The mobile game, which was developed by The Pokemon Company and DENA, allows players to virtually collect over 250 Pokemon cards, as well as battle them against other players.
According to data provided by App Magic (via PocketGamer), the game has averaged over $6 million per day in player spending. Players can purchase PokeGold, which can be spent on packs of cards, or other in-game items.
Players are given at least two packs for free every day, with a third daily pack coming from the monthly pass, which costs around $10.
According to the data, Pokemon’s homeland of Japan is the region with the highest per-player spending, contributing over $50 million of the player spend so far.
Last week, The Pokemon Company released the first roadmap for the mobile game and detailed some of the updates that will be coming soon.
“To begin with, we plan to add new booster packs by the end of the year,” it wrote on social media. “In addition, we are aiming to add a feature that allows certain cards to be traded starting in January, 2025. We are planning to gradually expand the selection of cards that are able to be traded.”
It added: “Also, we have other new features in development outside of the trade feature introduced here. We plan to announce more details about the update as the dates for the addition of these features are finalized, so please look forward to it.”
TCG Pocket is also likely to add more events in the coming weeks, which should help players fill out their meta decks with new promotional cards and emblems.
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Source: https://www.videogameschronicle.com/news/pokemon-tcg-pocket-has-reportedly-passed-120-million-in-earnings/
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