
Victoria 3 is an update to what is arguably one of Paradox’s more fussy game series, and the latest version retains much of its complexity while simultaneously making its combined economic, political, and military systems much more approachable than they’ve been in the past, as we note in our Victoria 3 review.
Paradox says that during Victoria 3’s first month, players have put in a combined 14.6 million hours into the game – which works out to be about 1,669 years. Players have built a total of 126,263 Suez Canals, formed 380,335 countries, researched 187 million new technologies, and built 45,614 trans-continental railways.
Victoria 3 patch 1.1 addressed one of the issues I complained about in the review, adding new ways to find information on your individual pops. There’s more to come, and Paradox has published a Victoria 3 post-launch roadmap that describes the studio’s plans for improving some more in-game systems in the coming months.
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Source: https://www.pcgamesn.com/victoria-3/sales-first-month
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