Next Call of duty Black ops title update detailed

4.4
The next patch for the Xbox360 version of Call of Duty: Black Ops patch has been detailed Alongside a number of minor gameplay tweaks, the update will fix a number of multiplayer exploits and make it easier for developers to detect and ban anyone up to no good. most of you may have seen this list but if not its in the read more.

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style="color: rgb(68, 68, 68); font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 11px; line-height: 13px;">Issues
Addressed: 
* Resolved several issues with parties getting disbanded unexpectedly. class="Apple-converted-space"> 

* Updated handling for UPnP-enabled routers to improve matchmaking
conditions where users had strict or moderate NAT types. Also added
in-game communications so that all players are aware of their NAT type
in the Player Match party lobby. 
* Addressed issue that prevented the Load MP by Default option from
saving when other specific option combination's were set. class="Apple-converted-space"> 
* Prevention of exploit that allowed players to keep custom classes and
kill streaks after prestige. 
* Addressed an issue where Flak Jacket Pro would not always protect
against ground fires left by Napalm Strikes. class="Apple-converted-space"> 
* Prevention of users losing their kill streak reward when switching
classes at the start of a new round in round-based game modes. class="Apple-converted-space"> 
* Addressed an issue where the incorrect perks would appear when
spectating another player under certain circumstances. class="Apple-converted-space"> 
* Added round start explosive delay to China Lake grenade launcher to
give it the same round start limitations as other explosives. class="Apple-converted-space"> 
* Contracts will now reset when the player Prestige's. class="Apple-converted-space"> 
* Prevention of Valkyrie rocket exploding upon release under rare
conditions. 
* Prevention of Gunship and Chopper Gunner failing to give player full
control under rare conditions. 
* Prevention of an issue where a player will get teleported outside the
map boundaries under very specific circumstances. class="Apple-converted-space"> 
* Additional security measures to enhance detection and banning
capabilities. 

Game play Tuning: 
* Limit the ability to re-roll supply drops using Hardline Pro to Care
Packages only, no other kill streak drops. class="Apple-converted-space"> 
* Added a negative influencer to all spawn points to decrease the
chances of spawning near an enemy. This will further improve spawning
protection on top of previous updates. class="Apple-converted-space"> 
* Additional sound mix tuning for Ninja Pro users increased ranges and
volume of enemy footsteps, and removed player footstep sounds on
concrete material types. 
* Increased head shot multipliers for sniper rifles. Sniper rifles with
suppressors equipped will now always be ensured one-shot kill head
shots. 
* Subtle increase in sniper rifle accuracy when scoping in. class="Apple-converted-space"> 
* Added a render delay to the red diamond player indicators that appear
when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When
a player first spawns, this will not appear for a period of time. class="Apple-converted-space"> 
* Additional minor reductions in knife lunge.

Posted:

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"Next Call of duty Black ops title update detailed" :: Login/Create an Account :: 51 comments

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TTGsnowPosted:

Well this is good and gay at the same time.

ZaqsPosted:

[quote] Subtle increase in sniper rifle accuracy when scoping in.
Maybe Treyarch language for fixing quickscopes?

MikeyPalPosted:

TheKillerMonkey * Additional sound mix tuning for Ninja Pro users increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

Does This Mean That I Get Better Sound With Ninja Pro?


No, if you read the pro description it makes enemy footsteps and things louder, and in the game this hasn't been the case. :)

FauxElementPosted:

Pixel_Munkey Awesome,
'Increased head shot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill head shots'
isnt it always one shot one kill for a headshot with a sniper? lol.


Lol in my opinion, it should be a 1 shot in the head kill with ANY weapon! ( at least if they want to be realistic of course :P )

StVincentPosted:

* Additional sound mix tuning for Ninja Pro users increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

Does This Mean That I Get Better Sound With Ninja Pro?

SimplyGamerPosted:

* Additional minor reductions in knife lunge.

I need to get some other pants...

CamPosted:

YESSS thank god for this patch it would be nice if they put the waw zombie maps on the marketplace =]

NetflixPosted:

wow **** the care package thing! that was not a big deal at all~!

TTG_BiG_CounTry_KyPosted:

i hate 15th lobbys

virussPosted:

TTG_Gumby treyarch needs to kill them selves

That would make my day...