GeneralLooking for guidance with Unity hacking
Posted:

GeneralLooking for guidance with Unity hackingPosted:

S7
  • Winter 2018
Status: Offline
Joined: Dec 04, 201013Year Member
Posts: 2,579
Reputation Power: 4653
Status: Offline
Joined: Dec 04, 201013Year Member
Posts: 2,579
Reputation Power: 4653
Hello everyone! I have recently been enjoying the use of cheat engine on some of my games I have been playing lately. For anyone that is aware Unity games are not quite that easy to manipulate with cheat engine. I am wondering if there is anyone still amongst the community that knows how to work with mono?

I have a general knowledge of C# and currently have built a couple libs already for a few games. I am just wondering if someone with fluid knowledge would be willing to guide me with some resources. Mono is very new to me. I am able to build a solution without error and inject into games. I know this because in some the OnGUI function puts a label up per request. The issue I am having is when it comes to classes. I do not think I am comprehending exactly how to update() class information per say.

I have tested this by picking a class and maybe trying to find a way with it then on a key press it would add a label just allowing me confirmation that I am finding the right stuff. Of course the label does not appear leaving me to wonder on my ability to understand updating the classes properly.

Any help would be a appreciated and thank you in advance for any time spent on this thread!
Users browsing this topic: None
Jump to:


RECENT POSTS

HOT TOPICS