PlayerUnknown's Battlegrounds Is Testing Ping-based Matchmaking

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A solution for ping disparities between PlayerUnknown’s Battlegrounds players is being explored that would separate players based on their ping.

Following an announcement made late last year where a plan was suggested that would introduce a maximum ping limit, the PUBG team has decided to go a different route for now.

“Unlike the method considered earlier, we are going to divide the matching pool depending on ping,” the latest update read. “This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week.”

The ping fixes were delayed initially to invest more time into anti-cheat features, a plan to counter the prevalent cheating that goes on in PUBG. As for the development roadmap, the announcement also said that the plans for future content and updates couldn’t be revealed just yet and asked for players’ understanding until the appropriate time came.

For now, a new test server patch has been detailed to show a full list of changes coming to the test servers that’ll spend some time there being tested and changed before going live for all players. The full patch notes for the test server can be seen below.

World

  • Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.

Gameplay

  • When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
  • Other players will be visible once they jump out of the airplane
  • When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screen

Replays

  • When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
  • It is impossible to report through a replay file which has been created longer than a week ago
  • It is impossible to report the same player multiple times in the same replay file

Bug Fixes

  • Fixed the issue where the player would die from falling when vaulting and climbing
  • Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
  • Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
  • Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting down

Misc.

  • Made changes to prevent the reduced heal/boost time cheat


Posted:
Related Forum: Gaming Discussion

Source: http://comicbook.com/gaming/2018/02/20/playerunknowns-battlegrounds-ping-based-matchmaking/

Comments

"PlayerUnknown's Battlegrounds Is Testing Ping-based Matchmaking" :: Login/Create an Account :: 15 comments

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GhostPosted:

Craig Ping based matched making never works, so why would it in this case.


Knowing PUBGs they'll manage to mess it up. It's a good idea though, dint get me wrong.

CraigPosted:

Ping based matched making never works, so why would it in this case.

TomPosted:

Mikey Looks a pretty good update again, but I still believe Fortnite is the better game in my opinion. What do you guys think?


Fortnite takes the cake for me too. PUBG is just WAAAY too big imo, you find 1 guy every 10 mins rather than like fortnite where you're always in battle for the small map.

TOXICPosted:

Looks a pretty good update again, but I still believe Fortnite is the better game in my opinion. What do you guys think?

QTPosted:

Epcot It's great to see them constantly updating the game even after they they fully released it.


Most devs do if they want to keep a good game and have a good community. Always a great site to see for sure!

RuiPosted:

Decy Reminds me of the system they used on older games that all depends on how far away your are from your ISP's servers...


They never did That?
Games originally where dedicated on the users internet depending on the Download and ping to support the lobby as it was Peer to peer connection nowadays it's reliant on servers peer to server

TuskPosted:

It's great to see them constantly updating the game even after they they fully released it.

TomPosted:

KyloCrux Can you imagine a game with 100 people lagging through walls? Lmao


I think its an estimated ping like 50-100 rather than literally all the lowest pings in a game.

QTPosted:

This is the best type of match making I believe other than server based.

I hate skill based glad they arent doing that.

MikePosted:

Haven't really thought of Ping Based Match-Making