CoD Developer Seeks Balance Between “Quickscopers” and “Hardscopers”

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David Vonderhaar, Gameplay Designer at Treyarch, sits down with Call of Duty fans in an attempt to find peace in the war between “quickscopers” and “hardscopers”.

First, a quick definition of terms: A “quickscoper” can be considered someone who fires a high-powered rifle (usually a bolt-action sniper rifle in this case) immediately after acquiring a target using the game’s built-in crosshairs, taking little to almost no time to aim down the the sights of the rifle scope; a risky but efficient maneuver. “Hardscopers” seek targets in the more traditional sense of scanning the battlefield while aimed down the sights of a rifle scope and firing from this scoped state, usually from an advantageous position.

Along with the rise of quickscoping — a technique that caught some attention possibly during the CoD 2 era, but gained commercial popularity during Modern Warfare 2 — came the controversial debate of whether it can be considered a legitimate technique, or does it exploit the mechanics of a first-person shooter, giving an unfair advantage to the user? Call of Duty developers, Treyarch, made conscious effort to keep 2010′s Black Ops free of such “exploitations”, while Infinity Ward’s recent Modern Warfare 3 embraced it with open arms.

In a conversation with Call of Duty fans, Vonderhaar stated, “I’d like to sit down with the worlds best drag & quickscopers and those who despise it and find something directly in the middle.” He continued, “ADS [Aim Down Sight] sway as well as the ADS and hipfire aim assist (ranges) are tunable on a per gun level. Let’s do this.” To get down to specifics, he then proposed, “.4 ADS raise time. No ‘random bullet.’ Limited hip fire aim assist (MW1 was 1000 inches of hip fire aim assist). Thoughts?” He then clarified that “0.4 is the average on a MW1 style sniper.”

Some fans have expressed concern over receiving only a hit marker when achieving a clear shot to the chest in Black Ops. Vonderhaar explained that this is common “when you are used to ‘chest’ being all the same thing.” However, he admits, ”we wanted it to be a precision shot. Upper torso or head but it was probably too confusing in the end.” It “also had to do with penetration settings,” he added. “You can’t hit a guy in the chest without hitting his arms and hands and sometimes gun first,” which may have added to players’ frustrations.

Vonderhaar was also asked if the possibility of removing aim assist was optional, something that many quickscope nay-sayers would argue is the source of their frustration. He replied, “Yes. It’s now possible to remove aim (hip and ads) from a gun. He also admitted, “the gun not shooting straight till 100% scoped in caused a lot of confusion and frustration for snipers.”

To close, Vonderhaar stated these words: “Balance. That place in the middle where everyone is equally pissed off. Thanks for sharing your passion with me. Reading every reply.”

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Source: http://mp1st.com/2012/02/18/call-of-duty-developer-seeks-balance-between-quickscopers-and-hardscopers/

Comments

"CoD Developer Seeks Balance Between “Quickscopers” and “Hardscopers”" :: Login/Create an Account :: 116 comments

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KotchPosted:

Will51 If u buy a game just 2 zoom in faster with a sniper rifle your a fuuucking looser
I hate quickscoping

lol i bet your a shi tty little camper who sits on his arse and waits for people to pass by. your the fu cking loser! a ret ard could use a fully auto weapon and hold both the aim and trigger button and then move the right thumbstick all over the place, it takes no skill to run around with a full auto gun and spray, it takes alot of skill to have good reactions and quickscope a guy if hes shooting at you, you sir no fu ck all, please close your account and sell your mw3!

LyraPosted:

Honestly if they just leave it how mw3 has it, then we are good.
Cod4 in my opinion was perfect, but i also like mw3 mechanics for quickscoping as well.
I dont see why people get butthurt when they are quickscoped, it takes skill, get over it and play the game.

DrLovePosted:

Wow

WhisperPosted:

With this whole debate, my opinion is to go back to the plain days. Like CoD4, and cods before this. There was no "Fancy" things besides the basics and what should be in the game. I think that quickscoping was incredible in Cod4, then MW2 came out and it was overkill. Bring back the basics.

Will51Posted:

If u buy a game just 2 zoom in faster with a sniper rifle your a fuuucking looser
I hate quickscoping

CircuitPosted:

They should keep the mechanics of the game the same, there would be many complaints about it.

PinPosted:

vokal lol if they change the aim assist it will just make no scoping a lot more fun.quick scoping is for the noobs.no scope is where it is at.


You've got it the wrong way round. No scope is all luck. Quickscoping is pure skill. *facepalm*

TTG_CrysisPosted:

AuntJemima i don't see a problem with either one.
if some one has a Sub-Machine Gun and you have a sniper and your standing right next to each other, chances are the Sniper will die. You are lucky to get the kill and survive as the Sniper. You are putting yourself at risk and you have the dis-advantage. Taking QSing & HSing to make it more balanced would be stupid...
Couldn't have said that any better.

-Robin-Posted:

i don't see a problem with either one.
if some one has a Sub-Machine Gun and you have a sniper and your standing right next to each other, chances are the Sniper will die. You are lucky to get the kill and survive as the Sniper. You are putting yourself at risk and you have the dis-advantage. Taking QSing & HSing to make it more balanced would be stupid...

vokalPosted:

lol if they change the aim assist it will just make no scoping a lot more fun.quick scoping is for the noobs.no scope is where it is at.