Civilization 6 Now Available on iPhone

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You can soon play Civilization 6 on your Nintendo Switch, but in case you have a hankering for portable Civ right now, and/or don’t have a Switch, boy have we got some good news for you. Civilization 6 is available right now on iPhone. I presume this is actually the same version that came out on iPad, just shrunk down to an iPhone.

But, you ask me, how does a game like Civ 6 translate over to a small screen like the iPhone’s? Apparently pretty well. At least judging by the launch trailer that Aspyr Media, who ported it to the platform, put out (you can see this trailer for yourself below).

But here’s the catch—of course there’s a catch, you knew there’d be one. This version is going to be hella expensive. Like, it’s $24 right now, which is already expensive for a mobile game, but starting October 16, it will go up to $60, which is practically unheard of in the mobile market.

If you want to give it a test go for yourself, the first 60 turns are free, so you can download it and see how it is. You need an iPhone 7 or later, running iOS 11.



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Related Forum: Mobile Devices

Source: https://gamingbolt.com/civilization-6-now-available-on-iphone

Comments

"Civilization 6 Now Available on iPhone" :: Login/Create an Account :: 4 comments

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GroguPosted:

$24 on a mobile game lol they must be out of their minds, whoever buys it must just be pure crazy

YePosted:

Thats just too much money for a mobile game. Doubt they sell alot.

JastyPosted:

I feel like this could work perfectly on mobile, and the free 60 turns is kind of cool! Although a $24 price tag right now isn't too bad for it to hop to $60 in the next little bit is insane.

shadowmist101Posted:

This proves that Civilization 6 was developed from the very beginning to be a primarily a mobile game that can be reversed ported to multiple platforms. I think that They thought they were being clever with launching it on the PC first, It does not matter what platform you launched the game on first, it matters what the development team was primarily developing the game features and assets for. I was always wondering why it never felt quite right, and it felt like I was playing a mobile game with a keyboard and mouse. After switching to my 2in1 laptop the mechanics and pace of the game felt more fluid with a touchscreen.