20 minutes of Call of Duty: WWII's War multiplayer mode Gameplay
War sees the Axis and Allies fighting each other on a big map with multiple unique objectives. In the demo at E3, the Axis side must defend several objectives while the Allies rush them and attempt to make advances and push the Axis side back. Their ultimate goal is to reach the other side of the map and destroy the anti-air guns destroying the planes that are carrying soldiers and other reinforcements. The mode promotes heavy amounts of teamwork so the teams can defend/take the objectives.
In the two gameplay videos below, you'll see just how intense the modes can get and how using various weapons, tactics, and teamwork will help you succeed in War. The first video features no commentary (aside from the first minute and 15 seconds, the video starts at the 1:15 timestamp) and shows raw gameplay of the Allies side. The second video features both sides and features commentary and even communication with one of the player's colleagues.
Posted:
Related Forum: Call of Duty Forum
Source: http://www.gamezone.com/news/here-s-over-20-minutes-of-call-of-duty-wwii-s-war-multiplayer-mode-3454654
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Comments
Vancouver_CanucksPosted:
Like the way they introduce the game with the escorted personnel carrier, but after that.. it doesn't please me too much.
It's the same old, maps look tight with specific areas which will have concentrated use, with little alternative. At least on Battlefield you can jump into a game and have the option to go straight towards the battle, or sit back and scout, or flank and try to attack from multiple sides.. This looks far too simple.
Finally, the attempted drop shot towards the start.. that made me go from 'I'll give It a chance, I hope it's good' to 'no thanks'
It's the same old, maps look tight with specific areas which will have concentrated use, with little alternative. At least on Battlefield you can jump into a game and have the option to go straight towards the battle, or sit back and scout, or flank and try to attack from multiple sides.. This looks far too simple.
Finally, the attempted drop shot towards the start.. that made me go from 'I'll give It a chance, I hope it's good' to 'no thanks'
EchoPosted:
Looking good, I like the change of the spawn. instead of loading in spawn and being stuck in position for 10 second's they put your team arriving in a truck, Great touch. Also the building bridge part. Interested to see more of how we can change the layout of the map as the game goes on.
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