He worked on Halo 1-3, ODST and Reach during over a decade at series creator Bungie, where he served as design director until 2012.
Bertone started his new job at 343 in June, according to his LinkedIn profile.
Commenting on Bertone’s appointment, Joseph Staten, head of creative for Halo Infinite, said he was “thrilled to have Paul help lead the future” of the latest series entry.
After leaving Bungie, Bertone worked for three years as design lead at Industrial Toys, the mobile game studio led by Bungie co-founder Alex Seropian, which is now owned by Electronic Arts.
He later had a six-month spell as design lead at State of Decay studio Undead Labs, and more recently he spent over two years in the same role at Highwire Games, the studio behind PlayStation VR title Golem and the upcoming Six Days in Fallujah.
I’m happy to confirm @Halo veteran Paul Bertone has joined the team as Studio Technical Design Director. Paul and I met in 1999, back in Bungie’s Chicago days, and then shipped Halo 1-3, ODST and Reach together. I’m thrilled to have Paul help lead the future of #HaloInfinite. pic.twitter.com/oYR8bhOBak— Joseph Staten (@joestaten) July 6, 2022
Confirming Bertone’s appointment, Staten said: “Paul and I met in 1999, back in Bungie’s Chicago days, and then shipped Halo 1-3, ODST and Reach together. I’m thrilled to have Paul help lead the future of Halo Infinite.”
343 Industries will be running a test flight of Halo Infinite’s delayed campaign co-op mode and its new Mission Replay feature starting next week.
Players who want to take part will need to be signed up to the Halo Insider program.
Halo Infinite’s campaign co-op mode will let everyone taking part make progress towards their own individual campaigns.
Related Forum: Xbox Forum