WWIIGame update | Patches + A lot morePosted:

dTp
  • Winter 2017
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Joined: Mar 24, 20117 Year Member
Posts: 2,288
Reputation Power: 161
Motto: The Legend Lives on.
FEATURED:

Updates to loot system
Operation: Shamrock & Awe Community Event in MP and Zombies
New content (weapons, camos, uniforms, charms, reticles, etc.)
Shipment 1944 (available for Season Pass holders March 13th, and for free for non-Season Pass holders starting March 16th)
Prop Hunt on DLC maps


MULTIPLAYER

Connectivity/Spawns/Performance/Split Screen/Mechanics

Fixed issue in Hardcore where players were able to rejoin a match from which they were just kicked
Fixed issue where Player 2 in split screen on a guest account was being kicked to Local Play when creating first loadout Offline
Fixed issue where players were crashing when equipping Scorestreaks
Fixed issue where players crash after accepting invites to a public War match
Fixed issue where matches were not starting properly from Featured playlists
Fixed loss of functionality issue when players return to MP Menu after completing match in Local Play
Maps

Fixed map exploits on Gustav Cannon and Occupation
Fixed error when loading into a Custom TDM match on Anthropoid
Party System/HQ

Fixed issue where upon opening supply drops from the Options menu while in HQ, players would sometimes be transported to another part of HQ
Fixed issue where players were unable to abandon Orders when in Major Howard's menu
UI

Various UI fixes and improvements (split screen, text descriptions, in-game store, menu tabs, Firing Range, missing/incorrect icons, Division slots, Soldier stats, widgets, text overlap)
Fixed issue where "My Emblems" tab was not informing players of how many emblem slots they had left
Fixed issue where green star notification in the Dossier menu was not disappearing for Calling Cards section
Audio

Fixed issue where players would hear the sound of a truck driving when loading into HQ


WEAPONS/SCORESTREAKS

Fixed issue where unlocking new Scorestreaks also equips them when players have three already equipped
Fixed issue where players were able to reload the Combat Shotgun past the max amount of ammo
Fixed explosive scorestreaks behavior underwater
Nerfed the Volkssturmgewehr (increased recoil and decreased damage range to be more on par with other rifles in its class)


RANKED PLAY

Pushed through some fixes for issue where players were losing MMR
Fixed issue where when Player 1 (party leader) leaves a lobby, Player 2 will not be automatically pulled out with Player 1
Various UI fixes and improvements (icons, menu tabs)
Fixed issue where when one player is kicked for inactivity, remaining players were also kicked


GAMEBATTLES/CoDCASTER/ESPORTS MODE

Fixed issues with lobby placement
Fixed UI issues with Soldier tab and MLG Divisions
Fixed issue where Axis's objective colors were not updating properly
Fixed issue where some restricted items were still able to be equipped


ZOMBIES

Various UI fixes and improvements (menu displays, description text, weapon personalization, text overlap, unlock requirements)
Fixed issue in The Darkest Shore where some players who were revived were teleported out of playable area
Fixed issue where upgraded camo was not displaying for various weapons
Fixed issues with Wstling and other zombies pathing and behavior
Fixed functionality issues with 9mm SAP
Fixed issues with upgrading the Ripsaw
Fixed issue where Pommel grenade fails to regenerate uses
Eliminated fall damage (meaning, it can no longer take your armor)
Reduced "red screen of death" opacity

The Following 1 User Say's Thank You to dTp For This Useful Post:

412 (03-13-2018)
#2. Posted:
Dalm
  • Gold Gifter
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Joined: Dec 29, 20116 Year Member
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This was such a good update, one of the best imo. I really hope shipment 1944 is a permanent map. They've fixed a lot of issues too, one they finally fixed which should have been done ages ago was that annoying green star in the dossier.

Whole game just seems a lot better now
#3. Posted:
412
  • V5 Launch
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Motto: Lets Make It Happen
Hopefully "functionality issues" with the 9mm sap doesnt mean a nerf. That gun pap'd is insane. I just started using it as my starter over the KAR.
#4. Posted:
dTp
  • Christmas!
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Joined: Mar 24, 20117 Year Member
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Motto: The Legend Lives on.
_Notorious wroteHopefully "functionality issues" with the 9mm sap doesnt mean a nerf. That gun pap'd is insane. I just started using it as my starter over the KAR.


I'm sure more updates to the guns ect are coming too. This was a big update!
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