Call of Duty: Black Ops multiplayer takes aim at cheaters, looks to recruit more

4.3
"Yeah, it surprised us too," Call of Duty: Black Ops multiplayer design director David Vonderhaar told us at the multiplayer reveal event in Los Angeles earlier this week. What surprised Vonderhaar and the team at Treyarch was the "30 to 40 percent" of Call of Duty players that never venture into mulitplayer, according to Activision research. His goal for Black Ops: To get as many of those people into multiplayer as possible.

With Modern Warfare 2 breaking sales records and its developer, Infinity Ward, in a state of collapse, following the highly publicized departure of the studio's founders and many of its senior staff, all eyes are on Treyarch to pick up the torch and deliver the most robust and polished multiplayer experience the franchise has seen yet.

But how far does Vonderhaar look to find competition? "The benchmark is always the last game that the studio's made, or that Activision's published," he said. "Multiplayer CoD games command three of the four top spots on Xbox Live right now. We're filling stadiums of people every night with players." And that fan base, which is shared across Infinity Ward's two Modern Warfare titles along with Treyarch's zombie-infused World at War multiplayer, hasn't shied away from upgrading annually.

But first, there's a challenge that Vonderhaar notes: A lot of different kinds of gamers buy Call of Duty games and never go online click read more for the rest of the story

thing that was really important to us going into this game was that we
really had come to understand the diversity of the people who play MP,
or want to play MP, and what happened for us was we had this
opportunity to create this game that can spread that spectrum of player
and personality and type." Even in Treyarch's own ranks, Vonderhaar
notes that "there's lots of different people here and they like lots of
different things" about  style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">Call
of Duty multiplayer.

Vonderhaar cites three main reasons why some players don't take their class="Apple-converted-space">  style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">Call
of Duty game
online. The first, and most obvious reason, is of course the toxicity
of the online community. "The atmosphere, the environment, is pretty
hostile in some cases," Vonderhaar admits. "Mom jokes. Lots of dick
conversations. Lots of hatred and racial bigotry." Yup, that sounds
like Xbox Live to us.

The second reason "is that the difficulty level of a single-player
campaign game" doesn't always prepare players for the multiplayer
experience. "Some people just want to be told a story; they want to go
watch the movie version," Vonderhaar said. "Those types probably aren't
ever going to be big into MP, but I'm going to sure as hell try to get
them in. There's so much to the game that's not in single-player; it's
a real shame to leave those people behind."

And lastly, "you have to string together a lot of mechanics [in
multiplayer] that you don't normally have to do." Whether that's
throwing back grenades, sprinting or calling in killstreaks bonuses,
you'll need to juggle these actions in any round of multiplayer -- and
many campaign-focused players will be unaware of these mechanics. A
frenetic round of  style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">CoD class="Apple-converted-space"> multiplayer is hardly the
ideal place to learn about them.

call of duty black ops src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-multi-int2-1283543201.jpg">
style="border-collapse: separate; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"> class="Apple-style-span"
style="color: rgb(51, 51, 51); font-family: Helvetica,Arial,sans-serif; font-size: 13px; line-height: 19px;">Enter:
Combat Training. This new, bot-equipped mode is designed to ameliorate
many of these concerns. Worried about the toxicity of the online gaming
environment? There's no matchmacking, so play with friends against
bots. Online play too difficult? Set those bots to Easy (which is
"pretty easy" we're told!). Don't know about those multiplayer
mechanics? Combat Training has a "tutorial tips" mode that will walk
you through the basic multiplayer mechanics. So the idea is that you
can level-up and skill-up in the Combat Training kiddie pool before
dipping your toes into the shark-infested waters of competitive online
play. 

When asked why  style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">Black
Ops doesn't
include a skill-based matchmaking system like Bungie's class="Apple-converted-space"> 
style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">Halo
3,Vonderhaar explained, "There is no skill-based matchmaking.
There never has been in any  style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">CoD class="Apple-converted-space"> game." Outside of
tradition, the reason for that is simple: speed. "Speed of matchmaking
is more important than anything else," he said. "There's already a lot
of stuff that you have to do outside of the game [...] waiting around
to play? Not fun."

When pressed on the topic -- after all, Bungie has managed to execute
skill-based matchmaking for some time -- Vonderhaar admitted, "We've
thought about it. We've talked about it. Of course we have. class="Apple-converted-space"> 
style="border-width: 8px 0px 1px; border-top: 8px solid rgb(249, 165, 27); border-bottom: 1px solid rgb(102, 102, 102); margin: 1em 1.5em 1.5em; padding: 0px; font-weight: inherit; font-style: inherit; font-size: 13px; font-family: inherit; vertical-align: baseline; color: rgb(102, 102, 102); float: right; width: 170px;"> style="border-width: 0px; margin: 0px; padding: 1.2em 0px; font-weight: inherit; font-style: inherit; font-size: 1.1em; font-family: Helvetica,Arial,sans-serif; vertical-align: baseline;">There's
so much to the game that's not in single-player. style="display: block; color: rgb(102, 102, 102); font-size: 13px; margin-top: 0.5em;">-
David Vonderhaar, Treyarch

And that's why we have Combat Training, because it's still super fast
and you can still play with your friends if you're not very good at the
game [...] It's really important for us to get players into the game as
fast as possible."

Another feature that Treyarch discussed, but didn't include, in class="Apple-converted-space">  style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;">Black
Ops was a clan
mode. Like skill-based matchmaking, Vonderhaar said clan support didn't
make the cut because it was "overly complex" and got in the way of that
pursuit of fun. "For us it was important to keep the Party system
simple so you go into the lobby, you invite your friends, [...] you can
all move around the parties and go to wager matches and go over to live
games and [...] when you back out, you can take your whole Party with
you," he explained. "We studied it, we looked at it. [Clan support] is
too hard. You start fighting with having to create all this stuff. Are
clan tag names reserved? Are they not reserved? And you get into this
loop of questions that appeal to certain players but then isolate so
many more, and it's really important to us to not isolate and carve off
sections of the game that other people can't enjoy because they're not
clan types." 

Treyarch is less worried about carving off and isolating one particular
group of players: cheaters. Watching the team at Infinity Ward struggle
with style="border-width: 0px; margin: 0px; padding: 0px; font-weight: inherit; font-style: italic; font-size: 13px; font-family: inherit; vertical-align: baseline;"> class="Apple-converted-space"> Modern Warfare 2's class="Apple-converted-space"> bizarre glitches and
griefers, Vonderhaar said, "There's a whole layer where those exploits
come from that you have to move down deeper into the code so that
they're not as forefront." Some of what cheaters exploit is actually
some of the "same tools that game designers use to help balance the
game," we learned. It's left high-level and gets exposed. Part of
Treyarch's strategy is simple: "push those things deeper and put them
behind the wall, and that will take care of a lot of [the glitches]
right away."

call of duty black ops src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-multi-int3.jpg">
style="border-collapse: separate; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"> class="Apple-style-span"
style="color: rgb(51, 51, 51); font-family: Helvetica,Arial,sans-serif; font-size: 13px; line-height: 19px;">
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style="color: rgb(51, 51, 51); font-family: Helvetica,Arial,sans-serif; font-size: 13px; line-height: 19px;">Another
tool in the Treyarch anti-cheating toolbox: The new Theater mode.
Combining the game's reporting structure with the ubiquitous
game-saving structure gives Treyarch -- and specifically Treyarch's new
full-time employee tasked with looking at the reports -- the ability to
investigate purported cheating through the eyes of the cheater. If it's
a bug, the team can learn how to reproduce it and, as a result, fix it.
If a player is abusing a bug, then they can also take punitive
measures. The end result of both courses of action should be the same:
a more reliable experience for those of you who don't cheat. class="Apple-converted-space"> 


In fact, Theater "started as a bug tool," Vonderhaar said. A funny bug
was being sent around the office -- specifically, a guy's face was
"stretched out and distorted"– and the team loved it and thought, "We
have to share this with people. This is too good. We cannot hold this
as a bug tool. This is something we can give to people to use." And so
they did!

The Theater provides players with six slots to store clips and
screenshots to share with friends. While Vonderhaar said, "I'm sure the
business people are kicking around various ideas" for more slots, "the
six slots you see on the floor, that's what comes with the game."
Curiously, the stations we saw at the event listed 18 slots in some
areas and just the six in others.

http://www.joystiq.com/2010/09/03/call-of-duty-black-ops-multiplayer-takes-aim-at-cheaters/

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"Call of Duty: Black Ops multiplayer takes aim at cheaters, looks to recruit more" :: Login/Create an Account :: 27 comments

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TTG_ProdPosted:

I am going to be the first 14th prestige on that game :)

That is my goal

Tsukoyomi17Posted:

TTG_African the bot idea seems kindy of cool to people for people that suck, but regardless of even hard bots, regular players will probally be better
if you play combat training and you still suck on mulitplayer then thats just a damn shame and those people should just give up online but a good way to improve in multiplayer in my way is to beat the campaign on veteran mode

TTG_CudiPosted:

the bot idea seems kindy of cool to people for people that suck, but regardless of even hard bots, regular players will probally be better

AlzoXPosted:

CooL_BeaNz i Doubt public cheating Will Stop!

i hope it does or else it will be ruined just like mw2

dcarcherPosted:

I definitely can not wait to see this, I'll be going to the release

TTG_johnathanPosted:

this is soo cool cant wait till it comes out
!!!!!!!!!

CooL_BeaNzPosted:

i Doubt public cheating Will Stop!

TTG_BaNHaMM3RPosted:

Sweet, I thought the word " PWN " on the gamertag was something funny Activision put in.

xTSxCamCamxPosted:

MrPerfect209 clan tags on all guns cool


really? im leader of xTSx and that will look so cool!!! is there anything else than your clan tag is going to be on???

lukey551Posted:

Celtics
Aznboy38 Theres no way this game is going to be glitch free somebodys gonna find a glitch in the first hour of the game

thats not what theyre saying they say that they will have an eaisier time finding out about it because u can send them the video of someone cheating

Then someone with find a mod to block and remove the theatre mode from the game its simple...first in mw2 you could do a tenth with a transfer cable now you have to do it with a jtag so they just gave up...if they jtag got patched then there would be another way to do it...you just cant stop people...treyarch patched everything on WaW but you can still mod games and the leaderboards thats the way it is always going to be...and if they ban them from xbox live or the multiplayer they will just find a way to unban themselves and eventually treyarch will just give up just like infinity ward