Xbox Series X Backwards Compatibility Doubles Frame-Rate

3.5
The Xbox Series X is going to run previous generation Xbox titles with enhanced resolutions and even doubled frame rate.

Today, it has been confirmed on the Xbox official website that the power of the Xbox Series X allowed the compatibility team to come up with brand new techniques that enable more titles to run at higher resolutions and double the frame rate of select titles from 30 to 60 fps and even 60 to 120 fps.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.


It has also been confirmed that the Xbox Series X will deliver a new HDR reconstruction technique that will enable HDR without performance impact to Xbox 360 and original Xbox games. This isn't a truly surprising announcement, as the possibility of adding HDR to all titles at system level was hinted at back in March.

In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.


The Xbox Series X Quick Resume feature will also be enabled for backward compatible games.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.




Posted:
Last Updated:
Related Forum: Xbox Forum

Comments

"Xbox Series X Backwards Compatibility Doubles Frame-Rate" :: Login/Create an Account :: 11 comments

If you would like to post a comment please signin to your account or register for an account.

RyanPosted:

Ahri I think there's going to be a lot of issues with this. Console games are DESIGNED to be ran at 30fps, depending on the engine they use and whatnot it can cause serious issues when reaching above 30, for example: LA Noire, this game when ran above 30fps is unbeatable, there is zero possible way to complete one of the missions because the game runs too fast at above 30fps and causes abnormalities which break the scripted scenes. Another example: GTA IV, the final mission of this game is unbeatable at an fps above 60 as it's running to fast to be able to do the final QTE.

I wonder if they've taken this into account for ALL the games.


I hope they taken this into account for upcoming releases.

RyanPosted:

TTG This will be great love playing classic games on the current gen, also the fps will be a great addition.


I don't think the FPS will be noticeable on the older games.

RyanPosted:

Anime Yes!, One of my fav parts is backwards compatibility is a must.


Agreed, It is awesome to be able to play some of older CoD's.

RyanPosted:

The console is capable of 120FPS, yet all game devs are sticking with 30... Makes no sense to me. That is the new games at least, nice to see backwards compatibility getting a buff.

JoeIPosted:

A good feature, can't wait for the next gens

CovidPosted:

Literally so buzzed for the X

GossipPosted:

This is insane and I cannot wait to see it in action.

AhriPosted:

I think there's going to be a lot of issues with this. Console games are DESIGNED to be ran at 30fps, depending on the engine they use and whatnot it can cause serious issues when reaching above 30, for example: LA Noire, this game when ran above 30fps is unbeatable, there is zero possible way to complete one of the missions because the game runs too fast at above 30fps and causes abnormalities which break the scripted scenes. Another example: GTA IV, the final mission of this game is unbeatable at an fps above 60 as it's running to fast to be able to do the final QTE.

I wonder if they've taken this into account for ALL the games.

KixaPosted:

That sounds awesome i hope it works well as they say it does.

TTGPosted:

This will be great love playing classic games on the current gen, also the fps will be a great addition.