Only scripted destruction for Modern Warfare 3

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All those explosions, wrecked buildings and bits of flying rubble in the Modern Warfare 3 trailer? Purely scripted, NowGamer has revealed.

At a demonstration of the game that took place earlier this week, the site discovered that there would be no organic destruction featured in the Infinity Ward/Sledgehammer sequel. This goes against recent rumors that suggested the game would be upping its tech to compete with EA’s Battlefield 3.

As the site puts it: “firing bullets at surfaces and throwing grenades merely results in slight texture changes, rather than real-time destruction.”

Disappointing, but expected we guess. Modern Warfare 3 launches on November 8.

http://www.thatvideogameblog.com/2011/05/27/only-scripted-destruction-for-modern-warfare-3/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ThatVideogameBlog+%28That+VideoGame+Blog%29

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"Only scripted destruction for Modern Warfare 3" :: Login/Create an Account :: 39 comments

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OasisPosted:

BO struggled to render thrown smoke on others screens, destroying a wall would lead to major problems on player host connections, but some unscripted destruction would have been nice.

Noah-Posted:

yes i did not want destruction of buildings i am getting both this and battlefield 3 so i will have a taste of both

HolmesyPosted:

hm,it would be good if it did have destruction :(

TTG_LUFCPosted:

bigbaird Im glad if I wanted the walls to blow up in call of duty I would just play battlefield. I like battlefield and the fact walls can be blow up but I also like that in CoD they cant be. Sometimes having your cover blow away all the time is annoying.


This makes no sense.
You said "if I wanted the walls to blow up in call of duty I would just play battlefield", if you did that you wouldn't be playing Call of Duty then would you.

OT: This is why CoD is a terrible game and Battlefield is amazing. Dedicated servers > P2P

Kyle93Posted:

xSTaTiCBLuEx
thePiManx that's good! and here's why.

bandwidth is precious.

every one of the followings must be sent to each and every xbox connected.

all the 'openings' created from the destruction.
all the 'crumbling' of items.

and now imagine five of those happening in front of you from five different players on five different buildings.

lag!

that's fine in single player, but not online!


Bad Company managed it with no lag at all. I like both games and I think even just a little bit of destruction would fit great into MW3...


If I am not mistaken, Bad Company has dedicated servers. So there is no host and it means that any lag is due to your internet. Mw3 will be player hosted like all the other CoD's so It would be difficult to do on the current CoD system. So, get dedicated servers and have some building destruction!

XxGummibearxXPosted:

Wow what a shame ohwell I'm still getting it

marcusmonsoonPosted:

thePiManx that's good! and here's why.

bandwidth is precious.

every one of the followings must be sent to each and every xbox connected.

all the 'openings' created from the destruction.
all the 'crumbling' of items.

and now imagine five of those happening in front of you from five different players on five different buildings.

lag!

that's fine in single player, but not online!



Yet they managed full destruction in BFBC2 without any lag what-so-ever.

TeemoPosted:

Iso
officialRainbow Atleast it won't end up like BF3 where p[people will destroy builings to hide in them with LMGS and camp with medics and Assaults...


Which just shows you've never played a Battlefield game, because if you had you would know that you cannot get into completely destroyed buildings.


Yes you can, this shows that YOU never played a Battlefield game.

IsoPosted:

officialRainbow Atleast it won't end up like BF3 where p[people will destroy builings to hide in them with LMGS and camp with medics and Assaults...


Which just shows you've never played a Battlefield game, because if you had you would know that you cannot get into completely destroyed buildings.

-Bulldog-Posted:

thePiManx that's good! and here's why.

bandwidth is precious.

every one of the followings must be sent to each and every xbox connected.

all the 'openings' created from the destruction.
all the 'crumbling' of items.

and now imagine five of those happening in front of you from five different players on five different buildings.

lag!

that's fine in single player, but not online!
And bullets, grenades and players don't?! You're a retard.