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League Of Legends Best Supps for the ADC
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League Of Legends Best Supps for the ADCPosted:

TorProject
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Joined: Dec 09, 201310Year Member
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Status: Offline
Joined: Dec 09, 201310Year Member
Posts: 800
Reputation Power: 66
Hey guys, thought I would post who is the best supp for the chosen ADC, (Mind you I Got this from another website but decided to post here to help out)

Ashe = Lux

Ashe has some of the best early damage of ADCs, with her Q being able to dish out great damage if the enemy stays long enough to get hit with it all. She also has her own fair share of crowd control, with her W being a rather potent low cooldown slow, and her Ult being a very powerful stun. Lux's primary use is to stun and damage opponents from very far away, and she does it well here. Her Q is a perfect way to make sure opponents have to stay put for Ashe's Q, and her E provides great damage to perfectly compliment Ashe's W. If this lane can catch someone out of position, it allows them to keep them there, with Lux's Q, Ashe's W, Lux's slow, and the ultimates from both being able to work well from a distance. If done right, this lane can snowball out of control without even having to get their hands dirty.

Caitlyn = Lulu

If you ever have thought 'I wish I could still do insane damage to the enemy, despite them being under their tower" then this is the lane for you. Caitlyn and Lulu's first obvious advantage is their range. Lulu has good basic attack range, a great Q skill shot, and the ability to fire a longer Q shot with her E equipped on another target. Caitlyn has some of the longest range in the game, alongside her ability kit, being able to deal damage from afar with ease. Combine this with Caitlyn's ability to snare opponents, Lulu's ability to polymorph opponents, and the ability for Lulu to give Caitlyn speed and a shield, and you have a lane that has good range, sustainable crowd control, decent mobility, and great damage.

Corki = Alistar

This is one close range powerhouse. Corki's ability to shred opponents with his Gatling Gun and Missiles means he is not one to be messed with when up close. He also has some more ranged potential with his Missiles as well as his Phosphorous Bomb, not to mention his mobility he gets from his Valkyrie. Unfortunately, like so many other ADCs, he is rather easy to kill, providing little defense for himself sans escapes. Alistar is the perfect fit. He provides heals to Corki to sustain his health, as well as providing the up close and personal damage that crowd control can provide. Alistar can soak up tons of damage for Corki, while Corki reveals to his opponents how much damage one Yordle can do.

Draven = Nami

Draven might be the highest damage champion on this list, considering how much pain his spinning axes can bring if he is left untouched. So which support can keep him untouched and killing the longest? Why the one with the ranged snare, long ranged heal and basic attack buff of course! Every one of Nami's moves benefits Draven immensely. She can keep targets in range for at least one if not more of his axes. She can simultaneously heal Draven and do damage to her opponents from a safe distance. She can add even more damage to his wicked damage with her E, so that he actually does magic damage on TOP of his physical damage. Her Ult will keep any opponent stuck in lane, and Draven's mad damage will make sure nobody leaves.

Ezreal = Taric

The fanfic lane actually has great potential, with the fact that Ezreal's entire kit is based off him dealing damage quickly and not getting caught. He has an escape in the form of his Flash, and the rest of his abilities do damage in a straight line. Cue Taric, who can get a stun off while Ezreal is up close to opponents, and you have greatness waiting to happen. Taric also gives Ezreal more defensive stats, as well as healing him in case he does get caught. More basically, like most of the lanes already on this list, Ezreal has great damage, Taric has great CC. Ezreal also has his Ultimate which can provide lots of damage in a large range, which is good if Taric can get off a stun on more than one opponent in a team fight.

Graves = Leona

This lane is a classic. Anybody who saw the title of this list probably was expecting this one, and that's completely understandable. Graves/Leona is one the most powerful lanes out there, and here are the reasons why. Firstly, you have a champion that deals insane burst damage, and a champion who does nothing but make sure the enemy champions can't move. Get Leona to lock down opponents with her Zenith Blade and it's game over. Graves can Smokescreen and unleash his Q, Leona can stun them again, and both can ult to ensure the kill if need be. Lather, Rinse, Repeat, Victory. You also have Leona being able to protect Graves with her insane CC and health, since Graves does need to get really close to be able to touch anybody.

Jihn = Morgana

This pairing is like a lot of the others on this list. A high damage ADC, with a CC heavy support. However, out of all of that trope, this one has the highest damage potential by a landslide. Both champions actually have really strong snares, so this could become a deadly chain to keep one champion from moving for long enough to unload their massive damage. They also both have high early game damage, so the lane advantage stems from having a better level 2 and 3 than most opponents. Also their Ultimates have great synergy, with Morgana being able to snare multiple champions so that Jihn can pick the ideal target from several still champions.

Jinx = Blitzcrank

If any lane on this list could be described as 'pure chaos for both sides', you can bet it would be this one. This combo provides great crowd control and even better damage, and provides it unbelievably fast. Jinx can do good damage from up close and afar, with her Rockets as well as her mini-gun. She can slow opponents with her W, and snare them with her E. She alone is chaotic, being able to do damage to opponents quickly and keep them still for as long as she needs to. This is where Blitzcrank comes in. He is fast, being able to speed himself up to chase down any fleeing opponents. He has his signature grab, with can move opponents closer to Jinx and her bag of tricks, and he can keep them there. In a 2v2 scenario, these two can unleash major damage, by Blitzcrank and Jinx's combined CC being enough to hold one laner in place while they delete their HP bar, and then turn onto the other one with their ultimates and speed steroid (Jinx's passive was made for a lane like this).

Kalista = Alistar

The 'Kalistar' lane has been a staple since Kalista's release in October of 2014. Once her Ultimate was revealed, it did not take people long to realize which champion would help her take home the wins the most often. While there are other big tank champions that fit the bill, none are as great suited for Kalista than the Minotaur himself. While his heal leaves something to be desired, his insane knockbacks and knock ups are perfect for positioning the enemy laners within range of Kalista's Rend. He also can keep targets within the range of her applying more spear stacks with his Q, and when Rend is down, he can keep enemy champions away with his W. The ultimate is also a great advantage, with Kalista being able to throw an unstoppable Juggernaut into any group of enemies, especially if he uses his own ultimate to prevent most of the incoming damage.

Kindred = Tahm Kench

The polar opposite to Caitlyn/Lulu, the great thing about Kindred and Kench is how deadly they are at close range. Kindred has very limited range, but if they can get close to her opponents Wolf can do rather good damage. Kindred also has a great ultimate for any really bad situation, but her opponents could benefit from it as well. Tahm Kench has everything that Kindred needs. He can stun enemies that get to close to Kindred, and actually pick them up and move them from her Ult. He also can move them to safety, especially if Kindred uses her ultimate first. He has insane health with his E, and can play off her move set by being the in-their-face support he is.

Kog'Maw = Janna

Kog'Maw has a unique kit, being the only ADC who needs to stay still as often as possible. To fully unload his damage, Kog'Maw has to stay still and just try and build up attack speed, so that his opponents have little time to react. However, this does lead Kog'Maw to be not only low mobility, but low on defenses as well. Janna provides not only extra defense for Kog, but also provides two ways to keep opponents within range of him and not attacking him, with her Howling Gales and Zephyr. Monsoon is also a great way to save Kog at the last minute, healing him and removing any close range damage threats from the situation.

Lucian = Braum

Passives alone should explain why these two are paired together on this list. Lucian gains two basic attacks in the place of one after every ability, and Braum can apply a stun that gets stacked by basic attacks. Essentially if Braum can land a Q on a close range opponent at level 1, and get a basic attack off, all Lucian has to do is hit an ability and auto once, and you have a nasty level one stun combo. This gets amplified at level 3, when Lucian can do massive ability damage and dash towards opponents. If Braum can Stand Behind Me for positioning and then unleash his Q, Lucian now can chase opponents to land stacks and do more damage while they sit there. Also Lucian's Ultimate is great for a stunned enemy, especially with a Braum ultimate is close behind to keep them close.

Miss Fortune = Leona

Miss Fortune has a very immobile kit, requiring her opponents to stay either right in her line of sight, or right behind another target to maximize her damage. She also needs to land basic attacks to trigger her Love Tap Passive, preferably changing targets often. Leona provides her with enough crowd control to be able to unleash some of her higher damage moves, namely her E and her Ultimate. The combined ultimates from this lane provide a world of hurt for the X number of opponents who are in the wrong place at the wrong time. Miss Fortune and Leona also have really great AOE for teamfighting at the Dragon pit, as well as the combined ability to chase fleeing opponents down with speed and ranged crowd control.

Quinn = Nautilus

Quinn is not as popular of a bot lane carry as she used to be, with her prowess shifted to the top lane and the jungle as of Season 6. However for those who play her as a carry, the Titan of the Depths is your co-pilot of choice. Quinn thrives off of getting her Harrier passive to proc, and being able to make sure opponents can't escape her high damage but rather slow and close range kit. If you use Nautilus' crowd control correctly, and try and focus down their carry for Quinn, then you should have an easy time getting to that victory screen. Remember that Nautilus can Q the same target Quinn Vaults to without interrupting her Vault, which will also keep them there long enough for Quinn to get some possibly fatal amounts of damage off.

Sivir = Bard

This lane has two things that make it really deadly: aggression and speed. Sivir remains one of the largest wave and tower threats in the game, being able to use her W to slice down large waves and her Q to finish any minions off. She also can use this for champions, being able to quickly whittle down an enemy champion's health bar if she can land her shots. Enter Bard. He has a relatively easy to hit stun, as well as a heal for the ever so aggressive Sivir. The split pushing from this lane could also be a key victory factor, as Sivir's massive damage plus Bard's kit of escapes (Q's stun, E's tunnel, R's stasis), can be combined to get in and out of dire situations fast.

Tristana = Taric

This is one of those lanes that a short time ago would have only been mediocre. Taric's rework makes this lane exceptionally good, now that he can send out a linear stun from an ally as well as himself. This is easily paired with Tristana's jump to give her a deadly engage, being able to jump into a dangerous situation, stun her enemies and unleash some major damage. As long as Taric is there to make sure Tristana can escape and provides her with enough sustain, she should be able to pull this off rather easily. Tristana's high damage kit with Taric's ability to keep Tristana alive no matter what she does allows this lane to go in and get out, all while racking up their kill count. Taric's ultimate is also really great paired with Tristana's full combo, so she has time to unleash the maximum amount of damage and be invulnerable for the duration.

Twitch = Karma

Twitch's gameplay relies on his passive stacks to be able to unleash massive damage and the fact he can be very speedy and silent to get in or out of clutch scenarios. The biggest ***** in his armor is that if he gets caught, he is not very hearty and has no real escape besides his invisibility, which could easily be down from entering a fight or is being delayed because of incoming damage. Karma provides Twitch with some very key kit parts. She can make him even faster so he gets in and out much quicker, and she can provide great damage herself, so that the enemy is focused on running away rather than taking down the sewer rat. Karma also has a snare, allowing Twitch to try and get as much stack damage off as possible.

Urgot = Leona

Leona provides tons of engage and crowd control which is of great benefit to the Headsman's Pride. Urgot's E-Q combo requires several Q's being hit within the range of your E, so having someone who can not only stop them when they are in range, but keep them in range works amazingly to your benefit. Leona also has the ability to provide CC from up close and far away, which because Urgot has smaller range than most, allows Leona not only to initiate for the lane, but also to protect Urgot while he unloads all the damage he can.

Varus = Lux

Just like Caitlyn and Lulu, and Ashe and Lux, this lane is all about poke and keeping your distance. Varus provides a bit more damage than Ashe, and has his long range Piercing Arrow to keep enemies back. The combination of his Piercing Arrow and Lux's Binding could have them paired up here already, but what makes this long range duo unique is their hybrid capability. With Varus's W as well as his ultimate, and Lux's Shield and AOE, they actually have functionality as a closer range duo. They shouldn't get right on top of their foes, but can survive in close combat, granted they can hit the skill shots. Varus's ultimate is also a dream for those Lux players who just want to hit every target possible with their ultimate.

Vayne = Thresh

One of the most popular lanes with two of the most popular bottom laners, this lane has some great key components that make it as popular as it is. Vayne has one of the most unique kits of all ADCs, centered on positioning. She is best suited to have her opponents between her and a wall, she can use a modified dash (Tumble) to get off more damage, and has a 3 stack passive. Thresh might be one of the best supports in terms of forcefully positioning a lane. He has a grab, being able to move opponents closer to him, as well as move himself closer to them. He also has his E, which can keep opponents in place, while unloading a lot of damage if charged the right way. His lantern can aid Vayne into getting into a good position as quickly as possible, and his Ultimate can keep opponents in close proximity long enough for Vayne to blast through them.
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