H1Z1: King of the Kill Receives Huge Update

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H1Z1 had released its latest update to its King of The Kill game. The game that is set to debut its first big event, H1Z1: Fight for the Crown, on television network CW on April 18 is continuing its drive to improve the game and the recent success of PLAYERUNKNOWN's BATTLEGROUNDS has certainly stoked the fire beneath it. The Fight for the Crown event has already taken place but a Non-disclosure Agreement has held everyone's lips tightly shut until it airs.

One of the big features now added to H1Z1: KOTK that was found in PUBG is the ability to spectate your teammates after being killed in a game. This feature will make it much more exciting of a game post-death and make waiting for the next game a little more bearable.

Vehicles also saw quite a few changes to health, torque, and more.

Hit markers have been color coded to allow players to distinguish where shots have been landed.

The developers also note issues that they are aware of currently in the game, allowing fans to see it is on their radar.

Full patch update notes:

New Feature: Team Follow Cam

  • In Duos and Fives, once eliminated there is now an option to “Spectate” to watch your teammates play out the rest of the match.
  • Pressing Camera Toggle View (default: T) will swap between locked to players POV and free cam (still locked to character).
  • New In-Game Group HUD has been added to Duos and Fives to provide more information on your team, such as weapon equipped and whether they have a helmet.
  • Team members now all have unique outline colors which match their color in the Group HUD.
  • Teams Remaining will now display next to Players Remaining in Duos and Fives
  • On the Main Menu, the new Lobby allows you to invite friends from anywhere in the UI.

Region Connection Test

  • Selecting your region now happens upon initial login rather than in the Main Menu.
  • Region select will indicate your connection quality to each region, and you will not be allowed to play in a region where your ping exceeds acceptable thresholds.
  • We’ve added new East Coast Servers in North America.

Vehicle Updates

Vehicles now lose performance as they take damage.

  • 50% health – 50% torque reduction
  • 35% health – loss of turbo functionality
  • 20% health – 75% torque reduction, vehicle takes damage over time
  • 10% health – 90% torque reduction, vehicle takes increased damage over time

Vehicle health states as well as lost functionality are now displayed in an all-new HUD element.

Vehicles can now be hotwired by holding the Gas button (default: W). This addresses a known exploit where players could change seats while hotwiring.

Items in the Vehicle Inventory (e.g. Sparkplugs) can now be moved via drag and drop.

New Hit Feedback

Incoming and outgoing hit-markers have been updated with colors and new animations to help differentiate different impact types such as hitting or breaking armor versus body shots.

  • Red – Body
  • Yellow – Armor or Helmet
  • White – Vehicle
  • Green – Friendly Fire

New animations and sound effects have been added to better indicate when armor and helmets have been broken.

You can use the classic hit-markers (with new colors) via Settings -> Use Classic Hit Feedback.

The Arena

  • Optimized Pleasant Valley, Ranchito, and all residential areas for improved performance.
  • Some homes have been boarded up, which is made clear when parachuting when you look at the yard.  Green grass means loot!
  • Interior layouts have been improved to make them easier to navigate.
  • Zimms has a new storefront and interior layout that will improve performance and navigation.
  • There should be far fewer floating or clipping objects, or objects that prevent looting.
  • Smoothed out the collision of many objects and structures in the world that could cause vehicles to unexpectedly explode when running into them.
  • Wheelbarrows and gravestones are now destructible.

Magnum Tuning

The Magnum is a bit too powerful at long range right now, particularly against vehicles in team games where a group of players with magnums can bring down a vehicle in seconds from hundreds of meters away.  The following changes should make the Magnum a bit more difficult to use at higher distances, without compromising its effectiveness at close range or overall damage.

  • Magnum bullet slowdown will now occur over 60 yards
  • Magnum bullet drop rate has been increased after 80 yards

Quality of Life Updates

  • Ammunition boxes, gas grenades, and smoke grenades have new, unique models to be more easily distinguishable at a glance.
  • Hit feedback audio is now tied to sound effects volume instead of interface volume.
  • Balanced out the sound effects in the Main Menu.
  • Rounded out the edges of the “dot” reticle.

Bug Fixes

  • Fixed an issue that could cause players to fall through the world and get stuck when dismounting their parachute.
  • Removed the ability to instantly go prone by side-stepping.
  • Removed the ability to switch seats in a vehicle while hotwiring.
  • Removed the ability to switch seats in a vehicle while moving.
  • Fixed an issue where players could exit vehicles, particularly at high speeds, at inconsistent locations.  The location where players exit should be much more consistent now.
  • Fixed an exploit that would allow players to shoot behind them using alt-look.
  • Switching to ADS while strafing from free look will no longer make you lose mouse input.
  • Aligned the range of the gas grenades visual effect and its damage.
  • Fixed a rare case that could cause vehicle horns to get stuck on.
  • Synced up the AK-47 reload animation with the actual reload timing.
  • Fixed an issue where shift-dragging items could double the amount requested.
  • Numpad 0 will no longer act like “enter” when splitting stacks of items.
  • Laminated Armor will correctly show damaged state when in the Inventory.
  • Teammate health will be updated reliably even when at long range.
  • Cleaned up several issues that could cause the client or UI to become unresponsive when using Alt+Tab or Alt+Enter.
  • Victory music should correctly play after winning the match.
  • Removed durability from weapons.
  • Nightmare Mask should now correctly show in your Steam inventory.

Known issues:

  • In team games, the winner may see incorrect information on their end-screens if all their teammates have exited the match. 
  • The “Kill Count” field in the UI doesn’t count kills that occur when your target bleeds out after you die.  You should still get credit (XP, Score) for the kill, however.
  • Field bandages currently do not have an aura attractor while on the ground.
  • The Twitch link account button can lose functionality if the user cancels authorization or closes the web page.  Backing out of the screen and back in will fix this issue.
  • The Gas Grenade’s visual effects will carry over into the spectate mode if the user dies while under gas grenade effects.
  • The Spectate cam may become less smooth if the client spectating has a high (above 100) ping.
  • Going from Training to a team match may cause the Team HUD UI to disappear.  Re-logging with fix this issue.
  • Smoke grenades will render out while in gas.


Posted:
Related Forum: PC Gaming Forum

Source: http://wwg.com/2017/04/07/h1z1-king-of-the-kill-huge-esports/

Comments

"H1Z1: King of the Kill Receives Huge Update" :: Login/Create an Account :: 10 comments

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IlcamorristaPosted:

Skylancer I usually die pretty fast lmao so I appreciate the spectate option now. Lots of team related features too which is nice.


After reading that comment I'll be sure to read upon reviews i.e. Via YouTube before going anywhere near the game, regardless it looks like a game that can manage and go places.

JZXPosted:

I usually die pretty fast lmao so I appreciate the spectate option now. Lots of team related features too which is nice.

LukePosted:

The update sounded good but was very disappointing. I'm thankful we at least got a spectator mode although it's not that good, it's better than nothing.

This new color and how everything looks in game is taking time to get used too. Also the new hit markers are distracting. Hopefully they improve on this and overtime it will become better.

elsePosted:

Spectate long overdue lol wonder how much the region connection will mess with people who go from asia to na servers

IlcamorristaPosted:

When I saw king of the Kill I thought it said King of the hill like the Tv program. Regardless I have not saw this game before but upon reading the article it seems like a good game, might try it out.

16Posted:

welp now i can spectate after my 45 second life span :D lmfao. But they finally pushed a good update to this game.

DeftonesPosted:

FINALLY A GOD DAM SPECTATE FEATURE, IT TOOK THEM SO LONG BUT IT'S FINALLY HAPPENED! GG

SkatesPosted:

Update sounds sick, can't wait to watch some videos on it.

RoopPosted:

Finally, been waiting on this. Hopefully it patched some of the hacks.

FOVPosted:

Best game, in my opinion. Bought it like 2 months ago and have over 120 hours played.