Black Ops 2: Apocalypse announced as final DLC

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Call of Duty: Black Ops 2: Apocalypse has been announced as the final DLC pack for the shooter. PR is below.


Santa Monica, CA – August 8, 2013 – The epic climax of Activision and Treyarch’s Call of Duty®: Black Ops II Downloadable Content (DLC) Season Pass culminates with Apocalypse. Available first on the Xbox Live® online entertainment network from Microsoft on August 27, the game’s fourth and final DLC Pack delivers four thrilling and diverse multiplayer maps, and the all-new wildly creative Zombies experience – “Origins”.

With Apocalypse, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and its award-winning studio Treyarch have partnered with award-winning Warner Bros. Records rock band, Avenged Sevenfold, who contribute the song, “Shepherd of Fire” from their upcoming album, “Hail to the King,” to the Zombies experience, which will be featured in the intro cinematic video for “Origins.” Along with Avenged Sevenfold, famed comics illustrator and painter, Alex Ross, has also lent his talent to “Origins,” providing original art that features the original Zombies heroes. One of the most esteemed comic book artists of all time, Ross is most famous for his work with DC and Marvel Comics, and has won many notable awards for his artistic design.

“Apocalypse is Treyarch’s grand finale to Call of Duty: Black Ops II,” said Treyarch Studio Head, Mark Lamia. “It is the perfect culmination of our efforts, and fan feedback, with two all-new multiplayer maps for players to experience for the first time, and two fully reimagined fan-favorite multiplayer maps from past games – and Origins, our most epic Zombies experience to date. Apocalypse is a DLC pack that our fans will never forget.”

Call of Duty: Black Ops II Apocalypse delivers four diverse multiplayer maps:

* Pod: A failed utopian community from the 70′s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
* Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
* Takeoff: Fans of “Stadium” from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
* Dig: An adaptation of the fan-favorite “Courtyard” from Call of Duty®: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.

In addition to the four maps, Apocalypse also reveals Origins, the most horrifying and imaginative Zombies experience to date. Players will be deployed to Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, Tank, Nikolai, Takeo, and Rictofen, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.

Unleashed after the Germans unearthed the mysterious “Element 115,” this next chapter in the Zombies legacy will explore the saga’s origins as players reunite with an unlikely band of soldiers that come together to defeat the greatest evil the world has ever seen, using a period-specific arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups – and that’s just the start. Players will need all the help they can get to succeed in defeating the undead, as well as evading an unprecedented 1,000-foot tall robot abomination. In this stylized undead adventure, they’ll need every advantage if they have any hope of surviving one of Treyarch’s deepest Zombies experiences to date.

Call of Duty: Black Ops II Apocalypse will be available first, exclusively on Xbox Live for the Xbox 360® games and entertainment system from Microsoft for 1200 Microsoft Points on August 27, with other platforms to follow. Players who have already purchased the Season Pass can download Apocalypse as soon as it becomes available.



Posted:
Related Forum: Call of Duty Forum

Source: http://www.vg247.com/2013/08/08/black-ops-2-apocalypse-announced-as-final-dlc/

Comments

"Black Ops 2: Apocalypse announced as final DLC" :: Login/Create an Account :: 119 comments

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xxxvrEverPosted:

Origins will be amazing

ZebPosted:

there is a new video out

ZombifiedEminemPosted:

the zombies sound good, the multiplayer maps sound terrible.

IdeologiesPosted:

i wish you could turn off the multiplayer maps like in mw3 because they all suck imo but i like the zombie maps origins looks awsome and we finally get to play as the original characters that we know about instead of these random characters we know nothing about which makes them bad

Flog_GnawPosted:

not sure if i will even get this.

BoarPosted:

RaheemSterling_31 I wish you could buy the zombie map separately.

I bought Vengeance last time and never played the multiplayer maps, feels like a waste


So do I, DLC without multiplayer maps would be an AMAZING addition.

BoarPosted:

Well I guess the FEAR TEDDY thing was wrong then.

LWRPosted:

iiLoveCoD
RaheemSterling_31 I wish you could buy the zombie map separately.

I bought Vengeance last time and never played the multiplayer maps, feels like a waste


Not really dude , it's worth and I think its amazing dude I don't know why you wouldn't man!


I payed 1200 for one map (Buried) that is a waste? I've never played the Multiplayer maps. I think it should be 400 for the zombie map, seperately and 800 for Multiplayer Maps. CoD maps are too much

OrigamoPosted:

Zombies sounds cool.

LuckyOtterPosted:

Billy-boy
RemeAmaze
RemeAmaze Is this a joke? Fan favourites? Are you having a **** laugh mate. Stadium was wack as best, who makes these decisions? Some 7 year.


old* **** sakes. Dome? Hangar? Airfield? no we're going to choose courtyard...


They can only use games that they made and at the time i doubt they ever thought they would need to keep the old WAW maps :/ Dome which i believe is a MW3 map can be used because infinity-ward made it :D


Someone didn't play the good CoD games... Mw3 dome was not the first one. It originally came from WaW a game made by Treyarch. Also they don't just delete data from previous games. That doesn't even make sense.