Speaking on Twitter, McDonald also revealed that there are ‘zero barriers’ preventing Sony from releasing a Bloodborne PS5 port or PC version of the game.
The comments come after Jeff Grubb claimed that Bloodborne’s code is a bit of a mess and would require FromSoftware’s supervision to work on a port, and couldn’t simply pass it off to another studio. Furthermore, he said that the studio is simply too busy with Elden Ring to work on it itself.
A 60fps patch for the PS4 version is 2 lines of code that need changing. Japan Studio had a build of the game that was running on Windows 7 when they were shut down and Sony likely still has that build sitting in their archives, as well as all the source for it. I've seen it.— Lance McDonald (@manfightdragon) September 21, 2022
McDonald certainly knows his stuff, as he’s the one responsible for releasing a Bloodborne 60 FPS update back in February 2021.
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