PlayerUnknown’s Battlegrounds first update is now live

4.6
The early access version of battle royale shooter PlayerUnknown’s Battlegrounds has received its first update.

The update introduces new Oceanic and South American servers, improves stability, adds a view distance setting to the graphics options, and adjusts the movement speed of the circle in endgame zones. Read the full patch notes below.

Developer Bluehole also shared its update plans for the game throughout its early access phase, which include three different phases: daily updates to improve server performance, weekly updates that will be used to push bug fixes & client performance and stability fixes, and monthly updates that will add new content and push balance passes.

The developer also shared its plans to improve client performance by reducing the load on the CPU to improve framerates in high density areas. These changes are expected to go live on April 14th, according to the developer.

PlayerUnknown’s Battlegrounds is available now on PC via Steam Early Access.

Out-game
Added Oceanian & South American servers

Server Performance/Stability
Resolved an issue where game server performance would degrade over time
Resolved several server crash issues

Client Stability
Resolved several client crash issues

Client Optimization
Added View Distance setting to graphics options

Gameplay
Adjusted movement speed of endgame play zones
Adjusted weapon sound volume in the lobby

UI
Removed crosshair while in a vehicle and not in the aiming state
Added ability to see item durability state directly in vicinity pane

Bug fixes
Fixed a bug with the volume of crouch walking
Partially addressed performance degradation when opening inventory
Fixed a problem which would allow characters to go under the map in certain areas
Removed the depth of field effect when spectating in team-play modes.
Fixed a bug with the character creation system
Fixed an issue in the REVIVE system where a player would get stuck in the revive animation when the downed player died
Fixed a bug which would cause the PLAYERUNKNOWN hi-top trainers to render incorrectly
Fixed a bug where a character would receive damage from vehicles while behind trees/walls


Posted:
Related Forum: PC Gaming Forum

Source: http://www.egmnow.com/articles/news/playerunknowns-battlegrounds-first-update-is-now-live/

Comments

"PlayerUnknown’s Battlegrounds first update is now live" :: Login/Create an Account :: 8 comments

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Manny18kPosted:

not a pc gamer, the should make all games for all platforms

XboxPosted:

I want to give this game a try soon, seems like it would be alright.

SkatesPosted:

Is this that game that's kind of like H1Z1?

IlcamorristaPosted:

Seems like a good game to try out. Unfortuanly dont have a gaming PC :~( Great updates for people who do play tho.

raefonPosted:

Nice to see they don't go down for hours, or even days on end like daybreak.

16Posted:

Still having stability issues to be fair. But some minor things as stated below me with vehicles need to be fixed.

AllomaternalPosted:

I'm pleased with the patch overall. Server issues seem to be a bit worse for me but that's being worked on on a daily basis so that's good.

Only problems I've seen are older bugs such as upon exiting a vehicle, your guns can be holstered which can be big especially in a gun battle.

AchePosted:

Glad to see there's already an update a week after it's release on steam.. Excited for the future updates!