State of Decay 2 Patch 1.2 Goes Live and Is 20GB

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While State of Decay 2 has been busy setting record numbers and topping charts, the folks at Undead Labs have been busy preparing Patch 1.2, which will be a whopping 20GB.

Yeah.

You’re going to want to slot out some significant time for the patch to download, but it may be the first step to improving your zombie-slaying experience for a weekend trip to the decaying world. Developers promise to continue to support State of Decay 2, with most upcoming patches set to be no larger than 5GB.

The good news is that 20GB means 20GB of improved gameplay, stability, and overall quality, so fans of the game should look forward to the new fixes and features. If you are interested in what patch 1.2 entails, check out the highlights below:

The 1.2 patch features significant improvements related to:
  • Increased stability
  • Improved networking interactions for clients
  • Improved networked vehicle interactions
  • Elimination of Out Of Memory crashes

Patch 1.2 Highlights

Gameplay
  • Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
  • Fixed instances of clients dealing damage to their host’s non-active community members with explosives
  • Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
  • Characters no longer “self-shadow” when using a flashlight in multiplayer
  • Fixed issue with doors appearing the opposite of the state they are in
  • Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
  • Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
  • Fixed rare bug that could prevent Warlord legacy arc from being completed
  • Fixed rare bug that could block Sheriff legacy arc from starting
  • Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
Networking and Multiplayer
  • Numerous networking bandwidth and CPU improvements
  • Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
  • Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
  • Host facilities no longer appear invisible to clients during multiplayer
Zombie and Character Behavior
  • Zombies no longer become immune to the Assault Kick
  • Reduction of step height to prevent survivors popping up onto props while moving
HUD
  • Fixed issue with player HUD disappearing after NPCs are executed by zombies
  • Community advice list no longer shows up under vignette on the map
Environment and Collision
  • Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
  • Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
  • Elimination of white line that appears when driving at night time
  • Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
  • Additional polish and reduction of LOD popping
  • Additional lighting tuning passes, reduction in glowing props
Other Fixes
  • Addressed a variety of general crash bugs
  • Updated a number of strings that were previously hardcoded in English
  • Audio mix optimizations


Posted:
Related Forum: Gaming Discussion

Source: https://www.dualshockers.com/state-of-decay-2-patch-1-2/

Comments

"State of Decay 2 Patch 1.2 Goes Live and Is 20GB" :: Login/Create an Account :: 10 comments

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Miko537Posted:

Not worth even getting the game let alone a 20gb update lol.

TOXICPosted:

Dead game and 20gb is way to much for a update lol.

JoeIPosted:

This game is proper dead, wouldn't bother getting

RaubenPosted:

This game is actually shocking wtf

MazePosted:

Petite All the big hugs are fixed and in a wonderful amount of time! To be honest thought this game was going to be steamy garbage and it turned out to be pretty fun!

It's just a shame they didn't notice a lot of them before release. They should've been more on top of it so a patch isn't 20GB

kimPosted:

All the big hugs are fixed and in a wonderful amount of time! To be honest thought this game was going to be steamy garbage and it turned out to be pretty fun!

XeCookiePosted:

Holy smokes this is pretty hefty for an update lol may as well release a new game. I would hate to have to download this.

MazePosted:

Jeez that game was that bad at launch? Huge download for an update

KixaPosted:

20gb is a lot pretty much the same size as the game itself. I'm glad they fixed most of the bugs though.

WW2Posted:

Really? 20GB? That's nuts for pretty much stabilization and fixes. hm..