Banjo-Kazooie Potentially Portable To PC Following Decompiling
The same reverse-engineering process was used to create PC ports of The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask, among other games.
These types of decompiled ports require you to provide a legal ROM of the Nintendo 64 version. The software borrows assets from this version and combines it with decompiled C code to create a playable PC version.
There's currently a program that speeds up this process, N64 Recompiled. However, this process can be imprecise, and dedicated decompiling projects, as with Banjo-Kazooie, tend to be more reliable. This is because you need to match the original code and the new C code perfectly or there can be unpredictable results.
There's usually a host of issues that need to be sorted out before the port works how you'd expect it to. Luckily, having the code decompiled allows for modders to add a host of fixes, improvements and so on. Because after all, who doesn't want a 4K resolution Banjo Kazooie with dynamic lighting, running at one thousand frames-per-second and of course, with NVIDIA PhysX? Imagine the glint of sunlight on Banjo's fur as he gathers jiggies.
The legendary Banjo-Kazooie series is currently owned by Microsoft, who haven't released an entry since the oft-maligned Banjo-Kazooie: Nuts & Bolts in 2008.
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Related Forum: PC Gaming Forum
Source: https://www.thegamer.com/banjo-kazooie-decompiling-project-pc-port/
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