A user on Twitter, @Onion00048, drew attention to the patent filing earlier this week. According to a tweet from them, “Sony Interactive Entertainment has filed a new patent that suggests the format holder is looking to optimize its ray-tracing effects on PS5.” They proceeded to offer more information on what the patent means for the company and who filed it. The official papers for the patent show that it was filed by Mark Cerny, an engineer and architect for the PS5. He is also the creator of the PS4 launch title Knack.
The patent itself mentions “System and Method For Accelerated Ray Tracing and System And Method For Accelerated Ray Tracing With Asynchronous Operation And Ray Transformation.” In other words, this new methodology of implementing ray tracing would improve overall performance when the feature is turned on.
The patent was filed by PS5 architect and Knack creator Mark Cerny, and mentions “System And Method For Accelerated Ray Tracing” and “System And Method For Accelerated Ray Tracing With Asynchronous Operation And Ray Transformation.”#PS5 #PlayStation5 #PlayStation pic.twitter.com/yyjL8SMfRw— Gaming Updates and Countdowns I 🎮 (@Onion00048) February 25, 2022
Ray tracing is one of the biggest draws for next-gen consoles, especially the PS5. It allows for more realistic light and reflection within games. However, the feature currently comes with a few drawbacks. When titles like Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart are running in ray-tracing mode, they lose frame rates and play in lower resolutions. This is because ray tracing requires a significant amount of power to run.
Ray tracing requires such an immense amount of power to run that many games have been unable to fully utilize all it has to offer. Far Cry 6 developer Ubisoft decided not to offer the next-gen feature in the console version of the title. This was to ensure that the game ran smoothly in 4K at 60fps and allowed it to take advantage of other next-gen capabilities. The upcoming Gran Turismo 7 will also not allow for ray tracing during actual gameplay. Instead, the feature will be seen in replays and when the game is played in Garage mode.
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