Since the surprise early beta release of Halo Infinite's multiplayer last month, it's clearly been incredibly popular but hasn't been without problems. Now, one player has managed to record a truly incredible case of desync which may be causing hit registration issues - and developer 343 Industries has now confirmed it will "look into" the problem.
Since the launch of Halo Infinite multiplayer on November 15, players have frequently reported odd hit detection issues - especially on PC - that have prevented them from getting kills or progressing normally. The issue certainly seems to be desynchronisation and server lag, but with the game's full release coming in just a few days the situation doesn't seem to have improved.
This week, Reddit user TonySoprano3000 recorded the best example yet of this desync issue, which is presumably the reason for all the hit registration problems. The video shows the player's point of view - or client-side - on the left along with what is actually happening server-side on the right, so what other players see.
The difference is incredibly dramatic. To the player, they get in a Warthog and have an expert drive around the level. To other players, this mad person is driving a Warthog up a wall.
The good news is that Halo Infinite's senior sandbox designer Brian Berryhill spotted the video and confirmed that they're "having the Test team look into this internally," adding "if we can repro the issue with our latest internal builds, we'll get a bug triaged for it and start doing a deeper dive on it."
Halo Infinite players are already struggling with the game's Battle Pass without issues like this to worry about, so hopefully the desync problem will get corrected soon - although whether that'll be before Halo Infinite's official release date on Wednesday is another matter.
I've had hit registration issues since the game came out on pc, but I gotta say i love it 1000x better than Halo 5. I'm certain all of the issues that have been going on will be fixed in the near future. Ranking up the battle pass till needs to be quicker in my opinion.