Rockstar: GTA5's multi-character approach was a 'leap of faith'

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Grand Theft Auto 5's inclusion of multiple playable protagonists was one of its defining features, but Rockstar art director Aaron Garbut admitted in a recent interview with Edge that the mechanic was a risky move with a potential to backfire.

Garbut revealed that protagonist-switching mechanics were planned from the beginning of GTA5's development as the team pieced together character dynamics and the game's overall tone. While he feels that the feature worked to the game's benefit in the end, Garbut notes that the team took a big risk in making such a critical change to the core GTA series formula.

"[Having] multiple characters was a leap of faith," Garbut explained. "It was an interesting idea, and it felt like we could do interesting things with it, but it also felt like a change to the core of the game that might backfire. I think it really worked out. It's so hard during development to get perspective -- you get so used to looking for the problems that it becomes almost impossible to step back and see the positives."

Grand Theft Auto 5 featured a story in which protagonists Michael, Franklin, and Trevor take part in key narrative moments both individually and as a group, allowing players to switch between the trio throughout. Previous series entries traditionally featured a single playable protagonist.

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Related Forum: Grand Theft Auto Forum

Source: http://www.joystiq.com/2014/01/04/rockstar-gta5s-multi-character-approach-was-a-leap-of-faith/

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"Rockstar: GTA5's multi-character approach was a 'leap of faith'" :: Login/Create an Account :: 105 comments

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basedtelliPosted:

Kex I only use one character lol. Can't be bothered making multiple.


Yea I know. No point on making 2. Unless you did something dumb and wanna delete that account then maybe?

basedtelliPosted:

bmadden It was a good, and different approach for the game. It would have been better if they had ended up making the single player a little longer though, still, was fun.


Yea I agree with you the game needs a longer campaign the longer the better some times.

ODIPosted:

I thought it was cool to have 3 characters, and have a different type of storyline with each one. It was different, and a different approach on the game. Just wish they made the game longer. GTA SA was guarantee the longest campaign.

bsmPosted:

It was a good, and different approach for the game. It would have been better if they had ended up making the single player a little longer though, still, was fun.

MawderzPosted:

I only use one character lol. Can't be bothered making multiple.

DissPosted:

I really liked the multi-character campaign, it made it a lot more enjoyable.

Anytime I got bored of one character, I'd just switch to another. Plus each of their special abilities were pretty awesome.

CokesPosted:

Glad they ended up doing t. Turned out nice.

xDylanPosted:

I wasn't to fond on the idea when it was announced, as I thought it would ruin the traditional GTA I was used to. In the end, it played out perfectly though.

codmodshopPosted:

I liked gta 5 campaign it was amazing I liked the characters at first I had forgot how to switch characters ahahahah. Good times.

CampfirePosted:

It was a good risk. I like it.