First highlighted by @NicmeistaR, after every match, the game client would reportedly use between 305Mb and 900Mb of data. This caused alarm as playing the game for a few hours could unknowingly smash through a player’s data cap in a single night.
I shit you not, this was 2 matches (you can see the two 10mb transfers) the rest was all just the main menu.— Neeko 🍣 (@NicmeistaR) July 21, 2022
Same happens on Xbox. pic.twitter.com/kCOI1Mh9fa
In response to this, @HaloSupport Twitter said: “The team is investigating reports of #HaloInfinite downloading extra data after multiplayer matches. An improvement for this issue will be included in August’s Drop Pod update.”
The team is investigating reports of #HaloInfinite downloading extra data after multiplayer matches. An improvement for this issue will be included in August's Drop Pod update. Stay tuned to @Halo for a preview blog with more details on this update. https://t.co/IZxYZbpLVx— Halo Support (@HaloSupport) July 22, 2022
Following this, players have reacted negatively, especially in the wake of several issues with the game that has yet to be fixed.
One user said: “Your game is becoming literally unplayable for some people because they can’t financially cover the cost of data infinite takes up. ”
This is prolly the one situations where I can safely say that is not good enough. Your game is becoming literally unplayable for some people because they can’t financially cover the cost of data infinite takes up. Y’all gotta get on this cuz it’s only gonna get worse over time.— FoefoeHamham (@Takeshimas1122) July 23, 2022
Isn't this an urgent 'send fix out as soon as possible' thing? There are people with no landline and transfer limits of e.g. 100 or 200GB data per month, so 300MB per match is a huge number. Just finishing your challenges will deplete your whole internet for the month...— Piotr Konopka (@TilShaedlaer) July 23, 2022
It’s unclear if this issue will be fixed sooner once more players begin to notice the sharp uptick in network traffic, especially players with bandwidth caps.
It’s also unclear what is causing such a massive data spike. Some speculated that it was the game attempting to save the replay footage of the match, however, some other users have observed the massive data increase taking place within a few minutes of the game starting, before anything could have been saved.
Halo Infinite is currently suffering from a wide range of issues, including some that have been affecting the game for months. An ongoing issue with “desync” has yet to be fixed because 343 has allocated resources to other areas.
The issue stems from the game client and match servers having synchronisation issues, leading to situations where melee attacks don’t register because the client and server each think players are in different positions.
Halo Infinite’s co-op mode, which has been delayed on several occasions, will let everyone taking part make progress towards their own individual campaigns.
Halo Infinite also released without the ability to replay campaign missions once they’ve been completed – unless users start a new save file.
In a development progress update in April, 343 said it was targeting “late August” for the release of the game’s online co-op mode.
Halo veteran Paul Bertone recently joined 343 as the studio’s technical design director.
He worked on Halo 1-3, ODST and Reach during over a decade at series creator Bungie, where he served as design director until 2012.
Related Forum: Xbox Forum