Dark Souls Creator Explains How Elden Ring Is The Next Step For The Genre.
From Software's new game Elden Ring boasts a high-profile partnership with fantasy author George RR Martin, but it's shaping up to be more than a Souls game infused with Martin's lore. The transition to an open world game, and some of the world-building from Martin, are making it into what Dark Souls creator Hidetaka Miyazaki feels is the next logical step for the genre he helped to create.
"With a larger world, new systems and action mechanics inevitably become necessary," Miyazaki told IGN. "In that sense, I think that Elden Ring is a more natural evolution of Dark Souls."
For example, the protagonist of Elden Ring can travel the world on horseback, and even fight enemies while mounted. Miyazaki says this leads to more diverse combat situations, rather than restricting players to combat within tightly confined spaces. The addition of horseback also means that spaces can be set further apart, including villages. But unlike many RPGs, these villages won't be safe havens full of NPCs and happy shopkeepers.
"Villages will be the dark dungeon-like ruins that you have come to expect from us," Miyazaki said. "Creating a more open game is a big challenge for us. If we were to add towns on top of that, it would become a bit too much, so we decided to create an open-world-style game focused on what we are best at."
Very cool that this is like Dark Souls. I really liked the Dark Souls. The fighting combat and RPG based style. When this game is set to come out in 2020 I will probably play it.