Cyberpunk 2077 Has Yet To Be Limited by Hardware
Speaking to CG Magazine Online, CD Projekt RED’s Maciej Pietras said that the development team started development o the game with a fixed set of specs in mind for the current generation of hardware to begin with, and thanks to their optimization of the RED Ending (that The Witcher 3 was also built on), as well as their optimization of then game from the get go, they have yet to run into a limitation imposed on their vision by hardware or by cost.
“You know we are always finding new ways to use the new technical features that speed up the work and there are very low costs when it comes to the optimization part, and as I said, that we have a team of programmers who are dedicated to work on optimization,” he said. “Simply because of that, I don’t think we ever reached that point and say something is too costly based on hardware requirements. That did not happen yet. What we showed in the demo was running in real runtime so there’s nothing there that we were trying to hide.
“From the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that’s probably what you see running the demo is a PC with like an i7 and 1080TI, so it’s not astronomical specs. Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that.”
After The Witcher 3, these folks have the benefit of the doubt and a whole lot of trust from just about everyone involved, so I am sure we can take them at their word. Hopefully, Cyberpunk lives up to the legacy set by The Witcher 3.
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Source: https://gamingbolt.com/cyberpunk-2077-has-yet-to-be-limited-by-hardware-says-cd-projekt-red
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