window to your left, he can come from straight ahead, he can come in from the stairway and he can come in from the doorway, or whatever.
“Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings.”
Elsewhere in the interview, Hendry confirmed that along with AI and Titan mechs maps can play host to around 50 combatants. He stressed that Titanfall doesn’t play like other shooters, and shouldn’t be judged by those standards; if you go in looking to play a Call of Duty clone, you might not enjoy yourself.
Titanfall seems to be stepping away from the formulaic approach dogging multiplayer shooters of the past decade, a move which has met with surprising resistance from the community.
Respawn’s debut effort hits PC, Xbox 360 and Xbox One in March.
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Related Forum: Gaming Discussion
Source: http://www.vg247.com/2014/01/09/titanfall-freedom-of-movement-makes-higher-player-counts-uncomfortable/
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Comments
MortarPosted:
I look forward to seeing how Titanfall plays as it seems like it will be a great change of pace from the popular shooters Call of Duty, Battlefield and Gears of War. Hopefully due to the various possible movements the player can utilise, as well as the AI and mechs, the game doesn't experience any issues in playability.
HonkPosted:
LazeLooped Wow, that's amazing! Being able to go anywhere in a map a climb walls and stuff, looks wayy better than COD
That's true, those boundaries really sucked.
Yah I really hope this game dose not disappoint me.
DohPosted:
Looped Wow, that's amazing! Being able to go anywhere in a map a climb walls and stuff, looks wayy better than COD
That's true, those boundaries really sucked.
MoBoPosted:
Wow, that's amazing! Being able to go anywhere in a map a climb walls and stuff, looks wayy better than COD
CraigPosted:
FozyCreaturesHaxj8ke im expecting alot from this game
I think it will be good :). Looks like it.
It should be good and i am also expecting a lot of this game
Me to, this game has had so much publicity so for it to be a let down will be horrible.
DissPosted:
DongLuxeDong Hopefully the maps aren't too big so we can still have a fast paced gameplay.
Im sure it will still be good no matter what
You're probably right, I'm just saying if we're playing on a huge map, it can get boring quick.
Even if there are a few larger size maps, the AI's can move fairly fast and your player can navigate through the map with ease so it will most likely still be fast pace on those kinds of maps.
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